Starbound

Starbound

Moonlight Greatsword (Dark Souls 1)
20 Comments
shardinhand 16 Jul, 2020 @ 4:45am 
siick! is the energy slash aimable... :3 i test
Banjo 12 Mar, 2020 @ 5:04am 
MoonLIT Greatsword
BlitzkriegOmega 27 Aug, 2017 @ 9:33am 
maybe one day you could do the Holy Moonlight Sword from Bloodborne? big ol' broadsword with Empowerment!
Crombell  [author] 21 Mar, 2017 @ 9:02am 
@Jaco_bot I have no idea, honestly. I never really used servers when I actively played Starbound.
Foxolotll 21 Mar, 2017 @ 8:44am 
Is this a server side mod or a client side mod? I realy like this mod too. :steamhappy:
Crombell  [author] 7 Aug, 2016 @ 5:39pm 
@Southern vegetables I deliberately made it as short and wide as it is. firstly, because if I made it any thinner there'd be no room for details on the hilt, and secondly because it kinda matches the style of Starbound with these proportions.

If you look at the characters, you'll realise their head-to-body proportions aren't exactly realistic, leaning towards a cartoonish bubblehead kinda thing. If I made the Moonlight Greatsword as thin as it is in the souls games, it wouldn't match how everything else in the game looks.
KNIGHT 7 Aug, 2016 @ 5:05pm 
I say make it thinner and keep it the same length :3
Crombell  [author] 5 Aug, 2016 @ 1:44am 
@(´ ☯ω♥`) Yes, the sword's first appearance was in King's Field 1, but this mod is based off of the one in Dark Souls 1.
make_eye 4 Aug, 2016 @ 8:51pm 
The blade comes from King's Field, not Dark Souls or Demon's Souls.
Crombell  [author] 4 Aug, 2016 @ 5:13pm 
@caelumsixsmith I don't think it was as conscious a decision as one could otherwise assume, judging by how a lot of Dark Souls 2's lore seems to be just 'this a fantasy game, so here is a flaming armour boss with a very vague origin'. As if the ones who made Dark Souls 2 had only done a barebones amount of research, and were a bit oblivious to how carefully the lore from the first game had been established.

What I'm, perhaps poorly, trying to get at, is that whoever made the sword's design and decided it should look like that in Dark Souls 2, just weren't aware that there was a signifigance to its previous design.
it's a gabe 4 Aug, 2016 @ 4:56pm 
And the Iron Keep... Of all the places, that must be the worst :P I still think it rests on direction, though. Directors have the final say in almost all decisions that make it to the final game. Same with movies and why directors have more fame than other departments such as makeup. Although ideas are brought up collectively, the director is the one who's supposed to lead projects.
Crombell  [author] 4 Aug, 2016 @ 4:51pm 
@caelumsixsmith It's a bit hard to judge where exactly the design for the moonlight greatsword in Dark Souls 2 was done, though I'd assume it was the graphics department. regardless, all I'm saying is that a wholly different group of people was behind Dark Souls 2, which is probably why the moonlight greatsword ended up looking like that.

In Dark Souls 3 it's back to the usual pattern of see-through blade with smaller sword inside.
it's a gabe 4 Aug, 2016 @ 4:47pm 
Most of the fault rests on the direction, however. Miyazaki, who created the Souls series, was busy with Bloodborne during the development of DS2, serving as just a supervisor for it. One of the main reasons people had high hopes for DS3 back when it was announced is bc he directed it.
Crombell  [author] 4 Aug, 2016 @ 4:41pm 
@caelumsixsmith A large part of the FROM software studio had actually been replaced by new employees. One can quite easily tell from the credits in the two games that relatively few people who worked in Dark Souls 1 also worked on Dark Souls 2. As a result, lore and general visuals have huge inconsistencies between the two games.
it's a gabe 4 Aug, 2016 @ 4:30pm 
Oh, I think it's risky to say that DS2 is by an almost completely different development studio. I'm pretty sure it was developed by From Sofware, but with a different director, which is why it's such a downgrade from DS.
it's a gabe 4 Aug, 2016 @ 4:28pm 
Isn't the one from the first, the one on the screenshot up there, that's almost see-through? The one on 2 looks a lot more dense and what appears like a smaller blade is just part of the handle. On the following link, the one from the first DS is the second, the one from DS2 being the third. I imagine the first to be from Demon's Souls. According to Demon's Souls's wikia, the blue crystal blade is composed only of light. http://vignette4.wikia.nocookie.net/deathbattle/images/6/69/Moonlight_Greatsword.jpg/revision/latest?cb=20160406181558
Crombell  [author] 4 Aug, 2016 @ 4:03pm 
@caelumsixsmith It's worth mentioning that the only souls game which had an incarnation of the sword where it wasn't see-through and with a smaller, presumably brass, blade inside, was Dark Souls 2. Dark Souls 2 was by an almost completely different development studio.

Even in Bloodborne, though the sword isn't see-through, it is materialized around another sword.

But, yes, that the see-through bit is made of moonlight is purely my own speculation.
it's a gabe 4 Aug, 2016 @ 2:28pm 
I always thought it was some sort of crystal in Dark Souls, seeing as how we get it from Seath. It's different in other incarnations, with the inner blade sometimes serving as a mold for the outter blade. It could be an interesting add on to the actual Dark Souls mod.
Crombell  [author] 4 Aug, 2016 @ 12:44pm 
@Shizuo Heiwajima yeah, it's a solid weapon in the game, but I'm kinda following my semi-headcanon that the tiny brass sword on the hilt (which is in Dark Souls as well, posting a screenshot where it's visible on the mod) is what forms the larger blade around it
Sableoak 4 Aug, 2016 @ 11:19am 
pretty good, for some reason i thought it would be solid metal, i feel like that would be cool, but we are talking about a futuristic sci fi world, so this reicarnation of the sword is just fine. (note: i neglected to look at the pictures you posted lol)