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5. Bring your model back into blender and rework the textures. Pay attention, that your texture output format while editing is loss-free.
6. After post processing, save your model with jpg-textures and create your destination project according to the tutorial.
1. Take the pictures with a high quality camera (DSLR camera). Conditions: Best possible image quality (high sharpness and good exposure), different camera poses with adequate overlapping (important!).
2. Create a RealityCapture project and build your model, according to the tutorial instructions. Save your model AFTER simplification and save your RC-project. Coloring and texturing are not necessary, if you want to rework your mesh.
3. Import the model e.g. in Blender and rework your model. This is essential if you have large surfaces without structure (walls, tables), because the photogrammetric process need recurring structures in objects to calculate feature-points.
nice to hear, that someone other loves the Digi003. The A/D-converters and the concept is still one of the best for professional project- and concept studios.The studio room is completely optimized in all acoustic parameters (compensation of room modes, reverberation time, reflexion etc.)
Some info’s to my destination workshop: In principle, i have made my scene according to the instructions of the destination tutorial.
https://developer.valvesoftware.com/wiki/Destinations/Creating_a_Destination
However, because my first experiments were not really good, i have done some things differently.
Yes... the texture quality...
In my worklow -modeling in Blender, -remapping/texturing in RealityCapture, -postprocessing in Blender i have forgotten to change the texture output to an format without loss. Texture works with multible recompressing in jpg is never a good idea! :-D
Only the texture quality could be a little better.
Definitely looking forward for your next projects.