Black Mesa

Black Mesa

dm_biolab
26 Comments
faringanlaster 25 Jan, 2023 @ 9:52am 
does it work
Ysubby 24 Dec, 2022 @ 10:58am 
Is it outdated?
Jimmy McBeltbuckle 7 Jul, 2021 @ 12:51am 
Wow that's really cool. I never would of thought you could do that
Cyvo  [author] 5 Jul, 2021 @ 2:32pm 
@Jimmy McBeltbuckle: There is a custom labfloor02 texture in the lobby which I used for the 2way blending between floor and xen slime but the texture you talk about isn't a modded version. The yellow tone is more caused by sunlight and some additionaly graded ambient lighting in the lobby itself.
Jimmy McBeltbuckle 4 Jul, 2021 @ 11:56pm 
I have a question, is that a custom labfloor02 texture in the main lobby? It looks like a saturated yellowish, similar to the locker room in AM and is absolutely awesome. But I looked through the materials folder and couldn't find anything like that. And in hammer the texture is just the regular labfloor02. Is that just how it looks in the lighting or did I somehow miss it?
Штангенциркуль 31 Dec, 2019 @ 11:27pm 
I can not see this map in game (
HLTV 3 Jul, 2018 @ 9:20am 
map crash since the last update. plz fix :) (recalc light or something)
neophus 3 Dec, 2016 @ 2:00am 
I have a problem I can't see the map in my list and it doesn't appears in my maps folder
Cyvo  [author] 7 Aug, 2016 @ 8:20am 
If you need the texturename: Decals/caustics00. It also took me a lot of time to find it btw. :D
WCKO JCKO 7 Aug, 2016 @ 5:58am 
What texture was used for the water refraction below the coolant water, been trying to find it for a while and I applaud you on the tram area of the map very believable bel
blackpriest007 6 Aug, 2016 @ 2:58am 
Thank you. Everything works well. The map is very good. I'm still far from your skill level)

I can not add you as a friend in Steam (
Cyvo  [author] 6 Aug, 2016 @ 2:26am 
Oh yes I see. They are using new BSP format for the game. Don't worry just updated the file with the vmf and the materials for the map.
blackpriest007 5 Aug, 2016 @ 11:52pm 
It is impossible to compile a map. The first program makes it partially. The second program can not do. =(
blackpriest007 5 Aug, 2016 @ 12:15pm 
Ok, i will try.
Cyvo  [author] 5 Aug, 2016 @ 12:10pm 
You can decompile the BSP and copy the content into your maps. That will be much easier.
blackpriest007 5 Aug, 2016 @ 12:07pm 
Thanks for permission. You can add vmf in the source folder? I download it.
Cyvo  [author] 5 Aug, 2016 @ 11:52am 
Shure. I've played your hardcore mode btw. I think its very nice. If you want you can use every part of the map but be careful with the size. I think you have to subdivide it to get it work fine.
blackpriest007 5 Aug, 2016 @ 11:50am 
I'm working on a single-player game modes. If you allow. I can add this card partly in "Hardcore" project. And you will become one of the authors of this product.

Cyvo  [author] 5 Aug, 2016 @ 11:42am 
No. The map is very big. I've touched the limits on the engine with it. Before uploading I 've thought to subdivide it but it was time to get done with the map. :D

I'm looking forward to start a new BM Multiplayer map in a few weeks if this map works fine.
blackpriest007 5 Aug, 2016 @ 11:36am 
You did not think to make this map a single game?
blackpriest007 5 Aug, 2016 @ 11:34am 
That's exactly what I did. Already tested the map)
Cyvo  [author] 5 Aug, 2016 @ 11:28am 
Oh! Thanks for your report. I've just patched it. Alternatively you always can copy dm_biolab.bsp into your bms/maps/ folder. This will fix some issues with missing audio content in the map.

Thanks for Bugreport. :D
blackpriest007 5 Aug, 2016 @ 11:09am 
Location does not start. You forgot to create a folder inside another folder named Maps
blackpriest007 5 Aug, 2016 @ 6:58am 
Good location. Why not do for a single game?
Gordon Freeman 4 Aug, 2016 @ 2:49pm 
Карта не работает.