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But I need to ask few things: were and how pilot seat placed in last grade ship and what with platforms between floors?
The usual way:
https://starbounder.org/Ship_Upgrade
I will try.
http://www.nexusmods.com/starbound/mods/362/?
I will make ships for them then.
Yeah, I figured that out long after release, but remodelling will ruin every already builded ships. =(
Try this:
You need to go to singleplayer, unload all staff from your ship to planet and stay on that planet.
Then backup your saves, subscribe to this mod and delete *.shipworld file in "Starbound\storage\player" folder.
If you have multiple characters, then sort files by date and delete latest shipworld file.
Just reupload the mod, try unsubscribe and subscribe.
I also recommend you verify integrity of game cache.
I don't know why, but Starbound like not to load custom objects sometimes.
The chance is 100% (you ask for it), the question is when.)
Yes, ships for Avali and Fenerox is my minimum goal.
Would there be any possibility of you making a version of this for any of the custom races like the Fenerox?
Server doesn't know about steam workshop and loading mods directly from "Starbound\mods" folder.
You need to go to "Starbound\win32" folder and create *.txt file, then write in it:
asset_unpacker.exe "D:\Steam\steamapps\workshop\content\211820\729427436\contents.pak" "D:\Steam\steamapps\common\Starbound\mods\729427436"
Of course you should change path to your game and workshop folders.
It's also better to unpack all the mods you have, by creating strings for each mod, if you want to play on server.
Rename *.txt to *.bat and run it.
You mean installed on server, but not local
or installed local but not on server?
Anyway you better have "Allow assets mismatch" - on.
If you not shure about ships installed on server or players, then better avoid teleportiong on other ships.
But most likely nothing will happen.)