Starbound

Starbound

Drop Further Before Damage
28 Comments
bk3000 1 Oct, 2018 @ 7:08pm 
@Augusonic
If you are having issues, then post the contents of \starbound\storage\starbound.log onto Pastebin and leave the link. There is no real way to diagnose let alone fix any issues without that.
Super Brasilis 1 Oct, 2018 @ 4:47pm 
it seens to be crash-side too.
Lithosagym 29 Sep, 2018 @ 11:16am 
ok thanks
soopytwist  [author] 29 Sep, 2018 @ 7:05am 
@Lithosagym
Client. I guess, never tried running a server.
Lithosagym 25 Sep, 2018 @ 9:04pm 
What -side is this, client side? Sever Side?
Super Brasilis 23 Jun, 2018 @ 4:52pm 
frackin?
H A L #9000 12 Jun, 2017 @ 2:07am 
@soopytwist
Thank you very much for your effort.
soopytwist  [author] 11 Jun, 2017 @ 3:41pm 
@Boujuan
Actually, there is potentially an issue. The player_primary.lua got updated in the last patch (I think for the vehicles). Just in case, I've updated this mod just now so if you've already got it unsubscribe and subscribe again to grab the latest version.
soopytwist  [author] 11 Jun, 2017 @ 3:25pm 
@Boujuan
Yes.
H A L #9000 11 Jun, 2017 @ 12:15pm 
does this work with 1.3?
soopytwist  [author] 25 Feb, 2017 @ 5:50am 
@Nomad Bal That's good to know, glad it's working for you now!
Ramingo 24 Feb, 2017 @ 3:28pm 
Everything works fine now, even memento mori ;) thanks!
soopytwist  [author] 24 Feb, 2017 @ 12:50pm 
@Nomad Bal
Try the mod now, I just updated it with the latest player_primary.lua - that may fix issues with the saws and lasers. However if you have other mods (such as Momento Mori) also modfiying the player_primary.lua then it probably won't work.
soopytwist  [author] 24 Feb, 2017 @ 12:39pm 
@Nomad Bal The not taking damage from saws and lasers must be an effect from other mods you have installed because that doesn't happen for me while using this version of the mod. As you can probably tell from the comments I am unable to make this mod compatible with other mods right now. It works only with mods that don't modify player damage.
bk3000 24 Feb, 2017 @ 12:17pm 
My idea was flawed(should have tested it). You'll probably want to do the old way for now til I cook up a better way. Forgot that you can't compare position on a function that isn't called every tic! My bad. The way they crafted update() makes it difficult to hook for damage.
soopytwist  [author] 24 Feb, 2017 @ 12:14pm 
Nope, tell a lie. No fall damage at all now and energy isn't re-filling.
soopytwist  [author] 24 Feb, 2017 @ 12:05pm 
Solved it. The function is "update(dt)" not "DamageRequest". Works now.
soopytwist  [author] 24 Feb, 2017 @ 11:52am 
@bk3000 Yes, I've added the missing square brackets (it's been a while, I forgot!), the game isn't crahsing now but the fall damage modifier isn't working. Still losing health when dropping from the E.A.S.E.L station platform.
bk3000 24 Feb, 2017 @ 11:46am 
Steam just HAS TO delete all the whitespace...
bk3000 24 Feb, 2017 @ 11:45am 
Did you try my code, and if so what errors did you get?
Also as noted in that discussion, player.config.patch needs square brackets too. Thus

[
{
"op" : "add",
"path" : "/statusControllerSettings/primaryScriptSources/-",
"value" : "/scripts/snoopytwist/soopytwist_dropFurther.lua"
}
]

That should hook things properly.
soopytwist  [author] 24 Feb, 2017 @ 11:38am 
@Nomad Bal I'm on it. Trying to make it patch compatible but the game keeps crashing. I'll update it as soon as I can.
Ramingo 24 Feb, 2017 @ 9:31am 
@soopytwist np, just left the message here in the case someone encounters the same problems as me.
It's really a shame, I really liked the mod.
soopytwist  [author] 24 Feb, 2017 @ 8:32am 
@Nomad Bal
I left the mod as was, since it worked, and moved onto other things. I see now that it's broken and needs updating.
Ramingo 24 Feb, 2017 @ 7:10am 
The mod is outdated and creates an immense lists of problems.
Mods based on fatal damage like Memento Mori can't work and, even worse, the traps found in the dungeons and challenge rooms like lasers and saws stop dealing any damage.
bk3000 5 Dec, 2016 @ 11:05am 
@soopytwist
Don't be so sure :D
I made a topic in discussions to show you one method to accomplish this. And by "method" I mean you could just copy/paste it and it would work.

If you hook functions, you don't need to replace an entire script. Also you retain compatibility with others who do the same(for example FU).

Hopefully you find this useful for this mod, and other future mods.
soopytwist  [author] 4 Dec, 2016 @ 12:18pm 
@bk3000
The .lua file cannot be made in a patch file so that it's compatible with other mods that use the same file or Chucklefish updates that change the same.
bk3000 1 Dec, 2016 @ 8:06pm 
"This mod is not compatible with other mods that modify the player_primary.lua script nor is it compatible with future updates to the game."

So from that I assume you aren't simply function hooking?
Super Brasilis 13 Aug, 2016 @ 4:28pm 
I even noticed it but, now you came with the light side mod, very thanks.