Arma 3
Cash and Carry (SP/COOP 10)
42 Comments
jonnypesadilla 19 Aug, 2024 @ 5:14pm 
quede solo y me dio la misión como fallida porque habían muerto todos... no me tuvo fe :(
Avant-garde 15 Jul, 2024 @ 8:51am 
Nice!
cryptomilitia 2 Nov, 2023 @ 10:57am 
Amazing Mission
varus 22 Sep, 2018 @ 6:10pm 
Perect mission. Many thanks
arma3stm123 16 Jan, 2018 @ 1:01am 
Good
Alwarren  [author] 24 Nov, 2017 @ 8:57am 
Thanks ^^
pishcabueso 23 Nov, 2017 @ 2:33pm 
I like this kind of missions, very imaginative, thank you!
Alwarren  [author] 21 May, 2017 @ 4:09am 
Thanks ^^
J. Garnet 21 May, 2017 @ 2:47am 
Awesome, thank you!! Great scenario
Alwarren  [author] 20 May, 2017 @ 1:21pm 
It's basically the same key you use to select one of the options in the action menu. Usually, it's either space or middle mouse button. If you keep holding it, you will see a circle build up around the icon, when it's full the action is completed.
J. Garnet 20 May, 2017 @ 1:11pm 
Ah, thanks. I'll have to look up the action key lol, I've never played end game
Alwarren  [author] 20 May, 2017 @ 5:47am 
Spoiler:
Look at the cell phone on the counter of the gas station. There is an action attached to it, you need to hold the action key (like in End Game) to examine the data
J. Garnet 19 May, 2017 @ 10:56pm 
I can't seem to figure out what I'm supposed to investigate. I have looked around the gas station plenty, to no avail. I see objects that are interesting, but have no idea how to interact. ???
Alwarren  [author] 24 Oct, 2016 @ 10:33am 
Glad you liked it :)
CHINOX 24 Oct, 2016 @ 9:20am 
Nice one mate. I really liked the fast pace and intense fire fights. Nice touch having the UAV operator, could get a real sense of the OPFOR numbers at the meeting point.
Thanks for making a cool and challenging mission.
Cheers !
Alwarren  [author] 20 Aug, 2016 @ 7:41am 
If you get shot and don't die immediately you can press the 'H' key to signal your medic to revive you. Psycho's revive isn't perfect, but given the option we have in game right now it's preferrable since it will work with AI (under the premise that you press 'H'). I really wish that BIS' first aid/revive would get a few much needed features like dragging and AI support.

You start out close to the garage because you will find out anyway after a few minutes that the guy isn't coming, and didn't want to have players travel too far for essentially nothing .

Also, no need for apologies, I am happy to get feedback instead of just the usual thumbs down (as a rule, most mission makers I know get at least two or so thumbs down for every 50 thumbs up with no comment). It's good to see feedback, even negative :)
Teriyaki 20 Aug, 2016 @ 2:17am 
I mentioned that I might try it with another player or two, I just got kinda mad and rage quit after dying about 10 times in a roe while only killing about 4-5 enemies and being completely surround while the AI does absolutly nothing to help me, Won't even revive me.

When I said scripted I ment the part that you basicly spawned about 50 meters from Faulcon's (Forgot his name) arrival and that just reminded me of a COD mission because in a CODMW Stealth mission they would already place you in a heavily defended AO and Give you very little to do other than wait and do what your AI Ally tells you to do.

For the most part it was just me raging though and Im sorry for that.
Alwarren  [author] 20 Aug, 2016 @ 1:39am 
(part two since Steam insists on less than 1000 characters)
I don't quite get the reasoning behind the number of enemies, there are maybe 15 or so enemies at the gas station, which isn't a lot for a team of ten that has the surprise. I also don't quite get the COD reference, there is nothing in this mission that puts you on rails; in fact, when we played this mission with my squad, I was again surprised at how my expectation of how the mission would be played diverged from what actually happened.

What happens in the beginning and in other parts of the mission, is indeed scripted, in that certain events require outside action. If you need to suddenly be on a different island, then yeah, a scripted helicopter comes in and picks your team up instead of asking you to swim three kilometers, I am not sure how this is a bad thing.
Alwarren  [author] 20 Aug, 2016 @ 1:39am 
First of all, thank you for the feedback. I appreciate you taking the time to write down your criticism instead of just downvoting the mission.

The mission is designed for coop, and as such doesn't play very well in SP. You have a UAV operator in your team that can provide the view on the target you need without exposing yourself. Stealth is only required within the first three minutes of the mission, after that, it doesn't matter anymore whether you are spotted or not.

Teriyaki 19 Aug, 2016 @ 10:37pm 
This mission just kinda felt like a COD level, It had too many enemies and felt like it was on rails, Which in arma are two things that just don't work.

Immedietly on start I realised that I could not move even slightly from my starting position anywhere but forward and what happened next felt too scripted,

I pretty much just rage quit because the AI had no problem spotting me from behind bushs and plants without any thought which I guess is arma but there were maybe about 30-50 people in the small village and it just got ridiculous because you pretty much die in one shot by the AI almost all the time.

I might try it with another player and just disable half the AI teammates because there is no way to stealth this with a team of 10.
Alwarren  [author] 16 Aug, 2016 @ 6:29am 
Glad you liked it :)
Wookiejedi 15 Aug, 2016 @ 4:47pm 
Excellant mission! I played it SP-it was hard, but very rewarding :D
aj187 15 Aug, 2016 @ 7:25am 
thanks, really fun mission
africanbuff2020 15 Aug, 2016 @ 2:03am 
v Thanks,apreciatte it
Alwarren  [author] 14 Aug, 2016 @ 2:03pm 
You're welcome :)
MGD 14 Aug, 2016 @ 12:17pm 
@Alwarren - yup working now. Many thanks for seepdy response and fixing the issue - gonna play now and give some feedback later.
Alwarren  [author] 14 Aug, 2016 @ 4:19am 
If you had problems with loading the mission, try again now. I removed an unneeded CBA dependency.
Alwarren  [author] 13 Aug, 2016 @ 2:51pm 
@aj187 you will either need to find a server that runs the mission, or host it yourself and find people to play along.
Alwarren  [author] 13 Aug, 2016 @ 2:50pm 
Weird, it should work, I tried is. I'll check if a dependency on CBA (which I used for debugging) snug in.
africanbuff2020 13 Aug, 2016 @ 11:39am 
@MGD Same problem here.
aj187 13 Aug, 2016 @ 10:03am 
how do i play coop, i know dumb question im new
MGD 13 Aug, 2016 @ 8:40am 
Cant get the scenario to load - just returns me to the click Play screen.
jsem 11 Aug, 2016 @ 12:26pm 
Great mission! Had lots of fun!
デニス 11 Aug, 2016 @ 12:24pm 
Awesome mission! :sfsmug:
T-Rex 11 Aug, 2016 @ 12:22pm 
nice one
Valhalian 11 Aug, 2016 @ 12:22pm 
Enjoyed this one very much (not only because I made to the end =)!
Maximum Josh 11 Aug, 2016 @ 12:21pm 
Excellent mission with excellent balance.
ultra_wrongway 11 Aug, 2016 @ 12:21pm 
Great mission, thank you Alwarren
Varanon 11 Aug, 2016 @ 12:21pm 
Good mission, pretty diverse. Good work
Variable 11 Aug, 2016 @ 12:21pm 
Good mission, tacticool and fun :)
ALIAScartoons 11 Aug, 2016 @ 12:21pm 
Good mission for SF. Thank you!
Stagwine 11 Aug, 2016 @ 12:20pm 
Very nice mission with juicy twists! Great!