XCOM 2
Smoke Grants Concealment [WOTC & Vanilla]
81 comentarii
Dornith 21 febr. la 13:59 
I tried this with LWotC and it didn't seem to do much. Are these mods compatible?
zin 19 mart. 2023 la 10:52 
Fantastic mod!
XpanD 26 aug. 2021 la 14:05 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for putting this up, opens up a lot of cool possibilities. Love how enemies use it as well.
Nightfall29 23 mai 2020 la 16:44 
A good step, but it needs to go further. In the original XCOM, smoke grenades were used to break line of sight. Also, you didn't want to be INSIDE one, because it would cause temporary choking damage. That's the way smoke grenades should have been implemented from the start, not some pink cloud that increase defense.
Homer 19 sept. 2019 la 0:59 
Love this mod so far, been playing with LW2. Funny thing happened though: went on a mission to stop an ADVENT retaliation strike and rescue civilians, so no concealed deployment. I popped smoke on my first turn, but none of my soldiers gained concealment. Is that a mission- specific thing perhaps?
Prscyse 18 iul. 2019 la 19:31 
Could you please make it configurable that units walking into the smoke after the initial blast are also affected?
yes_commander 26 oct. 2018 la 21:50 
A variation (Smoke Pellet or something similar maybe) that only smokes one tile and allows the user to conceal would be fun for ninja/Batman purposes. Maybe make them one-time use, just for clutch ninja vanish moments. Might be worth exploring if I decide to try a project myself. I mean, it would just be a pay-per-use Conceal ripoff with visual fx, but having a cost and taking up an inventory slot might be a decent way to balance it. Hmm...

Really enjoying this mod by the way!
Tayron 15 sept. 2018 la 17:40 
i wonder is it possible to make it to where smoke grenades don't break concealment.
B0atsMcG0ats 2 sept. 2018 la 17:17 
If the soldier that deploys the smoke is inside the AoE, does it affect them? Or is this what everyone is referring to, and I'm imagining someone trying to gain concealment after tossing smoke from four tiles out.
What's An Airport? 27 aug. 2018 la 17:45 
Combines this with Long War support grenider. 8 smokes of concealment. Totally not OP.
Albino Blacky 10 iun. 2018 la 7:52 
How do I make the invisibility effect work on smoke warheads from this mod?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1125206042
Warmach1ne32 13 apr. 2018 la 6:52 
Now my Shinobi can Ninja Vanish.exe :D
Nighthawk 17 dec. 2017 la 2:50 
The concealment doesn't work for the guy throwing the grenade since the concealment buff is gained before the action is finished. So much for my Smoke then Grapple Batman plan. Other than that, it works really well.
花兔 28 nov. 2017 la 9:29 
How can I make it so the person who threw the smoke grenade also gains concealment?
Raven 16 sept. 2017 la 9:21 
fuck yeah !
HandyVac  [autor] 16 sept. 2017 la 7:58 
Can confirm now this still works in WOTC, no changes neccesary. Have updated the title and description.
Temp[ventures].j2 6 sept. 2017 la 19:41 
Still use and love it <3, really helps to reduce clutter or mod that don't merge well.
HandyVac  [autor] 3 sept. 2017 la 16:23 
Do people still use this mod? I've been using Covert Intrusion instead, which works much better.

Regardless, I intend to update my mods for WOTC after I finish thoroughly polaying it, probably sometime next month.
Raven 2 sept. 2017 la 17:05 
... ?
Raven 1 sept. 2017 la 6:03 
... Wotc uptade ? :steamsad:
Rabid Dutchman 29 aug. 2017 la 14:29 
WIll this be updated for WotC?
King Banana 7 iun. 2017 la 16:01 
How can I make it so the person who threw the smoke grenade also gains concealment?
=[NK]= Col. Jack O'Neil 2 mai 2017 la 5:41 
What Zota??
OotaOTT[RU] 2 mai 2017 la 0:17 
no job out after a fight, After one move ... I'm still testing)
=[NK]= Col. Jack O'Neil 27 mart. 2017 la 20:52 
Also, seems like if you smoke multiple people, it's like they all have ?conceal? So getting revealed is on an individual basis
=[NK]= Col. Jack O'Neil 27 mart. 2017 la 20:51 
Yeah works fine.. Lol, such a lovely cheat though,, VIP extraction and you've not got a team?? Take your worst rookie with this, throw the smoke for the VIP and try get him to teh extraction, even if the rookie goes down :)
Wintercross 20 mart. 2017 la 3:23 
I use it in LW2 and it works fine
=[NK]= Col. Jack O'Neil 21 febr. 2017 la 22:13 
Can any of you guys asking last week confirm if this works??
HandyVac  [autor] 16 febr. 2017 la 5:20 
I don't play LW2 myself, so have no idea whether this mod is compatible with it or not. It depends whether LW2 changes smoke grenades or not.

I have no plans to update this mod further, but if any other modder wants to use some/all of it's code then feel free to do so.
Zigg Price 16 febr. 2017 la 3:10 
Is it not compatible with LW2? Did they add a new smoke grenade?
MrCloista 21 ian. 2017 la 1:48 
Any plans to update this for LW2 compatibility?
TaKo 13 ian. 2017 la 12:27 
please add a way for this to keep the soldier who threw the smoke concealed
Arkhangel 27 nov. 2016 la 10:46 
@Zer0: it's only OP if you want to make it that way. it's kinda a godsend to me, but i'm also playing with Additional Mission Types, The Alien pack and ABA2. Currently have enemy pods of six each.... really not pleasant when one of them is a Gate/Riftkeeper or Sectopod Prime, or, you know.... five Archons and an Andromedon.

Game's only as hard as you choose to make it ;)
Arkhangel 19 nov. 2016 la 10:41 
@Green Raven: in fairness, it's not entirely OP, as the user is revealed regardless. that and on some of the higher difficulty mods it's considerably less so. try running ABA 2, the LW alien pack and More Mission Types ;) I have and these things are kid of a godsend.
Green Raven 26 sept. 2016 la 10:52 
Cool idea! Can I suggest an alternate mod? An upgrade that allows smoke to heal your troops as well as providing cover. It makes smoke usefull, but is not as op as providing stealth.
Ethel 21 sept. 2016 la 22:29 
Would there be any way to make it so the smoke can also conceal the soldier that threw the grenade (rather than them being instantly revealed due to having thrown a grenade)?
dmc32 17 sept. 2016 la 11:16 
HandyVac,

Can you upload this to nexus mods for other platforms and users, great mod I use it here.
HandyVac  [autor] 13 sept. 2016 la 11:59 
Looks like Grenade Rebalance is just ini edits changing stats, so yeah, should be fine.

Let the rest of us know after you've tried it?
Jabel 13 sept. 2016 la 11:54 
Is this compatible with Grenade Rebalance: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=643166322

Grenade Rebalance page doesn't specify what overwrites it makes.
8feet 25 aug. 2016 la 21:50 
Is there an option to have the conceal only last for 1 or a few turns?
sriversage 18 aug. 2016 la 1:50 
Any ideas for making this mod compatible with the LW dense smoke perk?
Popo Bigles 17 aug. 2016 la 18:14 
get combine squad, get them all to be the Combine elites and one regular combine assault
add the Officer mod and the Commando mod
use this mod
deathmechine incoming.
never even saw a thing....
-25 dead aliens later-
gg
-not one soldier died-
LittleSister 17 aug. 2016 la 1:39 
its funny using this with the same soldier you wanna conceal ... made that mistake the first time xD
Nomad or What 13 aug. 2016 la 12:14 
Good idea, I never use smoke grenades because they are largely useless in lieu of using another item. This mod makes them a bit more lucrative on certain missions
Xeraphale 13 aug. 2016 la 4:10 
Mumia, you could but who ever had six rangers sat around waiting to go at any given moment?
Dreyfus0414 12 aug. 2016 la 15:14 
I think the flashbang double aim penalty mod is good but not op. Stun is crazy
EagleShark 12 aug. 2016 la 13:34 
Flashbang disorients and that is good enough IMO, Codexs become powerless when you disorient them
mumia 12 aug. 2016 la 13:12 
You could do that by starting the mission with rangers that have concealment anyway,
Xeraphale 12 aug. 2016 la 10:26 
Doesn't this make retaliations easy though? step 1, throw smoke grenade... step 2 split up and save every civilian with impunity (apart from the occasional faceless, that is)!
mumia 12 aug. 2016 la 5:55 
Great idea, now we just need a flashbang that not just disorients but stuns enemies for one turn, to worth something.