Portal 2

Portal 2

AiDoS Labs Part 7 "Turrets, Light, and Difficulties"
34 Comments
bentfox 26 Jul @ 6:24am 
Wow that was a powerful map. Thanks!
Mercurius 7 Mar @ 11:05pm 
Very unusual, I really enjoyed it!
Thanks.
:steamthumbsup:
The Sojourner 29 Oct, 2016 @ 10:45pm 
I think this may be one of the best maps in the series. The use of turrets is creative, though the rest of the map design is on par with 99% of Hammer mappers, I'm sorry to say :/

...which leaves my rating on this one neutral. Were there a soundscape and a full compile (as well as a few other visual polishes), this would be a solid thumbs up for me.
quatrus 17 Oct, 2016 @ 9:31am 
early bug fixed - got through this time - excellent bridge map and turrets. Well done . Thanks for creating.
nock 1 Sep, 2016 @ 9:22am 
Here is the continuation of my playthrough of your maps. Very Enjoyable :)

Parts 5-8: https://www.youtube.com/watch?v=SE1Q9hrejI0
BladeDrogan 17 Aug, 2016 @ 10:16pm 
Devious! :steamhappy:
jconcolor 15 Aug, 2016 @ 7:45pm 
Very nice!
cochetmichel49 11 Aug, 2016 @ 5:38am 
Very nice map, but the timing is, for mr, a little short : could not finish... Thanks
GamerXD54 Labs  [author] 10 Aug, 2016 @ 7:31pm 
Part 2
@[H2B²] Person Bot
Which is grossly aparent to what my first maps were when I started this, and now... I remember saying that I would never use hammer due to it being complicated to learn, but I've learned how to use its basics, and now, I'm able to make collapcing chambers and other cool stuff that I had no Idea could be possible, but nowhere near as where I want to be as of when I want to make a map from hammer fully, I do plan to there eventually, but at this day and age, it's just me figuring things out while giving players a chance to enjoy what I'm able to create at this moment...

Thank you for your advise though :)
GamerXD54 Labs  [author] 10 Aug, 2016 @ 7:31pm 
Part 1
@[H2B²] Person Bot Thank you for you advise :) But as far as making these maps fully in Hammer, I don't have to skill or knowleadge to completely make a chamber in Hammer....Yet, I do plan to do this in the Future though,

But as Far as AiDoS Labs goes, it's just an experiment/custom story being built by the peti editor, with some beemod, with extra ingredients added in with hammer, doing this does help me learn hammer a bit, As there are tuts and guides on the web, I do use them, but it's easier for me to learn just by doing.
Person Meetup 10 Aug, 2016 @ 2:23pm 
Before Map: "Well since the last map was pretty much just taking a PTI test and just add some custom features, this map will most likely be the same."
After Map: "...WAT"

While there were still the elements from the last map that I disliked, using turrets as a puzzle element is an amazing idea! However, I will ask that you FULLY make these maps with Hammer, as the quality will be better, and it won't seem like you're pumping these out. While it is good to plan your map with the in-game editor, creating the map from the map file is just annoying to see.
Botaz ツ 9 Aug, 2016 @ 1:43pm 
ohh well I keep going onto this wall I ques there is nothing more to solve right? So I'm happy with that xD
GamerXD54 Labs  [author] 9 Aug, 2016 @ 1:24pm 
@BOTAZ Oh no, I can't stand playing levels that have no exit, stuff like that really makes me wonder what map makers are thinking "Unless its a concept test"

When you get to the door, it'll explode and push you to a wall, once the player stops blinking, you'll notice a hole in the wall, go through and you'll find the end, enjoy :)
Botaz ツ 9 Aug, 2016 @ 1:08pm 
so that was supposed to be imposibble level XD ?
GamerXD54 Labs  [author] 9 Aug, 2016 @ 1:03pm 
@BOTAZ I actually didn't antisipate anyone to wall walk from that point lol, you got me on there lol, I'll fix that when I'm able to :) Thank you for bringing it to my notice ...
Botaz ツ 9 Aug, 2016 @ 10:46am 
dunno if those are last doors but when I playced 3 turrets and made a wall walk I could't enter to it, I was pushed back and reset to my last position :/
GamerXD54 Labs  [author] 8 Aug, 2016 @ 8:57pm 
@Sma_Omega Glad you enjoyed, pretty much summed up my first reaction on them lol, Part 8 is being worked on now, It may take longer as expected to finish.
Eomund_01 8 Aug, 2016 @ 8:54pm 
I loved the red turrets! You could say I loved them... to death... I tried to get smart and throw a red turret. When it started beeping I thought *that's odd.. this sounds a lot like a bomb timer... *BOOM, I died =p
GamerXD54 Labs  [author] 8 Aug, 2016 @ 4:56pm 
@dcook, unforchenitly I cannot fix that bug, that would be a Game Error :( And the cieling, I'll add a little bit more to it so it'll be easier to shoot,

@dven, ah now I know what you mean, I'll probably do that for Part 8...
dcook 8 Aug, 2016 @ 4:42pm 
Played pretty well.. One bug.. got stuck in the door after placing the first turret.. it fell over and I was stuck in the door. :-/ Oh, and first ceiling portal... took me literally around 20 shots with the gun to land a portal.. Fun map.. Thanks for mapping.
dven1 8 Aug, 2016 @ 4:36pm 
I meant you need more pictures other than just the one, A map that big ought to have several pictures as you proceed along the path to completion. It can help when commenting on the map by providing visual cues as to what transpired.
GamerXD54 Labs  [author] 8 Aug, 2016 @ 2:44pm 
@dven1 Thank you, glad you enjoyed not exactly sure what you mean by "You need more pix in the description" but thanks you :) Part 8 will be out when I'm able to get it ready, stay tuned :)
dven1 8 Aug, 2016 @ 1:28pm 
Very nice map, well made and lit. You need more pix in the description, I can't remember what I did at the beginning. I had to endure the ending twice, the first time I ended up on the floor, the second time somewhere else. Novel idea with the turrets, it adds a whole new dimension to their use *and* to what they're used for. (I'm trying to be careful what I write) Good use of lightbridge(s) - their use isn't always intuitive in this map. Also, good use of the "special" droppers. That adds a new wrinkle to the game as well. I could go on, but I'll leave it with "Thanks for all your excellent work".
GamerXD54 Labs  [author] 8 Aug, 2016 @ 1:26pm 
@mrkelly40 Aperture Science is not responsible for any Jump-suits that have been "re-colorized" for more info on this matter, plz refer to the Aperture Science Scare Patrol, ASSP. Call 999-999-SPACE. Thank you for you contribution to Science...

"Joke aside" Glad you enjoyed :), the creepy aspect is to demestrate the creepyness of AiDoS, for example, why isn'tt he on the Screens ?

Part 8 won't take as long as this part, but may still need a bit to complete,

Part 8 is going to be VERY interesting... :)
76561198261596064 8 Aug, 2016 @ 12:57pm 
Nice map. Looked great, worked great and surprizing ending. I just need to know who is going to pay for laundering my shorts.
quatrus 8 Aug, 2016 @ 12:36pm 
Ahh much better....novel ending....thanks for creating.
GamerXD54 Labs  [author] 7 Aug, 2016 @ 3:18pm 
The Bugs Have been fixed, for more info, check the Change Logs :) Enjoy !
GamerXD54 Labs  [author] 7 Aug, 2016 @ 3:06pm 
@ Everyone. I will update the map with the crash-fix in about 10 min, I managed to fix it on my end...
GamerXD54 Labs  [author] 7 Aug, 2016 @ 2:52pm 
@ GLaDOS ver. 1.16_a1, I do plan on making a collection when it gets to part 10, and every 10 parts until its done, I don't even know how many parts I'm making lol,
Lily The Lesbian 7 Aug, 2016 @ 2:14pm 
A collection for mass subscribing to all parts would be nice. Don't worry, though. It's not your fault your inferiour human brain didn't come up with that idea.
GamerXD54 Labs  [author] 7 Aug, 2016 @ 1:37pm 
I think what I may have to do it get rid of the outside segment, sorry guys :( I'll see if that works
Anachronistic ALLOS 7 Aug, 2016 @ 8:31am 
The 'no free edicts' error is likely present because there's too much going on in your map.

This error occurs if you overload the map's entitydata, and can even be achieved in maps made in the PeTI Editor. So you probably gotta make some budget cuts, pally.
quatrus 7 Aug, 2016 @ 7:26am 
Yep got the crash error as well - bombed out of game with no free edicts box? Just getting interesting....
GamerXD54 Labs  [author] 4 Aug, 2016 @ 4:31pm 
If anyone is experiencing the crash error, It'll be a while until I find a fix... Sorry for the inconvienince... :steamsad: