Stellaris

Stellaris

[DEPRECATED] War Demand: Demilitarize
86 Comments
lpslucasps  [author] 18 Jul, 2019 @ 6:01pm 
PLEASE, SEE THIS MOD FOR AN UPDATED IMPLEMENTATION OF THIS IDEA: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1808317085
EzriPrism 7 Mar, 2019 @ 8:15pm 
its not working
playing it rn
dosent show up on the declare war screen
AncientGatekeeper 7 Jan, 2019 @ 10:45am 
Alright this used to work back on 2.0, but has anyone had luck with 2.2.2? I haven't.
AncientGatekeeper 26 Dec, 2018 @ 11:13pm 
I know back on 1.9 & 2.0 it still worked.
The Erubian Warlord 26 Dec, 2018 @ 8:54pm 
is this mod dead?
RandomEdits 2 Sep, 2018 @ 11:04am 
Can this please be updated to 2.1.2?
Spiffing Reynard 27 Jun, 2018 @ 8:38pm 
Update?
SlainEnmity 3 May, 2018 @ 1:35am 
wouldnt hurt to update, the more casus bellis the better, vanilla is so empty and bland
SlainEnmity 3 May, 2018 @ 1:35am 
putting 2.0 in the mod name is very confusing, thought it meant it was updated for 2.0
falhxer 15 Feb, 2018 @ 5:15am 
when 2.0 will come out i will give it a try, otherwise, i will try learn modding, and create a similar yet very different mod, when vassalizing shouldnt be possible
AncientGatekeeper 9 Feb, 2018 @ 9:47am 
Does anyone know if this will work on 1.9+?
CookieHonstah 21 Dec, 2017 @ 10:51pm 
i hope this mod isn't dead. I need it for my fanatical pacifist playthrough
Porter 24 Nov, 2017 @ 5:47pm 
will anyone update this
Tom Jackal 3 Oct, 2017 @ 4:39pm 
Do you plan on updating this?
Porter 25 Sep, 2017 @ 2:52pm 
has anyone updated this mods
InFarAday 28 Jul, 2017 @ 10:12am 
Hello, I think I found a bug : you added test blocks in your war_demand_types.txt -> demilitarize_permanently to ensure the target of the demilitarization can be a vassal under the winner. However, if the winner is too advanced technologically, it won't work because the target can be a protectorate but NOT a vassal. The faulty code is :

can_be_subject = {
overlord = <prev/root/fromfromfrom> (scope according)
subject_type = vassal
}

and should be replaced by :

OR = {
can_be_subject = {
overlord = <scope whatever blabla>
subject_type = vassal
}
can_be_subject = {
overlord = <scope whatever blabla>
subject_type = protectorate
}
}

Unless it's intentional of course, but I doubt it. If needed I can provide my modified version of the code.
Uncle Ben 2 Jul, 2017 @ 6:28am 
I'm working on a devouring swarm specific war demand: Devour planet, I hoping to add some uniqueness to devouring swarms
Uncle Ben 2 Jul, 2017 @ 6:19am 
Merci thank you
lpslucasps  [author] 30 Jun, 2017 @ 8:49am 
@Uncle Ben

The code for my mode is available on github. Here's the link: https://github.com/lpslucasps/Stellaris--War-Demand--Demilitarize
Uncle Ben 30 Jun, 2017 @ 8:45am 
to clarify, all I really need is something to copy paste and build off of
Uncle Ben 30 Jun, 2017 @ 8:40am 
Ipsulcasps, I'm trying to learn how to mod, and was wondering if you could give me some tips as to how I would go about making a war demand mod. It would be for personal use at first, to test and all that
Froggy 29 Jun, 2017 @ 4:03pm 
ok it work a litle.. i think
Froggy 29 Jun, 2017 @ 3:58pm 
wait I havent notice but the mods is for 1.2 it is working?
Froggy 29 Jun, 2017 @ 3:55pm 
I think demilitarized subject should have -90% naval capacity beacause they rest on their overlord for their military protection but keep just enough military power to manage their interior troubles and i think demilitarized zones could be cool like you chose a system from the ennemis empire and wen you win every military station and spaceport are dismantle and their military fleet cannot enter in the system annymore (excuse me for my english I am french)
GwenBlanketSpecter 26 May, 2017 @ 8:49am 
I made on own subject type mod a while back. but it stopped working with the latest updates and i have yet to figure why. any ideas what may have changed? can't find much information anywhere.
Weiss 16 May, 2017 @ 3:57pm 
@lpslucasps Awesome thank you! And thank you for the helpful info. One of the issues I was coming across was getting the Permanent War Demand to show up under the right circumstances.
lpslucasps  [author] 16 May, 2017 @ 7:08am 
@Schmidt Feel free to use this mod or its concept in your work. If it's any help, you can look at how I coded it here: https://github.com/lpslucasps/Stellaris--War-Demand--Demilitarize
Weiss 14 May, 2017 @ 7:49pm 
Hey, I am currently working on a new mod for Extra War Demands. Could I include your concept in my own, and give attribution?
Bones_6 12 Apr, 2017 @ 9:52am 
Would love an update for this! But, looks like it may be dead :-(
Cloud Icarus 6 Apr, 2017 @ 4:15pm 
Will you update for Utopia? Looks like a nice mod!
Kōmyō 7 Dec, 2016 @ 9:39pm 
Any idea if it works for 1.4.0?
Dariorthan 6 Nov, 2016 @ 9:18am 
@Dr. Von Feffarf read the description
Vanidas 6 Nov, 2016 @ 9:15am 
Does the war demand require a specific war philosophy to use? I don't seem to ever be able to request the demand.
[joebro] 4 Nov, 2016 @ 2:34pm 
Could you please update this and Better Subjects to be compatible with 1.3x? Perhaps make a combination mod? Seems like they should be in the base game!
lyndonguitar 24 Oct, 2016 @ 2:51am 
Looks really cool. I hope someone confirms if it works with 1.3 and If I can play it with my ongoing 1.3 save or do I need to start a new game
Peter34 23 Oct, 2016 @ 10:04am 
This mod seems to work with 1.3. At least the game launches and plays with it enabled, although I have yet to use the features in my 1.3 games.
Dariorthan 23 Oct, 2016 @ 4:37am 
@Dovenius, The Pacifist 1)TRY! 2) yes it does
Dovenius 23 Oct, 2016 @ 2:13am 
1.3?
Dariorthan 2 Oct, 2016 @ 2:34pm 
@Voron try
Voron 2 Oct, 2016 @ 8:31am 
This mod only in English?
Trickity 8 Sep, 2016 @ 4:32pm 
is this part of any collection? i saw some of this stuff on reddit, you should make a collection!
Til Schweiger on anabolica 5 Sep, 2016 @ 9:59am 
nice mod :steamhappy:
Joshua Norton 31 Aug, 2016 @ 8:43am 
gosh, i hope this gets into the base game soon, it really bothers me that there is not option for something like this in the vanilla game, and i'm not even playing as a pacifist empire yet.

great work on the mod, thank you :)
lpslucasps  [author] 13 Aug, 2016 @ 6:05pm 
@BJ @Gaffer Bell @LordZarmack
Thank you very much!
lpslucasps  [author] 13 Aug, 2016 @ 5:54pm 
Added some fluff to the stabilization process of Demilitarized Subjects. Two events should make the process more gradual, and you can even interrupt the process.
LordZarmack 12 Aug, 2016 @ 11:00pm 
good mod, good idear, perfectly exsecuted. good work +
Gaffer Bell 11 Aug, 2016 @ 5:00pm 
This is such a great diplomacy option. I'll be adding it once ive finished mopping up my Steam Achievements!:steamhappy:
BJ 11 Aug, 2016 @ 1:27pm 
great addition to the game!
lpslucasps  [author] 11 Aug, 2016 @ 1:08pm 
Version 2.0 released, with a lot of changes!

Now, there are four demilitarizing war demands, divided into two types: Temporary and Permanent.

The temporary demilitarizations vary in length (10, 15 and 30 years) and cost.

The permanent demilitarization will turn the loser into the Demilitarized Subject of the winner, a special type of subject empire. Demilitarized Subjects cost 1 influence per month and are proteccted by their overlord, BUT can become Stable Demilitarized Subjects after 30 years, giving you 1 influence per month and 15% of their energy/minerals.

For more information, please, read the description.
RoiDesDragons 10 Aug, 2016 @ 12:26pm 
@Ipslucasps and Dariorthan, I've had several wars where I constructed my main fleet after the war started, so deactivating the debuff would help tremendously, and it would make sense too