Starbound

Starbound

Avali Rocket Launcher + Misc Stuff
118 Comments
Dekario 18 Mar, 2023 @ 11:42am 
i see. no its all fine. I was able to test it.
Maledy  [author] 18 Mar, 2023 @ 11:35am 
@Dekario if you want the internal name, check the item json file. I made this mod 7 years ago and don't remember or have the files anymore.
Dekario 15 Mar, 2023 @ 8:20am 
Item name?
Davion_Valavaern 7 Oct, 2020 @ 3:40pm 
Could be. I'll start pulling down & unpacking my avali mods and see if I can find what's up.

In the mean time, I grabbed this and changed the offending rockets(AvaliRocketNeedle.projectile, ShrapnelMissle.projectile, and avalirocketfrag.projectile) to use "regularexplosion2/regularexplosionknockback.config" instead. It's basically the same visual, and solves the crash.
Maledy  [author] 7 Oct, 2020 @ 3:27pm 
@Davion I haven't played Starbound in years, but this is the first I've heard about a bug like you're seeing. Given that I do see other people reporting such a mod-breaking bug, I'd be much more inclined to think that you've got some other mod that's conflicting with this one.

Do you have any mods that make changes to the default Avali race module, for instance? I'd check mods like that first.
Davion_Valavaern 7 Oct, 2020 @ 12:43pm 
error from log:
[15:19:40.317] [Error] Exception caught in client main-loop
(ProjectileDatabaseException) Unknown projectile with typeName avaliplasmaexplosion01.
Davion_Valavaern 7 Oct, 2020 @ 12:13pm 
game crashes on frag rocket explosion when it tries to call the plasma explosion projectile from the actual Avali mod. Might be related to the _metadata file missing the line
"includes" : ["Avali"],
Undercover Terminid Stalker 27 Jan, 2019 @ 3:03am 
neat
KEVINSKH 11 Jan, 2019 @ 5:37pm 
真的是太棒咯,我想我能更快通支线了!!!!:steamhappy:
Johnnyballs 13 Oct, 2018 @ 1:04pm 
cool
Jusey1 26 Jun, 2018 @ 11:06am 
Just wanna let you know that I have finished the reskinned and made sure it doesn't require the Avali mod for people who don't want it but also made sure that it doesn't conflicts with your mod at all. If you wanna check it out, go ahead. I already updated my mod with the new weapon.
Maledy  [author] 25 Jun, 2018 @ 9:53pm 
Iirc the game doesn't like it when two different mods have files named the same thing. This applies to everything: items, special effects, weapons, races, etc.

If you were going to try and merge the Avali race mod, you'd need to change the internal name of every single asset to make it not conflict with the original.

Just require the avali race for your mod - it won't break anything, and the only affect it would have on people who don't plan to use the race for their character is that you might bump into an avali village every now and then (but they're quite rare).
Jusey1 25 Jun, 2018 @ 9:08pm 
So, I was looking at the files and I don't think I can do it without causing conflict issues. I'm trying to make it so that my mod doesn't require the Avali race at all as well (I just want it to support the race).

Sadly, I kinda failed horribly.
Maledy  [author] 25 Jun, 2018 @ 8:11pm 
@Jusey1 Go right ahead, I don't mind. :]
Jusey1 25 Jun, 2018 @ 7:35pm 
Greetings, so I do actually really love your weapons and what not but wanna ask...

I have a fun little mod that is Zaros themed (god from RuneScape) and it does have Avali specific items. I wanted to make a Zaros themed rocket launcher based on your design to give the Avali their own Ancient weapon to use to match the armor that they have.

If you're interested to lend a hand or at least give me permission, then it'll be very well appreciated. Otherwise, I don't mind being denied.
Maledy  [author] 13 Jun, 2018 @ 11:40am 
@Funtime Cephei I have no idea what an item ID even is in this context. Are you asking for the internal itemName? Because I'm not aware of items being given numberical IDs. If they are, it must be done at runtime, and be dependant on your mod list and load order.

If the itemName is good enough, then are: "avalitier6rpg", "avalirpg", "avalitier10bspear", "avaliclimbingaxe", and "DatafeedHeadset".

If you need more information than this, you can always manually download this mod off of the Chucklefish forums and look at the .json files yourself (link is at the top of the description here).
Screen Lady 13 Jun, 2018 @ 7:02am 
This might sound silly, but can we have a list of IDs? I recently had a mod of mine update, but for some reason that broke all the crafting of the item.
Athens 12 Jun, 2018 @ 6:54pm 
@BFG50k just deal with the normal one's(even though their weakkkk =w=)
Maledy  [author] 10 Jun, 2018 @ 8:02am 
@BFG50k I haven't had much interest in Starbound for quite some time now, sorry.
At-Las OS 10 Jun, 2018 @ 4:13am 
can you maby make a minigun like the ones that thea made?
Athens 6 Jun, 2018 @ 3:31pm 
FUCKING THANK YOU THIS MOD I WAS LOOKING FOR A LONG TIME SAKIFSADHFJSDFKABGDSFKASDGKJBSAKHGNA THANK YOU YOU YOU YOU -implodes-
At-Las OS 2 Apr, 2018 @ 4:34pm 
i like the bows you made
At-Las OS 2 Apr, 2018 @ 4:25pm 
oh ok
Maledy  [author] 2 Apr, 2018 @ 3:11pm 
@BFG5000 It was merged into the Avali base mod (Triage) a long time ago.

So if you have this mod installed, you already have access to the Tech Bows.
At-Las OS 2 Apr, 2018 @ 12:08pm 
ware is this Avali Tech Bow mod?
Maledy  [author] 4 Mar, 2018 @ 6:27pm 
@Graphix It's been while since I last player and I suppose that the Avali race could have changed how to craft it, but iirc you either craft the avali workbenches at the normal crafter, or in the 3D printer (can't recall which).
dertron486_XRE 4 Mar, 2018 @ 4:06pm 
Having trouble crafting weapon workbench anyone know how to craft one?
Maledy  [author] 1 Feb, 2018 @ 10:00am 
@Jusey1: Frankly the Steam Workshop was always a very bad idea for any game. Mods are never something you should just haphazardly toss into a big pile with little thought or analysis and expect things to work fine.

This is more true for some games than others (e.g. Skyrim), but still applies to everything really. :/
Jusey1 31 Jan, 2018 @ 9:11pm 
I would do that if I play by myself always but I do play with friends so I try to stick to mods only on Steam.
Maledy  [author] 31 Jan, 2018 @ 5:47pm 
@Jusey1 I really don't play Starbound anymore, sorry. Chucklefish has a nasty habit of massivly overhauling the weapon system every 5 seconds, and odds are very good that the numbers I have set were ballanced for a prior weapon system.

You can always download the version of my mod off of the Starbound modding forums (link is posted above) and edit the damage values youself. It's incredibly easy to do.

If you can manage to open up a text file and look for the word "damage", you have the skillz required to edit the damage values on these weapons. n.nU
Jusey1 30 Jan, 2018 @ 4:32pm 
Looks good and would download but those weapons damage numbers are way too high to be reasonable, even for top tier.
Tyler 13 Nov, 2017 @ 9:39am 
@Ulithium_Dragon Thats them thank you so much.
Maledy  [author] 13 Nov, 2017 @ 9:37am 
@Tyler Bowes:
I've been pretty out of the loop for a while now when it comes to Starbound, but I think these are probbaly what you want:

avalitier10bspear
avalirpg
avalitier6rpg
avaliclimbingaxe
DatafeedHeadset
Tyler 13 Nov, 2017 @ 5:40am 
@Ulithium_Dragon Yeh i think so, what you would use to spawn that item.
Maledy  [author] 13 Nov, 2017 @ 4:02am 
@Tyler bowes:
Not sure what you mean by "ID" (I don't recall Starbound using an item ID system), unless you just mean the internal item name strings...?
Tyler 12 Nov, 2017 @ 12:48pm 
What are the ID's for the weapons? sorry if you put them somewhere and i overlooked them
Starblast16 11 Aug, 2017 @ 2:37pm 
I see. Ok then.
Maledy  [author] 11 Aug, 2017 @ 2:31pm 
@Starblast16:

I really haven't played nor been interested in Starbound for a long time now (can't exactly put my finger on "why", but I really dislike the "final" version's design vs. some of the earlier beta ones).

However, if someone else wants to do this, I give full permission to them to modify this mod for the purpose of adding more element types. I would prefer if anyone who did this made it an addon though, with a dependancy for this mod rather than a standalone version, though.
Starblast16 11 Aug, 2017 @ 2:26pm 
I was wondering if you could add a version of the RL6 Chimera that has missiles for the FU elements, Radiation, Cosmic, and Shadow? That would be really awesome if you could do that.
HinanawiTenko 10 Jun, 2017 @ 10:35am 
I ran into the error myself yesterday but it doesn't crash the game, it just ignores the duplicate declaration and keeps loading. As it stands today, logs don't show the error anymore so no worries on your end.
Maledy  [author] 10 Jun, 2017 @ 7:49am 
@OnFireZyGram:

Yes. Nobody has gotten back to me about the bug reported below, so I assume that meams it's been fixed. *Shrug*
Someone 10 Jun, 2017 @ 6:36am 
works with 1.3 ?
Maledy  [author] 9 Jun, 2017 @ 1:28pm 
If this doesn't work, then it probably means that Chucklefish *ONCE AGAIN* decided to screw with how weapons are designed and/or the syntax and coding of their .json files. If that IS the case guys, then I really can't be asked to go learn how to rebuild the files right now guys... They do this once every few patches.

For a game that openly supported mods from the beginning, they seem to put VERY little thought into how changing their base framework will SHATTER trillions of mods each patch (just go look at the "Outdated" mod section on their official forums - it's laughably got more than 2/3 the mod count as all the "unbroken" mods combined...).
Maledy  [author] 9 Jun, 2017 @ 1:22pm 
Sounds like it must be a mod conflict with another mod that adds the exact same file name? Cuz it's obviously impossible for my mod to have more than one file named the same thing in the same directory......

I'll change my mod's file name or something I guess. *Rolls Eyes*

Gimme a few mins.
ShirtyScarab554 9 Jun, 2017 @ 7:44am 
I have the same problem

I
V
Just_Ivy 9 Jun, 2017 @ 5:10am 
I'm getting this issue:
[13:51:11.272] [Error] Duplicate projectile asset typeName MissileShrapnel. configfile /projectiles/guns/rocketlauncher/ShrapnelMissile/MissileShrapnel.projectile
mikypoo 8 Jun, 2017 @ 2:53pm 
Alright. Good news, your fix seems to have worked. There seems to be no more errors present from your mod.
Maledy  [author] 8 Jun, 2017 @ 2:22pm 
Alright, I attempted to upload a fix. My Starbound installation is completely shattered atm, and I am not willint to put in the time to reinstall all of my mods, and go over which ones no longer work atm.

So if this does not fix the issue, or if there are other issues, please let me know...
Maledy  [author] 8 Jun, 2017 @ 2:13pm 
@mikypoo
I will look into it when I have the time. Graphene has been a long-standing conflict item with some other mods that add the same item name, and at this point I'm frankly shocked that they decided to do anything about it.

Their previous attitude was something stoopid like "not our problem" iirc whenever the issue was brought up... =.=
mikypoo 8 Jun, 2017 @ 12:15pm 
[19:46:54.526] [Error] Could not load recipe /recipes/crafting/bench/guns/avalirocketlauncher.recipe: (ItemException) No such item 'graphene'
You may have a few recipes you need to change the 'graphene' to 'avaligraphene' in order for them to load.