Starbound

Starbound

Repeater (Wiring)
27 Comments
Schockocraft 20 Apr, 2019 @ 1:33pm 
When I placed a repeater in the map Starbound started to slowly use more and more RAM until it crashed. That happened multiple times. After removing the Repeater everything was alright again.
nyuwaea 16 Nov, 2017 @ 8:19am 
i cant see it in wire station
handsomegrape 5 Sep, 2016 @ 4:06am 
There ought to be an invisible option, wouldn't hurt to shrink it down either, it looks a bit conspicious.
Not Mr Flıbble  [author] 27 Aug, 2016 @ 4:26pm 
Frackin' Universe is getting its own power relay item. I'm recommending using that for power relay once it's made it into a release. (If you're happy with using FU git, you can try it now.)
Shang 13 Aug, 2016 @ 1:36am 
Chinese description:
模组描述中文译本:

  添加一个中继器对象,在 配线站(wiring workstation) 制作它。它的用途是协助与制作清晰的布线网络控制灯等情况下几层楼对面一个开关或传感器。

  其输入本质上是一个 ”或“门,输入节点为系统默认值。其输出输入值且最小的延迟。

  也可以与 “ Frackin' Universe ” 模组用于连接电源供电的设备(包括电池)。注意正确平衡设备连接到一个中继器:他们应该都有相同的功率要求。

警告:这个特性在试验中,可能多漏洞。如果你遇到问题,可以发布讨论。
:blueteam::greenteam::pinkteam::purpleteam::redteam::2016bee::2016butterfly::2016dig::2016popsicle::2016roasted::2016skull::2016snocone::2016watermelon::2016weiner::2016yeti:
Not Mr Flıbble  [author] 6 Aug, 2016 @ 8:35am 
A proper resource transfer API would make this mod a lot easier to do. That's a discussion for somewhere else, though…
Dark Thoughts 6 Aug, 2016 @ 8:22am 
Ah, for power drain I think the mod is a bit weird.
I should have 60u output on the batteries (with the other 8u going to the hydroponic trays) but I can't sustain 2x condensers which should only drain 10u total but they drain all 12 of my batteries for some reason.
Really liking the power display though, at least that tells me that it should work correctly even though it does not.
Dark Thoughts 6 Aug, 2016 @ 8:06am 
Hm, I thought it looked like the power went way faster into them that way but maybe that's also part of the reason I got unlimited fuel and not just the power switch.
I feel we need a proper power API with separated inputs / outputs though, same for item or even liquid transfers.
Would make base building a lot more appealing to me at least because I could give structures a real function and therefor a reason to use.

Time will tell, Minecraft modding wasn't where it is now back then either.
Not Mr Flıbble  [author] 6 Aug, 2016 @ 7:59am 
Yes, should work fine.

You can connect multiple devices to one repeater but , due to said over-simplified system, that works best with a group of always-on devices which have identical power requirements.

You could disconnect the right-hand input on each battery, though. Seems that those are intended for a switch, controlling power output.
Dark Thoughts 6 Aug, 2016 @ 2:53am 
So, I guess this is how it's done correctly with the current limitations of the oversimplified power system FU uses?
http://i.imgur.com/jl50MwI.png

Seems to be working correctly from what I can tell at least.
(That switch on the generators prevents any fuel consumption while still producing power by the way. In case someone wants to milk that for the time it isn't fixed - I've reported that a few days ago though).
Not Mr Flıbble  [author] 5 Aug, 2016 @ 11:10am 
Invisible repeaters would be a possibility. If I implement this, repeaters in the error state will remain visible.
[TLK] c4rnage 4 Aug, 2016 @ 9:35pm 
First off, great mod! I made an elevator and due to limited range of wires, I needed repeaters like these since using OR gates are large and ugly. Second, is it possible to add a feature to make these hidden when you interact with them? Kind of like this mod: http://community.playstarbound.com/resources/hiding-sensors-and-logic-gates.3115/
Dark Thoughts 4 Aug, 2016 @ 2:09pm 
Ah, found a problem already.
They seem to drain the power no matter if it is needed or not effectively leaving nothing for the machines. All my batteries suddenly were empty and were getting drained while only connected to a repeater.
I'll test more tomorrow.
Dark Thoughts 4 Aug, 2016 @ 1:57pm 
I should have gone to bed by now but I had to test that.
And yes it totally works. <3
Not Mr Flıbble  [author] 4 Aug, 2016 @ 11:06am 
I think that I have the repeater working with FU's power supply now. Give it a try! ☺
Dark Thoughts 4 Aug, 2016 @ 9:21am 
As expected it isn't working with FUs power, probably still going to useit at some point for the sake of cable management.
Dark Thoughts 3 Aug, 2016 @ 2:02pm 
I'll give it a try tomorrow i guess.
For the loading ...
Tile loaders? I don't know if that is even possible currently, but kinda like chunkloading in Minecraft. I mean it doesn't have to load entire chunk here, cables and pipes in Minecraft are also able to stay loaded without having the whole chunk loaded.
Not Mr Flıbble  [author] 3 Aug, 2016 @ 1:47pm 
We should use the discussions section for interoperability with other mods (but pointers could be posted here).
Not Mr Flıbble  [author] 3 Aug, 2016 @ 1:38pm 
No idea. At the moment, it's a simple logic value pass-through.

I'm clearly going to have to examine that mod to see what it does – quickly checking the modding wiki pages, it seems that it's possible for an object to query what's attached to its inputs and call their functions, which implies that my repeater may have to be able to pretend to be whatever's connected to it.

Regardless of what you do, there's a potential range problem anyway – AIUI, the game uses macrotiles and only keeps active those within a certain range of the player.
Dark Thoughts 3 Aug, 2016 @ 1:06pm 
Would that work with FUs power?
I'm currently running into a bit of a range problem and it would be also nice to bundle the different inputs / outputs so I don't have to hook up every battery to every machine.
Kallyous 3 Aug, 2016 @ 9:40am 
Neat.
Not Mr Flıbble  [author] 3 Aug, 2016 @ 5:45am 
That crash – chances are that it's co-incidental. Check the log file; you'll find that at …/Starbound/storage/starbound.log.

Regarding uploading options – Starbound's own upload tool isn't one of them, being win64-only.
Paradox 2 Aug, 2016 @ 9:37pm 
*Repeater*
Paradox 2 Aug, 2016 @ 9:36pm 
So, it's like a quicker and easier way of doing a double-not-gate reapeter? I'll take it.
o'night 2 Aug, 2016 @ 6:35pm 
@John Aqua
It is not packed. There are different ways to upload mods without packing (steam cmd for example)
o'night 2 Aug, 2016 @ 5:34pm 
Could you please pack it into .pak file thanks
Reiia 2 Aug, 2016 @ 1:15pm 
Oh my, finally =D <3