Starbound

Starbound

Tactical Weapons
53 Comments
Lyrico8 5 Sep, 2021 @ 2:18am 
What makes me a good demoman?
TheDestroyer 10 May, 2020 @ 1:20pm 
Can anyone confirm this works and is compatible with FU?
Boltte man 24 Aug, 2019 @ 7:25pm 
Boltte man 3 Jul, 2019 @ 1:49am 
The trap disarming kit doesn't work on landmines.....
☠︎GM☠ 24 Feb, 2019 @ 8:36pm 
mod link? need hero for modific this mod more beter need this mod link not steam pls :cleanhourglass:
ur h4ndz my sk1rt? 21 Jan, 2019 @ 1:22am 
yo can you make more movement impairing traps like the bear trap? i'm doing a mostly pacifist run so i'd love to be able to stun enemies and get away err- something
warmainiac 1 Jan, 2019 @ 8:02am 
i dont know if you may notice. (and video has been out for a while) but this youtube video features some weapon mods. it also includes this mod in it. up to you if you want to put it in https://www.youtube.com/watch?v=DnmkLyX_tq0 (in description: Tactical Weapons v2.2 by ThinkInvisible: https://steamhost.cn/steamcommunity_com/sharedfiles...)
smartest rock alive 20 Aug, 2018 @ 3:37pm 
what are the names for spawning the weapons?
16BitPotato 26 Jul, 2018 @ 8:37pm 
Seems to be causing crashes for me, anybody else?
16BitPotato 26 Jul, 2018 @ 8:20pm 
It appears to work in 1.3.3
Ravemaster99 9 Jul, 2018 @ 5:17pm 
Can anyone confirm if this still works?
1theworstgeneration 14 Feb, 2018 @ 7:00am 
does this still work with 1.3.3? forgive me if that's a silly question.

Nova 31 Jan, 2018 @ 12:41pm 
bruh... A ROLLER MINE????? ARE WE DIVISION AGENTS? (no but amazing i hope the mods amazing as well...)
OrionNavattan 10 Jan, 2018 @ 11:35am 
One small feature I would appreciate would be compatibility with Kais' Upgraded Upgrades, to allow Mine Launchers to be upgraded at the Weapon Upgrade Anvil along with other procedurally generated weapons. (Specifically, by adding the "upgradableWeapon" tag to them if that mod is present).
Gloomfairy 20 Dec, 2017 @ 4:12am 
One crossed wire, one wayward pinch of Potassium Chlorate, one ERRANT TWITCH- AND KABLOOIE!!
Moros 10 Dec, 2017 @ 5:58pm 
what are the id plz
The Unscrupulous Take 21 Aug, 2017 @ 5:45pm 
Can you make mine gun mines have a larger follow radius?
HOODSTAIN 14 Aug, 2017 @ 11:07am 
why not add rocket jumping? or sticky jumping? cuz one of the weppons in this mod is just the sticky bomb launcher from tf2
Akamrako 14 Aug, 2017 @ 8:30am 
Can these destroy blocks
Merch™ 25 Apr, 2017 @ 7:11am 
Хуи
Xenoric'Corvux Odim'avitocus 10 Mar, 2017 @ 11:38pm 
damn i wish there was a way to have the cluster of thorn/shrapinal grenades have elemental damage now that would be fun to use lol.
VinierAardvark1 4 Mar, 2017 @ 12:49pm 
ive been sitting here for 7 minutes crafting satchel charges...
VinierAardvark1 4 Mar, 2017 @ 12:39pm 
Mind putting the spawnitem IDs?
Abjuridictor Tyrant 26 Jan, 2017 @ 7:11am 
NOW tat better to raid players :D
Benedict Silvermane 25 Jan, 2017 @ 11:11pm 
how do u make them
woo0saaa 8 Nov, 2016 @ 9:15pm 
seamines with a type of anchor holding them in place as they float above the anchor with a chain? like reeal ones for example
woo0saaa 2 Nov, 2016 @ 12:23pm 
just one minor thing i noticed is that the mines from the mine launcher doesn't work on sea creatures. oh come to think of it have you thought about making sea mines for the mod?
Lyra 13 Oct, 2016 @ 1:02pm 
Hey, I'm making a collection of my used mods, and since I'm shit at picking stuff to make an image for it, I'm using your image as its image. Are you ok with this?
Lux 1 Oct, 2016 @ 10:28am 
do /spawnitem rare(or common)minelauncher
Mr Big Shot 30 Sep, 2016 @ 6:52pm 
what are the spawn id's?
Lux 29 Sep, 2016 @ 2:26pm 
if with of course the authors permission i can tell the command to get the mine launcher
Faesong 4 Sep, 2016 @ 9:02am 
This mod- For all of your Junkrat needs and fantasies!
>Zam_nny 3 Sep, 2016 @ 10:56pm 
can you give us the spawnitem names pls?
fish 2 Sep, 2016 @ 11:15pm 
Hey! I have a few suggestions. The satchel charge should have a much more powerful explosion (i.e. destroys most blocks.) Also, I'd very much like to see a "breaching charge" type explosive which would work like the satchel charge but sticks to walls and is much more deadly. One more thing: a C4 type item. One could set a timer to the bomb's explosion. Thanks!
[ILL]AimlessimpOrcarated 25 Aug, 2016 @ 11:32am 
@sans this game had traps fro athe longest time and those launchers have also existed well before overwatch. and on top of that bear traps have existed for many many years before overwatch used them. Just because this mod has things that re in one game doesnt mean that they are bringing that game over to this one. Plus just go download the overwatch mods.
Bowl Salesman 20 Aug, 2016 @ 7:17pm 
What's the orange weapon in the only picture/thumbnail?
Blue 16 Aug, 2016 @ 7:50am 
wow they are really bringing overwatch here
Thundercraft 16 Aug, 2016 @ 3:09am 
@technodude458
Just have patience and you'll find one. I've found two already. Both are full of awesome! Though, perhaps the loot table needs to be tweaked? They do feel to be rare. Perhaps a bit too rare.

I absolutely love how these are found as random loot. For me, most weapon mods spoil it by allowing players to craft them, instead.
technodude458 15 Aug, 2016 @ 3:38pm 
any chance on an option to craft the mine launcher
maddog3928 12 Aug, 2016 @ 4:38am 
these weapons are very tacticool
Grim 11 Aug, 2016 @ 9:08am 
its beautiful :,)
Thundercraft 10 Aug, 2016 @ 12:52pm 
One-handed Mine Launchers with proximity mines are 'da bomb'! It's my favorite weapon that I've encountered so far. It's much handier than any one-handed vanilla gun or melee weapon. I love it, especially on how long the mines persist! This should be officially added to the game. I can't wait to find and try out the other projectile types.

The best part is how Mine Launchers are found as random loot. Most weapon mods seem to rely on the player crafting their guns.

Craftable Satchel Charges, Detonators, Bear Traps...? This is so much win that I can't understand why it only has 4 stars. And I honestly don't pass out glowing praise very often.
MECHAfauna 10 Aug, 2016 @ 10:58am 
I approve. I can now make my enemies suffer twice the pain...
MerlonFire23 | artBasse 6 Aug, 2016 @ 7:27pm 
when I saw the rollermine I was just like:"YEEEEEAAAAHHHH HALF LIFE 2 IN HERE NOW WOOO!"
Thundercraft 6 Aug, 2016 @ 8:58am 
@TA GUEULE.
If you look closely, you will see "Not enough ratings" underneath those stars. All mods start with 0 stars out of 5 -until- enough people rate it to allow an average. (I only just now noticed the "Rate" button, myself.) Anyway, you can kind of judge a mod by the number of subscribers. Currently, this has 1,240 subscribers and 94 favorites.
aloxx 6 Aug, 2016 @ 3:21am 
this looks great! why does it have 0 stars out of five
CALLIOU 1 Aug, 2016 @ 7:53am 
can someone give me the link to download this mod i can't subscribe
Thundercraft 30 Jul, 2016 @ 3:48pm 
Grenades now last 10 minutes? I guess longer is better. But that sounds like an unnecessarily long time to me...
*Yuki* 30 Jul, 2016 @ 3:19pm 
okay... Cuz it could be more logical (by this way, mines works ever in tf2)
ThinkInvisible  [author] 30 Jul, 2016 @ 3:18pm 
@*Yuki*: Yes, but I made them disappear on purpose.