Tabletop Simulator

Tabletop Simulator

Agricola: All Creatures Big and Small [scripted]
11 Comments
Vic 28 Dec, 2020 @ 1:09pm 
Same error as below. I was wondering where this error ocurred, as it would always happen when I create any room, and now I know it's your fault :)
ultimateboarder 27 Nov, 2020 @ 10:26pm 
I cannot get this mod to load. I am getting an error:
"Error updating workshop mod (most likely corrupt): Error converting value {null} to type 'System.Int32'. Path 'ObjectStates[7].ContainedObjects[0].CustomeDeck.8.NumWidth'."
I have tried unsubscribing and resubscribing (and I know it's this mod causing the error because removing it got rid of the error).
Knaughx 12 May, 2020 @ 9:23am 
Hi, wanted you know that your mod has been added to my collection: Board Game Geek - BGG - May 2020 - Best Mod for each of the Top 500 Rated Games. Collection here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2086043930

The collection used this priority system:

1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.

Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.

Thanks for your hard work!
LordGroan 2 May, 2020 @ 4:45am 
The "start game" script gives an error. I also see an error for a nil reference in the "onLoad" script.
Did I do anything wrong when setting the game up?
LordGroan 2 May, 2020 @ 4:42am 
When starting, the fences given to the players looked like round plastic tokens. By choosing context menu "custom" and importing "wood", I got small "stick" fences.
Is there a reason why the fences are broken?
SmileyChris  [author] 22 Jan, 2017 @ 5:55pm 
Yep, I left it a task to the players to count their full expansions and total building points because that'd be a mare to script :P
Sancho 22 Jan, 2017 @ 5:06pm 
No problem. Thank you for making this mod. The scripting is really nice, especially for beginners like me. Just curious, we couldn't figure out how to score the buildings/expansions. My guess was to manually press the + buttons on those counters to input the number of expansions, then manually calculate the number of points from buildings and put that number in. I think everything else was calculated correctly after that, but I'm not sure because I'm a beginner. Thanks again, this was fun!
SmileyChris  [author] 22 Jan, 2017 @ 12:41pm 
Wow, that's been there unnoticed for a long time. Notebook rules link now updated, thanks Sancho.
Sancho 22 Jan, 2017 @ 1:27am 
The rules that are linked in the game are incorrect. Here are the correct rules: http://www.zmangames.com/uploads/4/7/1/7/47170931/en-agricola-2p-rules.pdf
cG. KCIV 19 Nov, 2016 @ 11:11pm 
Been playing this so much, Love it keep up the great work!
Decumanusmaximus 4 Aug, 2016 @ 12:27pm 
This is absolutely fantastic and thank you so much for the time and effort you've put into improving this mod. Fixing the origin points of the animals is a nice touch as well. It is greatly appreciated!