Starbound

Starbound

Soma Exploration Ship (Novakid)(Alt)
43 Comments
Raging Bees 16 Jun, 2017 @ 5:42pm 
@Din0za Nvm, It just didn't change, it works now
Din0za  [author] 16 Jun, 2017 @ 4:43pm 
@Bees of Rage
All of them should be updated a week ago...
You saying that original ship for Novakids is not working?
Raging Bees 16 Jun, 2017 @ 3:33pm 
Could you make the original work in 1.3? Thanks
Wytch 11 Jun, 2017 @ 10:40pm 
Amazingly cool ship design. Thank you for sharing!
Kokorocodon 10 Jun, 2017 @ 3:58pm 
I hated that train...
Din0za  [author] 15 Jan, 2017 @ 2:08pm 
@๖ۣۜƝ𝖎𝖌𝖍𝖙𝖒𝖆𝖗𝖊Ӎ𝖔𝖔𝖓ܢ
Good luck, and I recommend you to make a backup of your save files every time you do something "new".
Calliphora 15 Jan, 2017 @ 1:20pm 
I use too many. I'm afraid that would break everything. At least for that char.. =/
Weeell, I'll try a bit around. Maybe I can pinpoint the mod which is cursing that problem.
Thx for answering me
Din0za  [author] 15 Jan, 2017 @ 11:41am 
@๖ۣۜƝ𝖎𝖌𝖍𝖙𝖒𝖆𝖗𝖊Ӎ𝖔𝖔𝖓ܢ
Try unsubscribe from mods causing error.
Calliphora 15 Jan, 2017 @ 7:40am 
I ask bcs of this: "[Error] UniverseServer: exception caught: (EntityMapException) Duplicate entity unique id (techstation) on entity id (1152) in EntityMap::addEntity"
I think, I lost my char..
Din0za  [author] 15 Jan, 2017 @ 5:14am 
@๖ۣۜƝ𝖎𝖌𝖍𝖙𝖒𝖆𝖗𝖊Ӎ𝖔𝖔𝖓ܢ
"Tier 9-10 are implemented for compatibility but identical to T8."
Should work just fine I suppose.
Calliphora 14 Jan, 2017 @ 6:07pm 
Is it still incompatible with T9 ship mod??
Din0za  [author] 20 Dec, 2016 @ 5:40am 
@VisualCrafter
"An engineer can endlessly buff fuel efficiency by 10%, until fuel efficiency is at 100% or more. Eventually, your ship could travel anywhere for free. Fuel efficiency resets whenever your ship is upgraded."
Efficiency not capacity.
sushi 19 Dec, 2016 @ 11:53pm 
I love the ship, but I dont plan to upgrade it entirely. So my ship is at one thousand fuel max right now. I have an engineer, too. So one day, he said the max capacity was upgraded by ten percent. I was happy, but then when I went to my fuel hatch, it's still the same. I'm guessing it's because the fuel changes through upgrading the ships tier, right? So can you sort of add it so that engineers can still upgrade the fuel capacity?
Din0za  [author] 31 Aug, 2016 @ 3:02pm 
@トウちゃん
Yeah, I know about that problem, but to fix it I must remodel the ship...
Sorry about that.
Tohob 31 Aug, 2016 @ 6:07am 
it looks awesome and works great, only problem i've found is that the hatches are too thin and slightly too low to fit elevators or put in working stairs, and i reeeeeally wanted an elevator in there
Din0za  [author] 16 Aug, 2016 @ 2:04pm 
@a smol deer
I should keep the upgarde level of the ship but:
You need to go to singleplayer, unload all staff from your ship to planet and stay on that planet.
Then backup your saves, subscribe to this mod and delete *.shipworld file in "Starbound\storage\player" folder.
If you have multiple characters, then sort files by date and delete latest shipworld file.
teabean 16 Aug, 2016 @ 2:02pm 
Will this simply update my current ship with the tier it is now? Or will I have to start upgrading my ship from scratch after subbing to this mod? Anyone know?
@Din0za
Din0za  [author] 11 Aug, 2016 @ 6:23pm 
@Sol
Just reupload the mod, try unsubscribe and subscribe.
I also recommend you verify integrity of game cache.
Solace 11 Aug, 2016 @ 3:27pm 
@Din0za http://puu.sh/qy3KC.jpg theres no cocpit for me to interact with
Din0za  [author] 11 Aug, 2016 @ 2:50pm 
@Sol
Press Alt - it will highlight all interactable objects.
Solace 11 Aug, 2016 @ 12:27pm 
another question, wheres the cockpit? i keep interacting witht he fuel drive but not the actual FTL
Din0za  [author] 11 Aug, 2016 @ 11:02am 
@Sol
Thank you for reminding me about Starbound Nexus, but until then use this guide:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=729786429
Solace 11 Aug, 2016 @ 9:30am 
any chance we can get a none seam version ?
Din0za  [author] 11 Aug, 2016 @ 2:00am 
@HappyHead
I can make T9 ship looks like T8 ship, but not more than that.
HappyHead 10 Aug, 2016 @ 9:39pm 
I know you already have a ton of files for the different races and color schemes, but any chance on these being made compatable with the higher tier ship mods?
Din0za  [author] 10 Aug, 2016 @ 4:48am 
@Audrey!
I will upload this color scheme for humans.
Zzz 9 Aug, 2016 @ 10:03pm 
@KamikazeMuff1n
Thanks for the reply :)
KamikazeMuff1n 9 Aug, 2016 @ 9:42pm 
@Aydrey! he has a couple of different colors for human. So you can look through his workshop. I don't know if you are looking for this color config exactly though. If so I don't think I can help you there. :steamhappy:
Zzz 9 Aug, 2016 @ 8:50pm 
is it possible to apply this to human race by myself? if so how do I do it?
Ms. Cheese 6 Aug, 2016 @ 1:01pm 
after 3 crashes due to memory overload, and a few hours of crafting. ive finally finished my ship. I give many thanks to Din0za for creating such a masterpiece for the Novakid, i couldnt stand there train ship.

Feel free to copy my ship's setup if youd like!
Although im not approving the lack of space for more toilets, its still wonderful in many other ways!

http://images.akamai.steamusercontent.com/ugc/493527550097972403/5B5A5A48BC4201955A64940C10B79C6620D152E1/
Neph 6 Aug, 2016 @ 9:19am 
where would the teleporter be?
VaultFox 6 Aug, 2016 @ 3:42am 
Okay thanks, I'll try that as soon as I start a new character (hoping you do it in the while :v)
Din0za  [author] 6 Aug, 2016 @ 3:38am 
@VaultFox
I have plans to do it mysefl.
But if you want to mod something then you need to create "*.txt" file in "Starbound\win32" folder.
Then write in it:
asset_unpacker.exe "D:\Steam\steamapps\common\Starbound\assets\packed.pak" assets
Then rename the file to "*.bat" and run. It will unpack all game files.
You can also add this string for any mod you want to unpack:
asset_unpacker.exe "D:\Steam\steamapps\workshop\content\211820\729427436\contents.pak" "D:\Steam\steamapps\common\Starbound\mods\729427436"
Don't forget to change the paths!
VaultFox 6 Aug, 2016 @ 3:13am 
Hey, I see you made multiple retextures for different races, can you explain how you did it? It would be cool to use this layout for modded races that dont have a ship yet :P
Din0za  [author] 6 Aug, 2016 @ 3:11am 
@Latoshi 4
I used platforms because characters without jump upgrade can't leave the pilot's cabin.
Din0za  [author] 6 Aug, 2016 @ 3:07am 
@SilverRoses702
You need to go to singleplayer, unload all staff from your ship to planet and stay on that planet.
Then backup your saves, subscribe to this mod and delete *.shipworld file in "Starbound\storage\player" folder.
If you have multiple characters, then sort files by date and delete latest shipworld file.
Protip:  +  6 Aug, 2016 @ 2:41am 
Wish I would've known it doesn't modify pre-upgraded ships. Awesome mod, just make sure you haven't upgraded your ship before installing.
Selunas 5 Aug, 2016 @ 10:57pm 
I do have to ask, is there a possibility to had hatches that fit in the horizontal openings on the ships? The platforms are a bit annoying to me and normal ship hatches dont fit in those openings well.
Kurowind 4 Aug, 2016 @ 8:42pm 
@Din0za woot ^_^
Din0za  [author] 4 Aug, 2016 @ 8:18pm 
@Kurowind
Recolors for custom races are in plans.
Kurowind 4 Aug, 2016 @ 8:02pm 
Hey Din0za, by chance any recolors for custom races, ie neko, viera, or avali ??
Selunas 4 Aug, 2016 @ 7:17pm 
Love it!
✮Kisuna✭ 4 Aug, 2016 @ 2:19pm 
Look Great!