Arma 3
Island Nation - Part 6
19 Comments
Vince 26 Apr, 2017 @ 11:13am 
Best series ever and best mission so far, I wished it was MP. Thanks a lot !
raph 11 Nov, 2016 @ 7:44am 
Thanks for the mission! This one was quite hard for me... Probs 'cause with all the pure infantery missions out there, I don't know how to handle a mrap at close range...
Se'Kara  [author] 21 Sep, 2016 @ 2:59am 
Thanks.
If you can't indulge in a little over the top Apocalypse Now style weather when you're in the jungle, when can you..?
Legionär Sachse 20 Sep, 2016 @ 12:20am 
hard fighting in jungle.
and always a fucking weather.^^
thx for your performance.
DANGER! Spoiler!
https://youtu.be/glhN3_B2aIc
Se'Kara  [author] 15 Aug, 2016 @ 10:12am 
Sorry. Distracted by dinosaurs
Se'Kara  [author] 12 Aug, 2016 @ 5:44am 
Part 7 should be up tomorrow.
Se'Kara  [author] 9 Aug, 2016 @ 1:53pm 
Oh yes. I'm working on it.
Paisible 9 Aug, 2016 @ 11:34am 
will there be a seventh mission in this campain ?
jib 63 6 Aug, 2016 @ 2:34pm 
I'm a Se'Kara Fan! :steamhappy:
Variable 6 Aug, 2016 @ 5:09am 
Good man! From future missions as well I hope... :)
Se'Kara  [author] 6 Aug, 2016 @ 4:30am 
OK- the commander shouldn't move after the fight's over and the task to talk to him should complete properly if he's dead.

I've also removed the fatigue option for you Variable :)
Se'Kara  [author] 6 Aug, 2016 @ 3:13am 
The Commander's intended to join in the fight - He can die during the fight and the conversation will, as you'd imagine, be different. I may have to stop him wandering about when the fight's over, however. I'll have a look and see if it's all working as intended.

That damn helicopter... You know, during the designing and testing of the mission that helo must have landed and taken off 30 times with no problem... the first time I played the mission through scenarios after uploading it hit a lamp post and exploded...

Se'Kara  [author] 6 Aug, 2016 @ 3:05am 
Hi Wookiejedi - that's odd -I've not had CUP Terrains active at any point designing these missions. I'll have a dig through the mission file, but I can't think why that would be.
Variable 6 Aug, 2016 @ 3:01am 
Cool mission! The hike through that jungle path was nerve wrecking, in a good way. Enable/disable fatigue still clutter the action menu (reminder - BIS removed fatigue, there's no point in that anymore). I can confirm what Wookiejedi said, my save game was gone after I restarted the game.
The Gendermerie commander leaves his post to wonder around during the combat, is that intentional? In any case, if it does, then I suggest to make him stand somewhere because I had to sprint in order to catch up with him and he talked to me while walking :)
At one try he died during the attack but my tasks still saied "commander marked on your map" or something.
Variable 6 Aug, 2016 @ 1:51am 
Didn't finish it yet but the Huron lost engine power when trying to take off after dropping us off and crashed.
Wookiejedi 5 Aug, 2016 @ 8:11pm 
Oh also-these missions all seem to need CUP terrains running, ohterwise your save game gets messed up.Just letting you know.
Wookiejedi 5 Aug, 2016 @ 8:10pm 
Okay-that was awesome!Probably this one and the first mission have been my favourites. Oh-I saw your little easter egg in the room at the end-that was yours right? the poster?
[9RT]V®M®F® 5 Aug, 2016 @ 3:52pm 
Yea! Nice hunting!
Wookiejedi 4 Aug, 2016 @ 3:59pm 
Woo! part six-here we go!