Space Engineers

Space Engineers

Naval Warfare Board Game
66 Comments
Alee_Cat 27 Apr, 2022 @ 3:49pm 
You... SUNK MY BATTLESHIP.🤬🤣🤣🤣
Carlton Banks 21 Feb, 2017 @ 3:02am 
Carlton Banks 21 Feb, 2017 @ 2:55am 
BlackArmor, I've added you as a friend and maybe sometime I can host a server and you can see if making an RTS grand strategy is viable. Maybe the RC ships you have could work, I'll test that also. I was also thinking of creating ground units also.
Manic 20 Feb, 2017 @ 11:25pm 
Perhaps I can see it too mister murdoch
Vinier McNuggNugg 20 Feb, 2017 @ 7:15pm 
Hmm that reminds me, I need to go buy battleship.
kris220b 20 Feb, 2017 @ 3:12pm 
mayby terrain and fixed units will actually be a factor this time around
BlackArmor  [author] 20 Feb, 2017 @ 2:55pm 
Sure we can throw some ideas around
Carlton Banks 20 Feb, 2017 @ 2:12pm 
I just have an Idea, I've created a map of Europe/Asia and each country has a different colour, maybe I can show you the map and we (Or you can make the RTS and use my map) could create a large-scale RTS game? Just a thought, respond if interested.
Vinier McNuggNugg 1 Nov, 2016 @ 12:43pm 
Like the detail in the warships
BillyBongo 1 Sep, 2016 @ 5:00pm 
Thanks! :)
BlackArmor  [author] 31 Aug, 2016 @ 7:04pm 
@BillyBongo
Move by copy/paste. Cntrl X to delete a ship and copy it, and Cntrl V to paste the ship in its new spot. Make sure you are not moving when you paste it or it will drift off.
BillyBongo 31 Aug, 2016 @ 6:49pm 
Hey I got the map and I read all the instructions but couldn't figure out how to actually move could someone please help!
kris220b 9 Aug, 2016 @ 3:22am 
sort of wish i could have made some more terrain then that island, minefield and the rocks
but well, making natrual looking stuff in SE, not the easiest thing to do
fAil 9 Aug, 2016 @ 3:19am 
IM...JUST...IMPRESSED
BlackArmor  [author] 8 Aug, 2016 @ 1:31am 
@MrEvan312
Players move the ship from space to space in turns. They have health points and ranges for 'firing'their guns. Shooting is done through dice rolls to see if the shot hits. You try to outmaneuver the other player and sink their carrier.
MrEvan312 8 Aug, 2016 @ 1:19am 
Someone needs to make a video of this, I personally cannot wrap my head around it but it looks very cool!
Tired 7 Aug, 2016 @ 7:17pm 
this is awesome cant wait to see what else you might have for it in the future
Dot. 7 Aug, 2016 @ 6:18pm 
Thank you :)
BlackArmor  [author] 7 Aug, 2016 @ 5:05pm 
@Dark Killer
On the main menu of the game click the Workshop button, it should be in there.
FiddleSticks 7 Aug, 2016 @ 5:00pm 
This would be awesome on a planet with a mountain between players =D
Dot. 7 Aug, 2016 @ 4:23pm 
I cant find the board... where is it? its not in my spawn a ship menu.
BlackArmor  [author] 7 Aug, 2016 @ 3:11pm 
@Lemon Tutsi Roll
Each ship has a certain number of guns that it can fire once per turn. The numbers are listed on the stat chart. Every time you fire one gun, you roll 2 dice. If the sum of the two dice is 7 or above, your shot hits any ship you have fired at (you need to roll 11 or above to hit a plane). So for every shot you fire, you roll two dice and see if the shot hits.

For ramming, both player roll 1 die. Then you apply the modifiers for bigger ship (+1 to roll) smaller ship (-1 to roll) and the ramming ship (+1 to roll). After the modifiers have been applied, compare the two dice and the larger number wins. Loser suffers the difference in damage

Example: after modifier were applied, one ship had a roll of 6 and the other had a roll of 3. The losing ship (3) takes 3 points of damage (6-3) and the winning ship (6) takes 1 damage because both ships will always be damaged in a ram.
yaroslav 7 Aug, 2016 @ 2:21pm 
sooo im not sure how shooting works. does the amount of shots depend on how many rotor heads the ship has? or does that not matter, and the ship only gets one shot per turn? also with ramming idk how to determine the total damage of the ram
owenisgame 7 Aug, 2016 @ 2:14pm 
Building on the land idea, maybe make a world war two beach invasion map , building on idea of one team invading another
BlackArmor  [author] 7 Aug, 2016 @ 12:52pm 
@Uberwaldlander
Yeah, I never got much enjoyment out of 'battles' in this game. They seem to always just end up as 2 ships pointing at each other firing guns until a cockpit gets destroyed, or worse, you let your auto turrets do all the firing for you and you just sit there.

This kind of battle is more satisfying to me :)
Uberwaldlander 7 Aug, 2016 @ 11:56am 
An impressively novel idea! In a universe where you can battle in spaceships and giant robots and even program them to do battle on their own, imagination isn't dead. Space Engineers stopped fighting in giant robots and settled down for a few minutes to play a board game. For some reason it reminds me of this . [www.girlgeniusonline.com]
Don 7 Aug, 2016 @ 11:48am 
@maxgb2000 He means you don't have to download any third-party mods, the only thing you have to download is this
BlackArmor  [author] 7 Aug, 2016 @ 10:11am 
@maxgb2000
That's right, you don't have to download any..

@Orange Slime
You can make up rules for using them if you want. I might try to make a land-based game at some point.
Orbital 7 Aug, 2016 @ 4:56am 
battleships... cool :)
maxgb2000 7 Aug, 2016 @ 3:04am 
"No mods"
Manic 6 Aug, 2016 @ 11:29pm 
What can we do with the "IDEA" s? Can you make a land version with one team invading the other?
Froopack 6 Aug, 2016 @ 4:52pm 
NOICE
vardgo 6 Aug, 2016 @ 1:16pm 
@BlackArmor thats a pretty cool thing to add. thanks for this
BlackArmor  [author] 6 Aug, 2016 @ 1:10pm 
@vardgo
Thanks, there are a lot of possibilities for making things like this. I left some ideas in the game so people could add onto it and make it their own.
vardgo 6 Aug, 2016 @ 12:59pm 
i like this idea, good job man
Viff 6 Aug, 2016 @ 3:22am 
Tres beau travail !!! Les bateaux sont trop bien fait !!! Good job !
BlackArmor  [author] 5 Aug, 2016 @ 8:12pm 
@ Gunnery
07
Gunnery 5 Aug, 2016 @ 6:10pm 
Nice work !!!!! 1 +++
jglenn1562 5 Aug, 2016 @ 6:04pm 
Awesome! Alright, tell me when. :steamhappy:
BlackArmor  [author] 5 Aug, 2016 @ 5:54pm 
I can't make a video but I'll jump in the world with you and answer any questions.
jglenn1562 5 Aug, 2016 @ 5:50pm 
@BlackArmor: can you please make a video showing how to play the game, I understand you typed up a lot of instructions of how, but I still having trouble understanding it, like the little details.
BlackArmor  [author] 5 Aug, 2016 @ 2:45pm 
@ jglenn1562
I know that feeling!
jglenn1562 5 Aug, 2016 @ 12:37pm 
This looks really awesome, just can't find anyone to play this with haha
Laika L. Gagarin 5 Aug, 2016 @ 12:13pm 
At first I thought this was an actual game to be played on an LCD or something,but hey it's still pretty cool looking none the less!
Dragon Fire 813 5 Aug, 2016 @ 9:16am 
Super cool
kris220b 5 Aug, 2016 @ 1:37am 
@Jack the Pumkin King
but last i used a hologram ( doughting it has been changed )
only the player that activated it can see it, so you would need 2 overlapping holograms
and if you do that first of all the ships mass blocks would need to be removed, and now you have have to place them hovering ontop of the hologram, and do so without setting them into motion
so now you might want to add thrusters to the ships
Adventurer Sam 4 Aug, 2016 @ 6:53pm 
I would make the ocean a hologram, that way the submarines will work. this is just an idea though.
BlackArmor  [author] 4 Aug, 2016 @ 6:03pm 
I have added a link to a Dice Station that can be used in-game. Works great!
kris220b 4 Aug, 2016 @ 12:11pm 
@Turret problems

well clang might the kind to the dice
might
Turret problems 4 Aug, 2016 @ 11:43am 
(dice fly off and explodes)