RimWorld

RimWorld

Outfitter A18 - Infused
20 Comments
AskipLudo. 5 Dec, 2017 @ 10:10am 
I will try later ;)
Killface  [author] 5 Dec, 2017 @ 10:08am 
@Ludo: I haven't experienced any problems with this mod.
It's a patch mod and needs Outfitter + Infused to work, else there might be errors or nothing at all, see above for the load order.
Are the problems still existent with this version and the required mods activated?
AskipLudo. 5 Dec, 2017 @ 9:52am 
If i remember correctly when I had this mod and trying to start a new game I was clicking the "create a world" but nothing happened but when I removed it it was working
Killface  [author] 19 Nov, 2017 @ 11:10am 
@sidfu1: get it at https://github.com/Killface1980/RW_Outfitter/releases/tag/0.17.2 be sure to download the source and Infused.
sidfu1 19 Nov, 2017 @ 10:11am 
can we get the a17 version uploade for those of use that not useing b18 yet
Precious Pomeranian 9 Jun, 2017 @ 8:21am 
It's be easier to just start a new game with less mods honestly. I think I've noticed what the problem is however.

Despite being weighted at 0.01, the offending clothes items in question where constantly being equipped by pawns because there was literally no other options. 0.01 is still larger than 0 (nothing equipped). So they would insist on wearing parkas, and toques, and other detrimental clothing objects that could potentially get them killed. I wasn't focusing on producing clothes since it was a desert game with zero starting research.
Killface  [author] 9 Jun, 2017 @ 7:22am 
@Kinjry: spent over an hour subbing to all your mods found in the save game. save won't load, maybe missing mods (Quarry?, Boots?).
Can you provide a save game with only the relevant mods active?
Killface  [author] 9 Jun, 2017 @ 2:41am 
damn Steam, not the first time …
I've opened an issue on Github, see https://github.com/Killface1980/RW_Outfitter/issues/11
you should be able to upload the save file into the comment (attach files).
Precious Pomeranian 9 Jun, 2017 @ 1:55am 
Link removed. Steam is really anal about that stuff these days
Killface  [author] 8 Jun, 2017 @ 6:18pm 
try uploading the save to https://files.fm/ , don't forget to zip your save. I'm also playing with dozens of mods, so it's likely I'll get your save game to work.
Precious Pomeranian 8 Jun, 2017 @ 4:26pm 
I do adjust it. And it does stop some issues, but there's always some random legendary pair of pants or something that every pawn in the colony is dying to wear (literally).
Got a place I can dump the game at so you can look? it's pretty heavily modded mind you. Everything seems to be running fairly smoothly though, and this is an ongoing issue that exists in A16 anyway.
Killface  [author] 8 Jun, 2017 @ 4:15pm 
@Kinjry: you can adjust the temperature sliders in the Outfitter tab to overwrite the automatic setting to adjust the score. can you provide a savgeame where the problem occurs?
Precious Pomeranian 8 Jun, 2017 @ 1:59pm 
Is there any plans on improving how pawns select clothes? Getting really tired of pawns putting on clothes with -5 or more heat when it's 40c outside.
Never had an issue with pawns under dressing for the cold however. manually adjusting their preference to heat friendly clothes doesn't alleviate the problem enough. I often find myself micro-managing pawns when they randomly collapse form heat exhausting in temperatures that would normally be perfectly safe.
Dr@g0n 5 Dec, 2016 @ 11:08pm 
I will try the mods outfitter and infused on my next game.
Killface  [author] 3 Dec, 2016 @ 5:46pm 
raydarken 3 Dec, 2016 @ 1:46pm 
Is there a version of this available for non-steam?
Bizz 1 Nov, 2016 @ 6:12pm 
Ily
Pointy 10 Sep, 2016 @ 6:33am 
None of my infused items seem to be saving.. When I reloaded all my items are back to normal.

Don't really know where to post about it .. Any ideas what I can do?

(Can paste all the modlist ect if needed..)
Killface  [author] 31 Aug, 2016 @ 12:40am 
yeah, you're right. forgot to remove the CCL dependancy. this mod needs no CCL at the moment.
Andreas 30 Aug, 2016 @ 9:57pm 
For the record, CCL is not updated to A15. So this mod requires a non-existent mod. Is the CCL dependency really necessary? Or can we do without it?