Stellaris

Stellaris

[DEPRECATED] Better Subjects
100 Comments
Cat-Lunatic 13 Feb, 2019 @ 9:45am 
I miss this mod, does anyone want to take the reigns?
DARK3063 24 May, 2018 @ 8:35pm 
can the mod add the abilty to make it so your vassals can freely trade offer with you? its serious problem that your vassals quite trying to expand or do anything in that matter because they are all starving to death bit not one them wants to tell you that their struggling to feed their population.
AncientGatekeeper 12 Feb, 2018 @ 12:14pm 
Does this work with 1.9+? I know some mods work well beyond their required versions.
Porter 25 Sep, 2017 @ 2:47pm 
will anyone ypdate this
Weiss 11 May, 2017 @ 4:44am 
I'd second that if anyone was willing.
jlanka 7 May, 2017 @ 3:26pm 
will anyone make an updated version of this mod please?????
lpslucasps  [author] 8 Apr, 2017 @ 5:19pm 
Hello, everyone.

Unfortunately, there's no plans to update this mod for now. The truth is, I kinda lost my interest in Stellaris. Maybe, with future DLCs and patches, I'll take another look in the game (you know how Paradox works, its games always get signficantly better after some years), but there's no guarantee.

If you have an interest in forking this mod and upload it on the workshop, feel free to do so. The code is available on github: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=736632183&tscn=1491667178 . I only ask that you give me proper credits.

Thank you all for the interest and kind words.
Remus 8 Apr, 2017 @ 8:59am 
Please update this its a great mod
Cloud Icarus 6 Apr, 2017 @ 4:11pm 
Hope you will update this for the new Utopia expansion! It seems like a really great mod!!
Dead by u 22 Jan, 2017 @ 4:53am 
Need this in spanish :(
Nossarian 27 Dec, 2016 @ 11:34am 
WIll the AI regularly implement changes to taxation?
Arcteyr 5 Dec, 2016 @ 3:18pm 
Updated version can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=813098523 should you have any problems with it please comment over there. Oh and thanks for the kind words @Chrom
Arcteyr 5 Dec, 2016 @ 2:04pm 
From early test 1.4 does not break the mod. I'll put it up on the workshop once i figure out how this uploading thing works. Until then you can just use the old version.
Draconic Gaming 5 Dec, 2016 @ 11:46am 
So, 1.4 just came out.

How's the next update, @Arcteyr
lpslucasps  [author] 24 Nov, 2016 @ 7:55pm 
@Acteyr Feel free to upload your version to the workshop.
Chrom 23 Nov, 2016 @ 6:04am 
Arcteyr, you're a bleedin' hero man. If this is abandoned, you should get that amazing lil' piece work on the shop. Hopefully Ipsluca is still alive to (hopefully) let you do it ;)
Arcteyr 21 Nov, 2016 @ 10:18am 
for those who can't wait here is the updated version i got working: {LINK REMOVED}
Extract and put into your mod folder.
Sovereign 13 Nov, 2016 @ 6:46pm 
Great mod I loved using it though it was kinda sad that pacifists where not able to have more marches (they would need it the most as they cant conquer freely as others) but the mod is now abandoned anyways or is it?
Arcteyr 13 Nov, 2016 @ 1:05pm 
Hey i have updated the mod to 1.3 (currently still bugtesting it though) should I send you the file or would you give me permission to upload the updated version on the workshop?
[joebro] 8 Nov, 2016 @ 9:58pm 
YO U GOTTA UPDATE THIS PLEASE:steamsad:
Liseq 8 Nov, 2016 @ 6:35am 
Is this great mod dead? :(
V|RUS 7 Nov, 2016 @ 2:14pm 
pls update to 1.3.1
Zazazei Zuzuzei 2 Nov, 2016 @ 4:27pm 
Really hope this awesome mod get updated to 1.3 soon
TUFOM 26 Oct, 2016 @ 2:53pm 
Is this gonna be updated to 1.3?
spectre199 25 Oct, 2016 @ 12:15pm 
this going to be updated to 1.3
Peter34 23 Oct, 2016 @ 10:03am 
Hoping this nice-looking mod gets updated to 1.3.
Cat-Lunatic 23 Oct, 2016 @ 5:45am 
This mod is wonderful! Please update to 1.3
Cirdain 21 Oct, 2016 @ 10:06am 
Is this gonna be updated to 1.3?
Wilder 16 Oct, 2016 @ 8:40am 
Is it just me, or does this make a lot of the diplomatic text show up as debug text? Like "ACTION_GUARANTEE_INTEPENDENCE_TITLE".
I'm also noticing that a lot of the events don't show the name of the referenced subject, and that subjects tend to become disloyal really fast. I also cannot see any way to assimilate the subject which is a pity as they are eating through my influence really badly with no real benefit.
As a result I would advice never to vassalize a pre-ftl nation that has opposing ideals to yours as you cannot influence them to change them. Maybe that should be something to focus on adding?
Fracture 15 Oct, 2016 @ 12:01am 
You know what would be nice? to let you increase or decrease those taxations to some extent, event when making someone a tributary. Maybe if that was possible, it would be awesome. Also, there could be a way of putting diplomatic and military pressure on a country for it to accept your trade deal, and if such empire is a subject of yours, this pressure wouldn't need to be so great.
christianmc1101 7 Oct, 2016 @ 10:22pm 
@LordXenophon I think he has enough to do with your Ideas xd
Togego 7 Oct, 2016 @ 1:29pm 
my protectorates won't speak with my diplomats if I colonized a planet in the same system.
Kingtrin 3 Oct, 2016 @ 6:49pm 
@lpslucasps This is a great mod! I've been trying to work out diplomacy and such in my own mod with regards to the handling of primitives. It's been hell trying to learn how to get an overlord and vassal to have a unique interaction. My code gets bloated and eventually I find myself just dumping empire wide modifers to emulate a complex interaction.

I'm going to take a peek inside and see what I can learn from your mod. If I learn something new I'll be sure to credit you as the source! Hope ya don't mind me being so nosy :P
LordXenophon 3 Oct, 2016 @ 2:01pm 
More ideas for diplomatic actions:
Industrial Colony - Their spaceports produce ships for your fleet, at a reduced cost. The savings is passed on to you. There may be some loss of quality, but you get what you pay for.
State Wedding - elevate a protectorate to a higher form of vassal. Your heir marries their heir. For the rest of the game, their race can be leaders in your empire. Also gives an opinion bonus.
Negotiate Price - initiated by the vassal, when they want to go to war, obtain strategic resources, colonize outside their existing borders, have you terraform a planet for them, or when they want some other large favor. Your ambassador travels to their homeworld to negotiate a price for this favor. A high-skilled ambassador might be able to get an unusually good deal. A bad ambassador might cost an opinion penalty.
LordXenophon 3 Oct, 2016 @ 2:00pm 
Ideas for more diplomatic actions:
Subsidize Military - offer them a one-time grant of energy and minerals, which they will immediately spend on ships and stations.
Arms Deal - you give them some of your high-tech ships, for a fair price. The price could be collected in energy, minerals, food and/or strategic resources. Could be one-time deal or a monthly exchange. I'll gladly give them a destroyer a month for a shipment of Neutronium a month. A cruiser for their Dark Matter.
Political Leverage - spend lots of influence to make your vassal enact an edict. Opinion affected, based on which edict is enforced and on the ethics of the vassal.
Civilize the Barbarians - Spend even more influence to change their government type to the same as yours.
Negotiate Release - they get freedom from your rule, but at a price.
LordXenophon 3 Oct, 2016 @ 1:59pm 
Some ideas for more types of vassals:
Feifdoms - pay taxes to overlord, but can also put up leaders.
Reservations - a way to integrate the weakest protectorates, who will never catch up. Systems become part of your empire, but you can't make any changes to any planet already settled.
Occupied Territory - a temporary vassalization after a war.
Autonomous Sector - vassal becomes a sector within your empire. You can't make changes within this sector.
Disbandment - each system in the vassal state is liberated as a separate vassal state, with which you can negotiate separate deals.
Holy Provinces - ethics edicts in your Fanatic Spiritualist empire will affect their ethics as your own.
Puppet State - you get to appoint their leader out of your leadership pool.
LordXenophon 3 Oct, 2016 @ 1:58pm 
A variable tax rate would be nice. I shouldn't have to charge a protectorate more than it costs to maintain the fleet. Also, perhaps they like you more if they are lightly taxed and know it.
Mecrutio 28 Sep, 2016 @ 8:18pm 
is there a way to add an option to tell a march to go to war with someone? If there isn't, would it be possible to add in? maybe with an influence and credit cost? (to represent you flexing your muscles to start a proxy war and fund the?)
Cirdain 26 Sep, 2016 @ 6:44pm 
Is there any way to trigger the Diplomatic Mission prompt on human vassals? Was trying to turn another player into a March, parked my diplomatic vessel in their capital, and it's been a year.
kinngrimm 17 Sep, 2016 @ 5:43am 
only from reading your discription, taxes seem to work like 10% of the vasssal, is xy credits depending on vassals true income, while subsidaries i get a falt % malus on my own income and the vassal gets % boost on "their" income. Am i correct? If so, why not give them exactly the amount which i loose, so they could gain it? Or if they should gain a flat 5% f.e. increase on their own numbers, then having calculated that amount to be taken away from me their liege, instead of a flat % again. It just seems strange that on the taxes you do it logicly, while not on the subsidaries. If i was mistaken, sry for wasting your time ^^
jojobe 15 Sep, 2016 @ 11:38am 
I like this mod it helps slightly with the hate you seem to get from them. The more you give your vasssals the more they hate you.
SaltyStoryteller 9 Sep, 2016 @ 10:40am 
You asked for suggestions, so how about the ability to make your diplomatic missions force your vassals to more closely align with your empire's ethos? It's really annoying as a collectivist empire, if my vassals hate me and are all democracies, even the ones I released! Wouldn't I have set up a sympathetic government at least, before I handed over control?
lpslucasps  [author] 7 Sep, 2016 @ 10:05am 
@Renegade

Only Vassals can be turned into Marches, through diplomatic missions.
Shouravik 7 Sep, 2016 @ 9:39am 
How exactly do I declare one of my protectorates a march?
Lordhoth444 6 Sep, 2016 @ 4:52pm 
cool thank you
lpslucasps  [author] 6 Sep, 2016 @ 4:47pm 
@Lordhoth444

A little code cleanup. The effects are less dependent on events, now. Hopefully, this will streamline the workflow and make the implementation of new features easier. :)
Lordhoth444 6 Sep, 2016 @ 4:41pm 
What was todays Update?
lpslucasps  [author] 2 Sep, 2016 @ 9:58am 
As requested, other languages will now fallback to english.
petruxa 1 Sep, 2016 @ 10:56am 
great mod
lpslucasps  [author] 27 Aug, 2016 @ 7:33pm 
Vassals not being able to vassalize is not a bug, but working as designed. This mod let's you create a new type of subject empire (called Marches) that can colonize and wage independent wars.