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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=868968806
Move by copy/paste. Cntrl X to delete a ship and copy it, and Cntrl V to paste the ship in its new spot. Make sure you are not moving when you paste it or it will drift off.
but well, making natrual looking stuff in SE, not the easiest thing to do
Players move the ship from space to space in turns. They have health points and ranges for 'firing'their guns. Shooting is done through dice rolls to see if the shot hits. You try to outmaneuver the other player and sink their carrier.
On the main menu of the game click the Workshop button, it should be in there.
Each ship has a certain number of guns that it can fire once per turn. The numbers are listed on the stat chart. Every time you fire one gun, you roll 2 dice. If the sum of the two dice is 7 or above, your shot hits any ship you have fired at (you need to roll 11 or above to hit a plane). So for every shot you fire, you roll two dice and see if the shot hits.
For ramming, both player roll 1 die. Then you apply the modifiers for bigger ship (+1 to roll) smaller ship (-1 to roll) and the ramming ship (+1 to roll). After the modifiers have been applied, compare the two dice and the larger number wins. Loser suffers the difference in damage
Example: after modifier were applied, one ship had a roll of 6 and the other had a roll of 3. The losing ship (3) takes 3 points of damage (6-3) and the winning ship (6) takes 1 damage because both ships will always be damaged in a ram.
Yeah, I never got much enjoyment out of 'battles' in this game. They seem to always just end up as 2 ships pointing at each other firing guns until a cockpit gets destroyed, or worse, you let your auto turrets do all the firing for you and you just sit there.
This kind of battle is more satisfying to me :)
That's right, you don't have to download any..
@Orange Slime
You can make up rules for using them if you want. I might try to make a land-based game at some point.
Thanks, there are a lot of possibilities for making things like this. I left some ideas in the game so people could add onto it and make it their own.
07
I know that feeling!
but last i used a hologram ( doughting it has been changed )
only the player that activated it can see it, so you would need 2 overlapping holograms
and if you do that first of all the ships mass blocks would need to be removed, and now you have have to place them hovering ontop of the hologram, and do so without setting them into motion
so now you might want to add thrusters to the ships
well clang might the kind to the dice
might