Age of Wonders III

Age of Wonders III

High Elf Shadow Hunter [Updated]
15 Comments
Guardin' Gnome Security  [author] 19 Apr, 2018 @ 11:20pm 
It's no problem. If you know anyone who wants to remake the mod, they're welcome too
Malchori Tuulchh 19 Apr, 2018 @ 10:31pm 
Ah, understandable. Just wasn't sure that's what was going on. Thanks much for replying tho :D
Guardin' Gnome Security  [author] 19 Apr, 2018 @ 9:45pm 
The last patch they made to the game made the mod incompatible with the game. I have not had the time or energy to redo the mod so that it works again
Malchori Tuulchh 19 Apr, 2018 @ 8:50pm 
For whatever reason, this mod doesn't work with my game. Does not replace gryphon riders and there are now shadow hunters.
Echo 25 Nov, 2017 @ 11:34am 
Could you upload an image with the unit stats? Thank you.
jojobe 8 Apr, 2017 @ 8:08pm 
very good mod
Guardin' Gnome Security  [author] 14 Oct, 2016 @ 4:04am 
Sure thing, it'll take a bit though.
Sheph 13 Oct, 2016 @ 3:17pm 
Can you upload your .acp file for this promising mod? I would like to see what's happening underneath before using it. I'm just a tinkerer who makes my own unit mods. Thank you, gdwitt at g mail.
Guardin' Gnome Security  [author] 9 Aug, 2016 @ 9:04am 
Nice man :-)
Shadow Hunter 9 Aug, 2016 @ 8:59am 
Only subscribed for name :)
Ryvoix 4 Aug, 2016 @ 9:15pm 
Thanks for all the hard work! Really love this idea! Now with the racial reinforcement mod, I can build a formidable ranged elven army :)
Guardin' Gnome Security  [author] 4 Aug, 2016 @ 8:35pm 
Possibly. In terms of keeping the Class and Racial Specialization Mod the same, I could just put gryphon Riders back into the game (with a slight possibility og giving everyone else another T3 unit). However, if you mean changing said mod so that it effects Shadow Hunters, it could be a while. I'm still figuring out the modding system.
Tony 4 Aug, 2016 @ 8:27pm 
Thanks for the reply. Sounds good. :)

Is there any chance of getting a compatibility patch for use with the Class and Racial Specialization Mod 1 (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=548490124)?

The last level increases Griffin Rider's abilities. It becomes a wasted research with this mod. Love both mods though :)
Guardin' Gnome Security  [author] 4 Aug, 2016 @ 7:25pm 
Balance mostly. Reduced ranged damage to a slightly less OP level,the Shadow Hunter Ability got changed to 1 spirit, 1 fire as opposed to 1 shock, 1 fire, and 1 blight. Decrease in defense and resistence to around 10ish each. (I'll post the full stats later) and certain changes to the promotions (the Shadow Hunter should become ambivalent to blighted terrain at either silver or gold). In general, changes to make it a more fair unit for multiplayer or singleplayer as the original was, for lack of a better word, dangerously overpowered for an archer.
Tony 4 Aug, 2016 @ 6:18pm 
what was the update?