Portal 2

Portal 2

Levitation [BROKEN]
51 Comments
Geneosis  [author] 2 Sep, 2012 @ 6:58am 
New logic puzzle around levitation/stase in my workshop ^^ Let's try Reversed !
mood3rd 24 Jul, 2012 @ 2:48pm 
Geneosis
ok
Geneosis  [author] 24 Jul, 2012 @ 1:31pm 
Will think about that... Really don't know how to place this fizzler so that it is not weird X)
mood3rd 24 Jul, 2012 @ 1:18pm 
much improved, well new map & a lot better than previous map.
the only negative for me is treking back & for, to the middle, from the 2nd but last pedestal button. (I am trying not to give to much away here)
great choice of safety cube, took out 2 turrets, after slightly missing them.
(1 at a time 3rd 1 on target)
I just read comments about fizzler room.
you could remove the room, but keep the fizzler in the area where usefull.
I never used it, but people might think room might have panel which at some point will open, revealing an essential element, to solving the puzzle.
good map
Geneosis  [author] 24 Jul, 2012 @ 11:04am 
Well you didn't use exectly the method I exepcted, but your method is still good ^^
The fizzler was there just in case you want to cancel your portals (people may not always think about using the white surface on tof of the exit for that). And the moving platfom is here to avoid acessing it when you are elsewhere in the test ;)
So the exact expected method was : Press button. Wait that the ball is on top of one turret. Place portals to stop the ball here. Go to the cube and remove it to drop the ball on the turret. Replace the cube and eventually fizzle your portals here to stop the levitation ;)
Timoteeei 24 Jul, 2012 @ 8:41am 
Nice map! I like that idea for funnels =)
But i did not find intended use for fizzler in second part and the moving platform doesn't prevent any thing, i just can shot the portal from the other place =) demo [dl.dropbox.com]
Geneosis  [author] 23 Jul, 2012 @ 4:21pm 
Big update done! This is a completely new map exploiting the levitation mechanism ^^ Please try the new version and tell me what you think ;)
mood3rd 23 Jul, 2012 @ 1:46pm 
I look forward to playing it.
Geneosis  [author] 23 Jul, 2012 @ 1:36pm 
Well so the idea was to use 2 funnels in the 2 rooms X)
But this map is really bad, the second room can fail too much and is easy to bypass, if you don't have the idea the objective can be really obscure and as you just show me, you can do the first part without 2 funnels X)
So I'm currently redisigning the map completely, will make a brand new map around this mechanism, a bit challenging if I can but in any points better than this one ^^
mood3rd 23 Jul, 2012 @ 12:52pm 
in the 2nd room, I used 2nd funnel, & launched cube into it, using faithplate.
the effect of the 2 funnels gave me time to press the pedistal button on the floor.
then the cube droped onto faithplate etc.
this was very effective.
when all cubes exept 1 transfered to 1st room,
I put remaining cube on button, launched my self off faithplate, to reversed funnel.
went back to 1st room, put all cubes in funnel, the 1 on button last.
did not think I could use 2 funnels for cubes in first room. only 2nd ?
Geneosis  [author] 23 Jul, 2012 @ 11:55am 
Well your screenshot seems to be the solution I wanted... But I don't see the second funnel... Was you able to do it with only one funnel? O_o Because if so, you completely missed the levitation mechanism X)
mood3rd 23 Jul, 2012 @ 11:28am 
2nd room: I did not notice 1 of the faithplates, so it took me ages to figure out.
when I did see it, it made sense.
1st room: 2 cubes went past light bridge.
I placed 1 in manualy, from above, very aukward.
the other, I had to drop myself & cube next to funnel emitter.
then move the cube under the light bridge, to join other cubes.
less glass above would have made this easier.
twice while trying to place the cubes, I fell into them.
the 1 time I could not get away WASD & mouse did not help.
I had to quickload.
did it eventualy:
https://steamhost.cn/steamcommunity_com/profiles/76561197979332810/screenshot/918983254036635396?tab=public
Ebbzylon 3 Jul, 2012 @ 6:18pm 
That was very interesting to solve. I could not figure out what I was supposed to do with the center pedestal button and the angle panels, but did not spent too much time thinking about it as I did not need it.

Thumb up.
Pluisje 26 Jun, 2012 @ 4:01am 
O, I thought only two tractor beams in opposite direction or crossing.
Geneosis  [author] 26 Jun, 2012 @ 2:09am 
Oh and about your link, this is not what I call "levitation" ^^ The mechanism I used in Feel the Magic is "stase" that happen when you cross two funnels. The idea of the "levitation" mechanism is to superpose the funnels facing each others , and the restult is not the same ;)
Geneosis  [author] 26 Jun, 2012 @ 2:06am 
I know that, this is basically a demo ^^ I just search the more interesting way to make discover the mechaism to someone who didn't know it ;)
Pluisje 26 Jun, 2012 @ 1:40am 
Add some poison area that you can't reach this area or to stack up cubes. Place the cube button somewhere else. You do not need it in the corner. Here is more stuff about levitation. It's more a demo than a puzzle.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=75175206
Geneosis  [author] 25 Jun, 2012 @ 9:00am 
Yep, that's what I said... Any ideas to make the button way more interesting?
Pluisje 25 Jun, 2012 @ 8:45am 
Just drop all cubes on the jumping plate except for the last one and go back the same route.
I don't think thats your intension looking at your screenshots,

http://dl.dropbox.com/s/7ym6c3a36eav2xp/13381257750005.jpg
Geneosis  [author] 25 Jun, 2012 @ 8:24am 
The pedestal button? I know you could bypass it and place the cube manually on the faith plate... I'm still searching a better way to make this part more interesting and using the "levitation" mechanism X)
Pluisje 25 Jun, 2012 @ 8:18am 
Ok, but even if you correct that you donnot need that button.
Geneosis  [author] 25 Jun, 2012 @ 8:01am 
-_- Ok so my anti-portal light protection failed :p Will correct that ;)
Geneosis  [author] 25 Jun, 2012 @ 7:52am 
How did you placed this portal on the other side of the fizzler? X)
Geneosis  [author] 25 Jun, 2012 @ 7:43am 
@Pluisje : Ok, could you take a screenshot or record a demo to show HOW you transported the cubes to the other room with portals? X)
Pluisje 25 Jun, 2012 @ 7:40am 
In the second room, did not use your:
A) Tractor beam besides entering.
B) Jump plate on the floor
C) ) Jump plate behind the lasers
D) Button
Just move with your portal gun all cubes to the first room
Geneosis  [author] 22 Jun, 2012 @ 10:47am 
@<Moving-DEATH> lol, this is probably the most nice exploit someone found in one of my maps X) Will fix that soon...
Le Petit Mort 22 Jun, 2012 @ 10:45am 
I solved this one with only one cube, completely missing an entire section of the map in the process; upon replaying in search of the 'intended' solution, I'm unsure as to how to solve it.

Pros:
• Neat concept;
• Good use of engine-mechanics;

Cons:
• Tedious;
• Solution unclear;
Constantine 9 Jun, 2012 @ 10:42pm 
I really enjoyed this level! not 2 frustrating, goal was clear, no exploits i could find...
Well done :)
Geneosis  [author] 2 Jun, 2012 @ 6:33pm 
Check out the last version... Is there any exploit I forgot this time? :p
Geneosis  [author] 2 Jun, 2012 @ 6:05pm 
Oh! Ok, that was not expected too X) I added white surface in case the cube fall there and get stuck... But didn't thought about this use XD Will add an other grid to avoid that :p
Rengor 2 Jun, 2012 @ 5:17pm 
I meant the pedestal button at the bottom, I didn't need it. I just changed a portal when the cube was coming through and over just the faith plate
Geneosis  [author] 2 Jun, 2012 @ 4:05pm 
Map updated! ;) I didn't change the button in the first roon because you cannot portal yourself on the other side now ^^
And the button to reverse the funnel is here to allow you to come back in the first chamber, not to move cubes ;)
Geneosis  [author] 2 Jun, 2012 @ 3:32pm 
@Rengor : Really thanks for this complete feedback ^^ Will try to fix all this soon ;)
Rengor 2 Jun, 2012 @ 3:11pm 
2/2:
I didn't need the button in the second room to cut off the tractor beam changing the portals for the tractor beam worked to drop cubes on the faith plate .
When returning to the cage between the rooms, it took me a while to realize I can make a portal partially under the grate to get out , that isn't obvious, maybe remove the portable option on the other sides would make that more clear.
The levitation effect did lag me quite a lot, but at that point it's not critical.
Well done!
#F4F
Rengor 2 Jun, 2012 @ 3:11pm 
Splitting comments up 1/2:
Great map! Love the levitation.
The first button opens a panel, it's possible to portal behind that while on the button, but that gets you trapped up there in a cage to die. You may consider making that a cube button.
There are two ways to move cubes out of the second room. Not sure why the panel is there to allow for this as well, though I suppose it doesn't hurt either.
It's not really clear how many cubes you need to move from room 2. You won't know until later, when tinkering with the levitation.
Geneosis  [author] 1 Jun, 2012 @ 10:41am 
@Soup Calhoun : Yeah, I see what you mean, I presented this type of timer (with lazer emitters and recievers) in my Logical Gates & Timers map ^^
And about the drifting issue... I didn't really found a solution that still requiere to use the levitation mechanism, I mean, all the solutions I found will work and stop the cube even with single funnel ^^"
So I bypassed the problem by changing the aim of the map to : Fill in the funnel ^^
Soup Calhoun 1 Jun, 2012 @ 9:01am 
So now you made the drifting element part of the level.
I tried making a funnel that alternates polarity instantaneously that kikar suggested, but it did not resolve the drifting issue. But I ended up making some invisible low gravity funnels, and some quirky purplish funnels. Maybe I was just doing it wrong. I made a laser emitter start enabled while connected to a laser catcher it was already facing, resulting in a flicker effect.
Geneosis  [author] 1 Jun, 2012 @ 8:39am 
Brand new version of the map! The test is different, but still involves the Levitation mechanism ;) This one is bug free! (I hope :p)
Geneosis  [author] 1 Jun, 2012 @ 5:01am 
@kikar : Oh, I understand how you and cyron43 got stuck, it just happened to me... And you are not really stuck : you just have to place one of your portals elsewhere to disable the levitation ;) But I will try to fix this anyway...
I'm working on a fix to the "cube moves slowly" bug too...
kikar 31 May, 2012 @ 9:07pm 
Frustrating. I seem to have had the same problem other people have had. My cubes kept drifting and I got stuck in the funnel.The mechanics of this level don't really work, even if the idea made sense. The other potential way to create a stasis is to use a funnel that's alternating forwards and reverse instantaneously. Maybe you could use that instead to make this level more feasible.
Geneosis  [author] 28 May, 2012 @ 1:54pm 
@SQUASH_15 : Yeah, I added light bridges to try to fix the problem of cubes movement during the levitation... But sometimes they move in the other direction so the bridges are useless XD The only tip I found to solve this is to replace the portals so that they are "parallel" to the square they are on (I mean not inclinated portals).
SQUASH_15 28 May, 2012 @ 1:18pm 
one of the cubes moves slowly while you're going to the exit door and it was quite annoying ... it would be awesome to fix that in some way, cause the mechanism is really good. Good puzzle!
Geneosis  [author] 28 May, 2012 @ 11:45am 
Hem that's a totally unexpected glitch/bug of the game, and I don't think I can do something about that, sorry ^^" I wanted to put some barriers around this pit so that you can only put the cube in and not fall in yourself... But I can't because of autorised places for glass pannels -_-
cyron43 28 May, 2012 @ 11:34am 
I tried it in all directions but to no avail. It's because I was stuck half way in. My "head" was above the glass floor and the rest below. So I tried to go downwards but that didn't work either.
Geneosis  [author] 28 May, 2012 @ 10:17am 
@cyron43 : You mean you are stuck into the funnel? This is not supposed to happen... Normally when you are in the funnel you can escape by moving foward.
cyron43 28 May, 2012 @ 9:30am 
Once I fell into the horizontal transport beam I couldn't make it out anymore.
Geneosis  [author] 28 May, 2012 @ 3:02am 
Yes I think about moving the chamber so that you can't walk in, and add some turret so that you find the other chamber easyly ;)
Boojum 28 May, 2012 @ 12:23am 
You might want to add switches to open the cube room doors from the inside. I had to restart the level the first time I tried this.
Geneosis  [author] 27 May, 2012 @ 1:00pm 
Merci ^^