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Here's a tutorial [community.playstarbound.com] for using the asset_unpacker.exe.
-> Run CMD
"location of asset_unpacker.exe" "folder to unpack" "destination"
It could be something like this
"C:\...\Steam\SteamApps\common\Starbound\win32\asset_unpacker.exe"
"C:\...\Steam\steamapps\workshop\content\211820\mod\mod.pak"
"C:\...\Steam\steamapps\common\Starbound\mods\mymod"
If you plan on unpacking stuff on a regular basis create a .bat file and change the parameters in it
Open your Starbound mod directory and trace back where RPG growth has added its staffs:
for example items\active\weapons\staff\novastaff
Recreate that structure in a diffrerent folder (or in my mod directory)
Copy the file items\active\weapons\staff\teslastaff\teslastaff.activeitem.patch from my mod in the folder you have created and rename it accordingly.
In our example the result should look like this:
items\active\weapons\staff\novastaff\novastaff.activeitem.patch
Repeat for each staff you want to include..
This may have problems with some mods.
My staffs can't work with this mod after installing some mods,my character just keep holding the staff but can't do anything.
I uninstalled this mod and many other mods but still can't use staffs.
Just open rarestaff.activeitem.patch at my mod location with any editor and change 0.8 in the line
{
"op":"add",
"path" :"/baseDamageFactor",
"value": 0.8
}
to 1" - yeah, that should work, but my starbound wont accept it after being modified
Just open rarestaff.activeitem.patch at my mod location with any editor and change 0.8 in the line
{
"op":"add",
"path" :"/baseDamageFactor",
"value": 0.8
}
to 1