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Thanks.
...which leaves my rating on this one neutral. Were there a soundscape and a full compile (as well as a few other visual polishes), this would be a solid thumbs up for me.
Parts 5-8: https://www.youtube.com/watch?v=SE1Q9hrejI0
@[H2B²] Person Bot
Which is grossly aparent to what my first maps were when I started this, and now... I remember saying that I would never use hammer due to it being complicated to learn, but I've learned how to use its basics, and now, I'm able to make collapcing chambers and other cool stuff that I had no Idea could be possible, but nowhere near as where I want to be as of when I want to make a map from hammer fully, I do plan to there eventually, but at this day and age, it's just me figuring things out while giving players a chance to enjoy what I'm able to create at this moment...
Thank you for your advise though :)
@[H2B²] Person Bot Thank you for you advise :) But as far as making these maps fully in Hammer, I don't have to skill or knowleadge to completely make a chamber in Hammer....Yet, I do plan to do this in the Future though,
But as Far as AiDoS Labs goes, it's just an experiment/custom story being built by the peti editor, with some beemod, with extra ingredients added in with hammer, doing this does help me learn hammer a bit, As there are tuts and guides on the web, I do use them, but it's easier for me to learn just by doing.
After Map: "...WAT"
While there were still the elements from the last map that I disliked, using turrets as a puzzle element is an amazing idea! However, I will ask that you FULLY make these maps with Hammer, as the quality will be better, and it won't seem like you're pumping these out. While it is good to plan your map with the in-game editor, creating the map from the map file is just annoying to see.
When you get to the door, it'll explode and push you to a wall, once the player stops blinking, you'll notice a hole in the wall, go through and you'll find the end, enjoy :)
@dven, ah now I know what you mean, I'll probably do that for Part 8...
"Joke aside" Glad you enjoyed :), the creepy aspect is to demestrate the creepyness of AiDoS, for example, why isn'tt he on the Screens ?
Part 8 won't take as long as this part, but may still need a bit to complete,
Part 8 is going to be VERY interesting... :)
This error occurs if you overload the map's entitydata, and can even be achieved in maps made in the PeTI Editor. So you probably gotta make some budget cuts, pally.