Arma 3
White Rabbit
51 Comments
Roll a 12 on Presence 9 Nov, 2024 @ 8:18am 
Requires Thirsk Island to run
nash 13 Feb, 2022 @ 5:25am 
Liked the mission but it seems the mission end doesn't fire so me and my guys are stuck staring at the beach for eternity
The Dane legion 13 Mar, 2020 @ 8:17am 
nice man
Fisher 17 Feb, 2019 @ 2:56am 
Very nice mission! Only 1 comment: Can you maybe put a check on the rescue hostage action? I was able to select the action from outside and even far from the hostage site. Thanks!
T3Dogs 22 Jan, 2019 @ 9:56am 
Thx - like it! Good Work :cozybethesda:
arma3stm123 30 Dec, 2017 @ 8:10pm 
Thanks
AKMARK5000 12 Sep, 2017 @ 5:57pm 
I see ACE 3 is supported, but. am I missing out on anything of significance by not using ACE 3?
HBFFWardog 19 May, 2017 @ 3:37pm 
Good mission. Thanks for making a mission.
Liberty_Valance 14 Feb, 2017 @ 10:24am 
thye hostage is blocked in the house ! I tried everything to get him out .... this is really stupid though the mission is ok
T-Rex 12 Jan, 2017 @ 1:07pm 
thx
jsem 12 Jan, 2017 @ 1:07pm 
Good mission. thank you
Variable 12 Jan, 2017 @ 1:07pm 
Cool mission, managed to finally beat it. nice touch with the armed UAV.
Maximum Josh 12 Jan, 2017 @ 1:07pm 
Good mission except for the JIP problem.
Siil 1 Dec, 2016 @ 2:24pm 
Nice commando mission. Perhaps some intesting equipment to the players could make it better.
Varanon 1 Dec, 2016 @ 2:23pm 
Right, one more thing: If someone joined in progress, the equipment was reset on the rest of the bunch, so our explosive guy ended up with 10 or so toolkits and similar problems
Varanon 1 Dec, 2016 @ 2:19pm 
Tried again, got killed again. One thing I would propose is to not enforce ACE settings. We have settings on the server that we use, and I was a bit wierded out by the total change in settings.

Great mission though with a nice atmosphere
Sputnik Monroe 1 Dec, 2016 @ 2:18pm 
Very cool mission. Thanks
kMaN 10 Nov, 2016 @ 8:55am 
Fun mission. Well put together.
Liberty_Valance 28 Oct, 2016 @ 2:54pm 
good, rather difficult. The end is a bit messy, too many houses to search. Thanks
Whiplash  [author] 2 Sep, 2016 @ 4:16am 
Aahaha , I actualy thought that it was possible to fully stealth though I never realy tried
Kirumy 2 Sep, 2016 @ 3:03am 
Great mission. Went for an all stealth run, never detected. Failed miserably, but it was still awesome fun
Whiplash  [author] 18 Aug, 2016 @ 5:12pm 
Glad you guys enjoyed :caster_wink:
Mali Robot 18 Aug, 2016 @ 3:07pm 
Good one, yet could use some changes stated bellow.
Varanon 18 Aug, 2016 @ 3:05pm 
Nice mission with a lot of potential. We had a few issues, though (on a dedicated server). Nice atmosphere.

Our issues were:
- Boats didn't move. I noticed in one of my missions that sometimes, when the team leader is the driver, they won't move.
- One of the medics in each time did not have a med kit.

Stick 18 Aug, 2016 @ 3:03pm 
Nice mission.
Alwarren 18 Aug, 2016 @ 3:03pm 
Good mission, I like it.
Valhalian 18 Aug, 2016 @ 3:03pm 
Didnt have much time to test this one. Will have to give it another go.
Phantom Six 18 Aug, 2016 @ 3:03pm 
Nice mission with good details. THere's a few problems where some of the paramedics didn't have medkits.
ultra_wrongway 18 Aug, 2016 @ 3:03pm 
Nice mission Whiplash, thanks for sharing
デニス 18 Aug, 2016 @ 3:02pm 
Awesome mission! Love the atmosphere. :steamhappy:
Stagwine 18 Aug, 2016 @ 3:02pm 
Nice moody mission with lots of details and good briefing. Thanks!
Wookiejedi 14 Aug, 2016 @ 4:00pm 
The furniture and clutter added to the buildings was really wll done-Arma felt lived in for once. Keep em coming mate :D
Whiplash  [author] 14 Aug, 2016 @ 1:57am 
Thank you ! glad you liked it :HappyMask:
Wookiejedi 13 Aug, 2016 @ 7:06pm 
That was great. I played it SP with one squad of 5. Thanks whiplash :)
Gibbetterinternet 13 Aug, 2016 @ 3:26am 
The Viper Harnesses player units spawned with are OPFOR gear.
Skurtus 10 Aug, 2016 @ 7:57am 
Yes, the mission concluded normally! And it's a good mission! I like it a lot! Thank you for your effort!!!
Whiplash  [author] 10 Aug, 2016 @ 6:26am 
@skurtus , Spoiler alert , One of the hostages is meant to be dead , it's part of the mission you just don't know it until you find him , so after discoverting that one of the hostages is dead you find the other one and take him to the Extraction Zone , so only one hostage is actualy to be rescued ! the other one is (in a way) already dead :caster_wink:
Skurtus 10 Aug, 2016 @ 4:07am 
I planted the charges first, to the airplanes into the hangars, but I didn't denotate them! I didn't want to raise alarms early in the mission and reveal our pesence!... My plan was to detonate them a little before our extraction!...Then we proceed to find the hostages... But we found the first one dead (sitting in a chair)! [We didn't hit him by accident, we just found him dead on the chair] The second was alive, although needing care, but the mission refuses to proceed after that! Obviously both of them must be resued! Please advice!
Whiplash  [author] 10 Aug, 2016 @ 12:31am 
Glad you enjoyed!
jib 63 9 Aug, 2016 @ 5:37pm 
a very good mission! thanks for this! :steamhappy:
Variable 9 Aug, 2016 @ 8:46am 
Uploaded to the CiA server! Thanks Whiplash.
Whiplash  [author] 9 Aug, 2016 @ 4:21am 
*UPDATE* , Respawn has been removed , revive still available and save option as well
Whiplash  [author] 8 Aug, 2016 @ 12:16am 
No mods needed no
Pandaz 7 Aug, 2016 @ 11:44pm 
yo need any mods??
Whiplash  [author] 7 Aug, 2016 @ 11:07pm 
Wow you guys have realy cool stuff there :smile:
Variable 7 Aug, 2016 @ 10:22am 
(forums are down at the moment due to DDoS attacks, will let you know when it's back online, sorry for the hassle)
Variable 7 Aug, 2016 @ 3:56am 
Whiplash if you need any assistance with any aspect of mission making, feel free to use the Comrades in Arms forum. It is our mission to support promising mission makers.This is our mission making board, the sticky topics are extremely useful http://ciahome.net/forum/mission-making/
Whiplash  [author] 7 Aug, 2016 @ 3:52am 
I'm going to try to add it , I took a look at Matec mission and damm , that mission made me feel incredibly lazy . I'll see what I can do
Variable 6 Aug, 2016 @ 3:03am 
Can we remove resapwn using a parameter? If we do, is there a point in trying to do that? Might not be if the mission is balanced for respawn...
The BIS revive system is working fine, you may want to see how Matec implemented it in his "Hot Summer" mission.
Whiplash  [author] 6 Aug, 2016 @ 2:57am 
It has respawn yes , and I tried to add the End Game Revive system but it appears it's not working properly at the moment so I removed it.