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But when it comes down to Ascended every time the game starts loading the world it sends me right back to the title screen I really would like to play them... meh
line 283: Ravenous's Strength bonus should be "2", not 2""
line 299: Electrical blindess's Toghness bonus should be "1", not 1""
I really like the idea of this game, it just simple doesn't work for any option I select, including yours. Crash crash crash.
Live and drink and may you find shade friend ! :D
and again, I apologise for any inconvience or issues caused :/ :(
I will probably release the update later today
if you either started with less mutation points use at character creation
or
attributes had a lower cap in character creation
or
at character creation it was madatory to choose 1-2 defects and they didn't reward you with extra points.
I have only really messed around with physical mutant builds so I can't really comment on the Ascended or Espers. Over all I really REALLY like this mod and can't wait to see how its expanded/updated.
Cheers!
Sorry.
Like, why is Gor Aglity and Willpower?
About the bleeding: First of all, thats pretty serious fun. Second, I can't remember the bleeding bug happening before, it may have something to do with certain classes having negative bleed resist bonuses
About the eaters nectar: I checked the code and I seem to have accidently given the Ascended genotype 0 mutation points per level instead of none. This probably makes the game interpret the whole Ascended genotype as a mutant genotype.
I will check out both things the coming weekend when I have some free time, thanks for the feedback btw
The abomination get a random number of 1-2 mutation points each level. I did this because I feelt that 1 mp per lvl would be too similar to the mutated human and would not be able to support the higher number of mutations. I also tried having 2 mp per level and that just felt too strong.