Left 4 Dead 2

Left 4 Dead 2

Halo 3 ODST HuCiv Genet (Sedans)
47 Comments
ReleasedCar2200 26 Aug, 2024 @ 9:36pm 
Amazing mods! I suggest getting something to replace the ford crown vics, they are the only cars to not be replaced
moondancer 13 Aug, 2024 @ 1:56pm 
is there any chance to make a version without the car alarm sound being replaced?
Shad3rEVO 28 Feb, 2023 @ 8:00am 
It's impossible to distinguish alarm cars from non-alarm cars, can you please fix this?
THE LORD SPARTAN 29 Sep, 2022 @ 12:41pm 
Nice mod. I've made lots of runs with this mod installed. I makes the game look really modern with the other mods of the collection. But the only down I can see is the no alarm and full reflective windows of this one. Not only we can get into a horde because of alarms. But they kind of contrast with your other car mods. But overall it's nice and makes the game look more in a 2000 apocalypse. :steamthumbsup:
k65569404 25 Mar, 2022 @ 6:38am 
good:steamthumbsup:
John27 29 Jul, 2021 @ 12:43pm 
as much as i like this i can no longer distinguish alarm car. Should have glow lights to imply that it's on. Congrats on the hatchback model though.
I'm on my journey to modernize the look of l4d replacing 90s-2000s look items like old cars to current ones as if it's a post-pandemic apocalypse.
eyball 11 Apr, 2020 @ 10:52am 
this thing just shows up as an error for me. FIX THIS!
Mundfish 16 Nov, 2017 @ 10:14am 
When are the police variant and the destroyed variant coming out?
Adorabirb!  [author] 14 Oct, 2017 @ 2:43pm 
@RWBY the Halo 2 Uberchassis. just got to redo the normal maps for that one. but I don't think it'll look good in L4D2 regardless because it's 2004 era texture quality.
Mundfish 14 Oct, 2017 @ 2:35pm 
What's the car in the second last picture, next to the Fossa in the back?
Adorabirb!  [author] 2 Jun, 2017 @ 9:12am 
@Clades King of Spades I plan to replace Jimmy Gibbs' care with a unique model.
Official Shork of Ohio 2 Jun, 2017 @ 5:23am 
can we get one of these cars to replace the jimmy gibbs racecar?
bearishplane17 10 Feb, 2017 @ 9:44am 
theres two
bearishplane17 10 Feb, 2017 @ 9:44am 
the lightbar is mess up
🐝 Wicker-G041 🐝 8 Jan, 2017 @ 3:35am 
Understandable, but i am patient so once again take your time lol
Keep up the good work man
Adorabirb!  [author] 7 Jan, 2017 @ 1:15pm 
@Fiend Herd well that's to be expected as the scope in L4D2 is shared between both rifle
🐝 Wicker-G041 🐝 7 Jan, 2017 @ 12:59pm 
I have the night vision scope for military rifle but it also carries to the hunting rifle, and the dmr scope for the hunting rifle also carries to the military rifle, doesn't matter to which mod i subscribe first, it always replaces both military and hunting rifle scope
Adorabirb!  [author] 7 Jan, 2017 @ 12:43pm 
@Fiend Herd what happened to the H5 DMR scope on your end?
🐝 Wicker-G041 🐝 7 Jan, 2017 @ 11:52am 
Niiice, looking forward to that then
And if you have some time could you also fix the halo 5 dmr scope? doesn't have to be all at once of course, take your time lol, but just reminding you of that if you still want to work on it of course
Adorabirb!  [author] 7 Jan, 2017 @ 11:29am 
@Fiend Herd yes. been wanting to go back and fix these prop mods now. I also want to add RNG to each car model to make them different. including the one with the alarm
🐝 Wicker-G041 🐝 7 Jan, 2017 @ 10:37am 
Hey wasp could you make a mod update on this soon which will also show which car has a car alarm, if thats not too much to ask of course?
Other then that i love the mod, great work!
edibletomb 22 Nov, 2016 @ 6:10am 
So far the mod worked great, with only one big caveat: You can't tell which car has an alarm.
GUNMAN280 16 Sep, 2016 @ 8:45pm 
can you make a version that only replaces the police car?
Adorabirb!  [author] 30 Aug, 2016 @ 2:56pm 
@Conscript Vladimir that raises so many more questions as to how to fix it in singleplayer @~@
Mundfish 30 Aug, 2016 @ 2:50pm 
You know about those sunken cars? It seems that is only present in single player. Online it works as intended(they are on ground). Weird, right?
Adorabirb!  [author] 26 Aug, 2016 @ 9:41am 
@Cursed Hawkins sure! just give me time to do so.
Cursed Hawkins 26 Aug, 2016 @ 6:27am 
hey Danger could you do a seperate mod with this Police Car? i tried using this and while it's replacing the Civilian ones it's not replacing the Police Cars!
Adorabirb!  [author] 25 Aug, 2016 @ 8:33am 
@Conscript Vladimir the sunken car is one of two police_car_rural models. I remove that one, I remove all the police car models that replace the rural police cars in l4D and L4D2.
Mundfish 25 Aug, 2016 @ 7:47am 
Maybe you should just remove the sunken car from the mod until you find a way to keep it afloat.
Adorabirb!  [author] 22 Aug, 2016 @ 11:57pm 
@Conscript Vladimir I am getting to fixing it. Just realize that fixing a mod from the ground up takes a while.
76561198118769771 14 Aug, 2016 @ 10:31am 
How can you tell if it has a alarm?
Mundfish 11 Aug, 2016 @ 3:15am 
Are taxis included or will be a separate mod? Either way, you got hang of these model replacements. Wish you can branch out to Dead Space, though.
Adorabirb!  [author] 9 Aug, 2016 @ 9:37pm 
@The Stoned Meerkat ok. did some further searching and turns out it's the cubemaps in the .vmt. I deleted it for testing and it removed the glossy/ speculative texture.
Lysander 9 Aug, 2016 @ 4:10pm 
@Danger Wasp

Here's some better images. Not sure what the problem might be

https://imgur.com/a/Tcpze
Adorabirb!  [author] 9 Aug, 2016 @ 4:05pm 
@The Stoned Meerkat as for the textue issues. it seems more likely that is just the game's light working on its bump maps (this the shine in the metallic textures), as for texture issues themselves. it's very hard to tell since it seems like your game is using some sort of color correction mod.
Adorabirb!  [author] 9 Aug, 2016 @ 3:58pm 
@The Stoned Meerkat the conflicts are mostly because the vehicles each share a base texture with each other in the .vmt I'm working on a way to go around that so they can work. But in game no harm seems to come of it. Though I do plan to just compile them together into one large .vpk to solve that.

my only other concern is dealing with the RNG, the game makes all the Genet cars differentlycolored, however it changes the color of the entire car rather than where the texture is white to allow it. so I'm looking into that. this might take a while since this is the first time I done model replacing myself.
Lysander 9 Aug, 2016 @ 3:58pm 
Im also getting some really wired texture issues with these models

https://imgur.com/a/Tcpze
Lysander 9 Aug, 2016 @ 3:55pm 
Though Im pretty sure it doesn't matter, your NMTA replacer conflicts with this mod.
Adorabirb!  [author] 9 Aug, 2016 @ 10:51am 
@Ruby You're welcome
Adorabirb!  [author] 9 Aug, 2016 @ 10:04am 
@Conscript Vladimir(8.-19. vac.) I haven't tought of testing out mods that way. Thanks for bringing that up, i'll be sure to use that instead of setting the mod to private for testing.
Mundfish 9 Aug, 2016 @ 9:59am 
I meant first place it in addons folder, test offline and then post. It doesn't need 22 change notes on first release.
Adorabirb!  [author] 9 Aug, 2016 @ 9:29am 
@Conscript Vladimir (8.-19. vac.) Oh I have tested it offline many times. Just look at all those change notes. lol
Mundfish 9 Aug, 2016 @ 9:17am 
Ah, I see. And one modder to another, first test your addons offline, then when mod is good, post it.
Adorabirb!  [author] 9 Aug, 2016 @ 9:04am 
@Conscript Vladmir (8.-19. Vac.) I'm working on that. Issue is the max number of memory per .vpk. So the taxis and the police cars will be a separate mod.
Mundfish 9 Aug, 2016 @ 5:45am 
You forgit to change taxis and cop cars. If The New Mombasa Police Department used these cars, it would be fitting to change them as well.
Groouby 8 Aug, 2016 @ 1:14am 
really awesome work
Groouby 8 Aug, 2016 @ 1:14am 
cool