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I listened to them rather that playing the map
look at the painting
2319 people did it, why not you
(I know how you made everything else)
1-there are limited amount of cube: clean, rusted, then.. no cube
The cube become older and older going to the future, a way for me to simplificate the script
2-that's normal if you think to it: if the cube exists in the past, the cube of the future has to exist too
3- the script update itself OnPhysGunDrop only. It avoids to consume too much CPU for the looped script
- If you move the past cube into the future using portals, the future cube no longer exists for some odd reason.
- If you destroy the future cube, it will come back once you move the past cube.
- If you push the past cube instead of picking it up, the future cube will not move.