RimWorld

RimWorld

Embrasures
173 Comments
Idlemind 19 Nov, 2022 @ 6:33pm 
Still works for 1.4?
Hellebus 1 Sep, 2021 @ 4:28am 
It's not supposed to separate rooms. It's embrasures. For defensive purposes. With holes for air. So a room would default to "outdoors" anyways.
Kuiperling 31 Jul, 2021 @ 2:20pm 
Just tested it, apparently has the same issue as all the other embrasure mods since 1.3; does not separate rooms as walls would.
sigma 24 Jul, 2021 @ 10:46pm 
1.3
Lion Llew 2 Jun, 2021 @ 6:00am 
1.2 please.
narcotics 5 May, 2021 @ 11:51pm 
1.2 pls
Cohen 1 Nov, 2020 @ 11:40am 
1.2 pls
JohnnyHXD 14 Oct, 2020 @ 12:09pm 
1.2 pls
Demonlord09 5 Sep, 2020 @ 2:32pm 
Needs an update for version 1.2 of Rimworld.
DiESF1RST 4 Sep, 2020 @ 7:18am 
1.2 pls
Ren 27 Aug, 2020 @ 2:39am 
1.2 pls
Stallion 18 Jul, 2020 @ 12:24am 
What is different about the 3 forks?
maxideloma 12 Jul, 2020 @ 9:07am 
este esta bueno , pero la imagen es muy fea
Lae'zel's Husband 29 Mar, 2020 @ 2:57am 
Look forward to the update! Thanks for the mod, yours is a must for any play through
SirSourPuss 28 Mar, 2020 @ 2:37pm 
@brunayla please update this, I need embrasures to play without killboxes and all the other mods have OP cover values.
quack quack quack 3 Mar, 2020 @ 7:42pm 
The embrasures don't seem to work. I tried to face off multiple centipedes with a wall of embrasures + 10 well-armored colonists + turrets, and it was a disaster. The shots from the centipedes hit supposedly well-covered colonists with every volley, and the rounds from the inferno cannons weren't even stopped from passing through + detonating inside the pillbox.

It doesn't seem like there's actually 70% cover effectiveness, I have far better success just taking cover in doorways.
brunayla  [author] 3 Mar, 2020 @ 8:43am 
An update will be coming when I can sit down and see what has changed.
StarKillerTofu 28 Feb, 2020 @ 4:23pm 
Please update this for 1.1
Morten 28 Feb, 2020 @ 3:26pm 
update?
Rowanas 4 Jan, 2020 @ 3:37am 
Do these embrasures act like proper walls, as in, separate rooms, prevent heat exchange (or limit it like vents) and the like?
[BTY] jestero #kOmMAnDaNt 3 Jan, 2020 @ 8:14pm 
I'm using a fairly limited modlist.

Seems like the embrasures are doing pretty much nothing for me. Reloaded a raid several times and the first raider just one shots each of my 3 colonists. The raider is using an LMG and has 8 shooting skill. I have barbed wire around the embrasure so they raider cannot get against it; hes just headshotting my colonists from like 10 tiles away.

Using CE fast track, maybe a conflict there?
Enlonwhite 8 Sep, 2019 @ 2:40pm 
@lalelunatic
I use both slits Embrasures and use ED-Embrasures, I have no raider issue of them NOT trying to fire at me. They and even the mechanoids still shoot me, even ranged animals (alpha animals)
sure this makes some animals or raids that dont have ranged much easier...but
A: this is realistic
B: we did this back when we had bows and arrows so its not a new idea.
C: the game does send some very unfair raids more often then not, so ill take this advantage.
D: Doors hp is not as high as walls normally, so they can still overrun your Embrasure defense area just as often as not. especially if you dont build fall back defense spots.
E: back in siege defense times a common saying was, "it takes 10 men to 1, to take a castle by force."
F: Raiders with guns STILL shoot me guys (this is at all those claiming they dont)
I have lost a colonist or two to bad luck still. (heads blown off)
lalelunatic 10 Aug, 2019 @ 10:14pm 
@Koro: i got you... i´m up for a new round rimworld but the embrasure mods are the one thing that makes or brakes it... if you don´t have them a random "now you die" raid fucks up your 20 hr colony in 10 seconds and if you have them even a 50 t-rex rampage doesn´t scare you more than a mosquito... decisions, decisions... =P
Koro 20 Jun, 2019 @ 9:36pm 
My heart is torn by this mod. On one hand I love it. On the other, I always end up making pillboxes. Like, really good ones. And the AI doesn't know what to do, so I suddenly disabled raids. :(

Is there a version where ALL embrasures are passable? I know it's stupid and unrealistic, the AI gets really confused and just dances around waiting to get shot by the pawns they can't reach without breaching a wall.
brunayla  [author] 10 Feb, 2019 @ 2:56pm 
Not that I know of
Natalo77 8 Feb, 2019 @ 1:49pm 
Any hard incompatabilites?
brunayla  [author] 14 Jan, 2019 @ 9:08pm 
the original is from a very early alpha. all of the embrasures mods are based on it.
Nova 14 Jan, 2019 @ 3:08pm 
I found the original mod this was based on, I'm just using that one instead. Thanks for the response tho!
brunayla  [author] 14 Jan, 2019 @ 12:54pm 
Not intended but the tech tree is kind of full.
Nova 14 Jan, 2019 @ 2:48am 
Is it supposed to break the tech tree like it does? Do I have a bad mod conflict, or is that actually an issue here? It overlaps with other techs, like tree sowing and beer brewing.
Inquisitor 19 Oct, 2018 @ 9:30pm 
Please update this to 1.0.
ogrijack 19 Oct, 2018 @ 8:04am 
Update Please :)
brunayla  [author] 15 Oct, 2018 @ 7:17am 
Follow the link in the description to fhe forum and there are dropbox links to all of the old versions of my mods.
Dave 12 Oct, 2018 @ 1:03pm 
any posibility you can upload this individual mod to github or the sort? I'm downloading the mods I use on B19 before 1.0 releases
Morrneyo 22 Sep, 2018 @ 9:55am 
Things in research tab look really ackward, maybe a glitch?
"The" SeanMacLeod 15 Sep, 2018 @ 8:18pm 
@brunayla
Thank you! :steamhappy::happy_creep::bigGrin:
brunayla  [author] 15 Sep, 2018 @ 8:00pm 
Now updated to Beta 19
Rench 10 Sep, 2018 @ 2:09pm 
Styling, basically
Dr Chaz 9 Sep, 2018 @ 11:10pm 
So how is this mod different from Jaxxa's ED-Embrasures
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=722085442
Dust 31 Aug, 2018 @ 7:15pm 
Which if that is the problem, looks like the dev just issued a patch in the last 17 minutes.
Dust 31 Aug, 2018 @ 7:12pm 
I was testing out embrasure mods, and noticed the same issue with another. A commenter there says Expanded Doors seems to cause a problem with embrasures. Any of use you using Expanded Doors?
brunayla  [author] 31 Aug, 2018 @ 6:01pm 
I just tested it and it works. are you expecting the pawns to just shoot thorgh the wall or have you drafted them?
f7_point_54 31 Aug, 2018 @ 5:17pm 
I'm having the same problem as Karethos; my dudes won't shoot through them; it's like they're walls :/
Karethos 31 Aug, 2018 @ 3:41pm 
While using this version, I can't see to shoot through any of the embrasures? Unless only turrets are allowed to shoot through.
Darth Jimmi 28 Aug, 2018 @ 11:50am 
b19?
ManicMillennial 7 May, 2018 @ 11:28am 
cool mod! is this perhaps save compatible?
bitmcm 27 Apr, 2018 @ 8:02am 
I think embrasures should act as open doors with respect to temperature regulation. It doesn't make sense that they make the room be considered "outside". Have you seen embrasures in real life? They definitely would keep some of the heat inside if someone would lit a fire in the room.
Mick Viper 21 Feb, 2018 @ 1:37pm 
Luis, the only way that works is if you add shutters that can be opened and closed. Embrasures are basically windows without the glass in them. In real life, air conditioning would fail in such a room as well.

Now my real comment: I love this mod and won't play the game without it. My bunker design is a three by three space enclosed by embrasures, with a layer of sandbags right inside it. There's enough space for two pawns to stand within (the door doesn't get a sandbag layer.) I just took out a scyther using a bowpawn and a bolt action riflepawn, and didn't even take injuries.
Sir Luis 15 Feb, 2018 @ 1:15pm 
please!!!!!