RimWorld

RimWorld

Bionic Replacements Crafting
44 Comments
brunayla  [author] 3 Mar, 2020 @ 8:43am 
An update will be coming when I can sit down and see what has changed.
Natalo77 10 Feb, 2019 @ 9:01am 
Any hard incompatibilities
Victor 6 Oct, 2018 @ 12:28am 
thanks man ^_^
brunayla  [author] 5 Oct, 2018 @ 8:03am 
When I get a chance. It will only need to add a recipe and add the link to the workbench
Victor 5 Oct, 2018 @ 6:11am 
I do hate to bother ya but there seems to be some more bionic prostetics, any chance you could add em? or if you already have a mod for it point me in that drection
"The" SeanMacLeod 15 Sep, 2018 @ 8:20pm 
@brunayla
Thank you! :steamhappy::happy_creep::bigGrin:
brunayla  [author] 15 Sep, 2018 @ 8:01pm 
Now updated to Beta 19
The_Worsti 13 Feb, 2018 @ 3:43pm 
Good mod.
I just think Bionic Eye takes too much resources to build and the building time for all of them is pretty fast. Even though my crafter had 16 crafting skill when i did them. :TongueGuest:
brunayla  [author] 18 Nov, 2017 @ 10:55pm 
Will work on it tomorrow
mec354 18 Nov, 2017 @ 1:40pm 
Sir, would you kindly update this mod for b18
brunayla  [author] 17 Sep, 2017 @ 9:27am 
You are most welcome sir.
Victor 16 Sep, 2017 @ 8:54pm 
AT LONG LAST I FOUND A MOD THAT I ACTUALY NEED THANK YOU SIR <3
Safir 5 Jun, 2017 @ 2:57am 
Do these items need to be researched? It might be a bit OP if not.
brunayla  [author] 25 May, 2017 @ 6:01pm 
It is done just need to upload it on steam
CJ 25 May, 2017 @ 3:19pm 
will you be updating so its a17 compatible
brunayla  [author] 23 Jan, 2017 @ 4:26pm 
No this mod makes if posable to build items already in the game not new more advanced item that epoe does.
guhrogi 23 Jan, 2017 @ 4:06pm 
isn't this just epoe
brunayla  [author] 16 Jan, 2017 @ 4:54pm 
thank you for your due dillagence.
Commissar [GSF] 16 Jan, 2017 @ 4:24pm 
yup... by process of elimination, it is weapontech
Commissar [GSF] 16 Jan, 2017 @ 4:18pm 
not your mod... it's a conflict/problem with weapontech, more vanilla turrets, and advenced power generation
Commissar [GSF] 16 Jan, 2017 @ 4:13pm 
i'm trying a nuke and pave. weapon tech is making it crash, probably. dunno why all of the sudden it was having problems
brunayla  [author] 16 Jan, 2017 @ 4:12pm 
ok the only change was a find and replace of <work to make> to <work to build>.

Got my copy working right now. it was somthing to do with the res not being able to be changed and causing a crash
Commissar [GSF] 16 Jan, 2017 @ 4:09pm 
actually, may not be yours. i just thought it would be, dut to the unlikely coincidenc3e. still doing mod-by-mod testing
brunayla  [author] 16 Jan, 2017 @ 4:01pm 
with no mods loaded
brunayla  [author] 16 Jan, 2017 @ 4:00pm 
ok looking into it I think I might roll back the the last update till then. My rimworld keeps crashing on world load.
Commissar [GSF] 16 Jan, 2017 @ 3:58pm 
@brunayla... nothing loads. i also posted on your thread in the ludeon forums... with more detail
brunayla  [author] 16 Jan, 2017 @ 3:53pm 
@commissar [TTW] bronken how?
Commissar [GSF] 15 Jan, 2017 @ 10:47pm 
latest update broke everything, nothing loads properly
Urgnak 12 Jan, 2017 @ 9:25am 
Cool, thanks ^-^
brunayla  [author] 11 Jan, 2017 @ 11:02am 
@EldonTG look at the existing xml code and see how you can change it to do what you want. For crafting remember you need a place to make the item as well as a recipie for the item and posable reserch need for the item.
Urgnak 11 Jan, 2017 @ 9:19am 
I'd like to make some crafting mods of my own. Did you program this yourself? Would you mind sharing some code with me so I can get started? I'm really pleased with this game and want to get involved, but my programming knowledge is mostly in GML and drag and drop.
Kubility 31 Dec, 2016 @ 1:03am 
i agree with thundercraft. silver and gold for their inner parts, plasteel for plating, medice to kill the germs and suppress immune system but 40-60 uranium to operate ? i think it should be 5 for eye, 10 for arm and leg, 20-25 for claw and blade (considering they are not for daily jobs they require more power). maybe you can ask the thingy to craft medice instead(neuro bla bla), to keep them a expensive to make.
Thundercraft 30 Nov, 2016 @ 12:32am 
Why do the recipes require Uranium, of all things? Just to make it more difficult to craft? (Seems very weird.)

If it's about game balance, couldn't that be handled by requiring a significant amount of research to unlock these recipes? These do require research to unlock... don't they? :steamfacepalm:
Katarn 9 Sep, 2016 @ 11:33pm 
@brunayla
I'm aware of that, I'm using Alpha 14 version of Bionics.
I'll see if I can do something about my issue. Thanks for the answer.
brunayla  [author] 9 Sep, 2016 @ 10:56pm 
@Katarn Asaris of the Rim is not Alpha 15. All this mod does is allow you to build items already in the game.
Katarn 9 Sep, 2016 @ 9:52pm 
Greetings, let me tell you, that I really like this mod. I've encountered a slight problem.
I'm using mod Asaris of the Rims and I can't install any items, that mod adds (like synthetic heart or ribs) on Asari race, on everything else it works nice. If there are no planning for any compatibility, can you nudge me in the correct direction to 'fix' this issue for me?
Lady Briar 9 Sep, 2016 @ 7:50pm 
So I'd still like to know what the crafting requirements are, since they're oddly not listed in the mod description...
brunayla  [author] 9 Sep, 2016 @ 12:34pm 
Not a problem.
Mr. Smooooth 9 Sep, 2016 @ 12:30pm 
Ah, that's the trouble then. I diden't realise there was research involved. Thanks
brunayla  [author] 9 Sep, 2016 @ 10:38am 
Have you done the research to open the workbench?
Mr. Smooooth 9 Sep, 2016 @ 10:15am 
When installing and activating this mod, I don't seem to get a new workstation to build. This essentially makes the mod content inacessable. Any idea why?
Lady Briar 22 Aug, 2016 @ 12:33pm 
What are the crafting requirements?
brunayla  [author] 17 Aug, 2016 @ 9:19am 
No new game is not needed to add. It might cause errors if you take it out and have the table built.
Shadows7114 17 Aug, 2016 @ 8:56am 
do i need to start a new game with this mod?