Portal 2

Portal 2

Wheatley's Forgotten Tests #3
23 Comments
vallibus 27 Feb, 2023 @ 2:31pm 
I didn't solve it exactly the intended way, but close enough. Another great challenge.
Petrus Davi 10 Jun, 2018 @ 1:27pm 
My godness, i spent months trying to solve it and my friend and i figured out today. Nice job!
zeo1337 15 May, 2018 @ 9:06am 
Did it the same way asd and p0rtalthumper did it
nintendo.erk  [author] 10 Apr, 2017 @ 8:08am 
A video solution is available on this page, it's not skill based.
Thanks for playing :)
asd417 5 Apr, 2017 @ 7:13am 
I found an unintended solution. This: when I was in the 'cage' I pulled the cube up to the ceiling using the funnel and when the cube was very near to the portal, I connected the portal so that the cage and the ceiling was connected. As I opened the portal, I grabbed the cube before it fell. I did this because I assumed that your test is most likely going to have execution-based move that some players cant do. Sorry about that.
warmCabin 28 Mar, 2017 @ 3:18am 
Wow. Looking at your walkthrough, I feel like I just solved an entirely different puzzle.
lfairban 1 Nov, 2016 @ 12:12pm 
That was seriously good. Nice job!
dire.fcs 5 Oct, 2016 @ 3:27pm 
Nice test, but i don't need the blue funnel.
The Sojourner 21 Aug, 2016 @ 11:31am 
Does this chamber actually involve that ol' slip the cube through a portal after an excursion funnel ride move as part of the intended solution? If nothing else, I'm sure it tests people's comfort levels with this move.

At any rate, good work, and best of luck to you and the team getting DA re-sorted out on Steam if you haven't already :p2cube:
The Anti-Ninja 16 Aug, 2016 @ 8:19am 
I have repeatedly tried your posted solution, but this level fails for me. When I place a portal inside the 'cage', the funnel always slightly intersects the tube that delivers the cube. Then when I respawn the cube, the funnel grabs it inside the tube, preventing it from landing on the button.
Rector 13 Aug, 2016 @ 7:24am 
A great logical puzzle that took quite some time to figure out. The Wheatley themed visuals were on point :)
Playthrough video

Thumbs up! :p2cube:
c87nn 9 Aug, 2016 @ 1:51pm 
Wow.
cgregg 8 Aug, 2016 @ 11:21pm 
I found this map mechanically hard to solve. When I figured out the solution it was difficult to implement. And coming up with the solution was not easy. But for me, enactment of the solution was more difficult. It was a good puzzle.
nock 8 Aug, 2016 @ 2:44pm 
Nice map erk, pretty sure I broke it (what's new there). Also as you'll see it's possible to stand on the outside of the grating near the fizzler (I think its the floor grate) - Is that expected?

Blind Run: https://youtu.be/2Om9jvTJb_o
Jade BGE 7 Aug, 2016 @ 4:00pm 
Nice. Though I did not realise the dropper was adjusted to auto respawn so I went through the test a bit differently I used the funnel pannel's top edge . Fun map, thanks
nintendo.erk  [author] 6 Aug, 2016 @ 1:13pm 
Just updated with some logic to do that Batcature but still the same result, it works fine untill the map is in the workshop. Valve should fix this :/
The music starts again when you save before it has started though...
Theezakje 6 Aug, 2016 @ 12:45pm 
En als je de 'start silent' flag unflagged
nintendo.erk  [author] 6 Aug, 2016 @ 10:41am 
Doesn't work, I know about that and it works fine untill it's in the workshop so I don't even bother with that logic_auto output anymore ;)
Tuleby 6 Aug, 2016 @ 10:40am 
logic_auto >> OnLoadGame >> music >> PlaySound
TG 6 Aug, 2016 @ 10:36am 
Very good map with well thought solution to the funnel flying bug. Very nice visuals too, ordinary stuff yes but still very good.