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Happy gaming
I don't dislike the mod, in fact I think it's pretty nice someone thought of this, it adds variety. I can't tell if that CyberFox guy is being sarcastic or intentionally dense about immersion though.
The server I made has a ton of cghanges which limits a lot of thinks like this to keep it more in line. Its fine if you don't like it, course. You don't have to explain or justify it though just click back like the thousands before you :)
We know energy field manipulation exists, somehow space manipulation is not an impossible feat either, but this is the straw that demolish and desecrate the camel of immersion?
So look and see. Af for making support of someone else's mod? Sorry I wont ever offer that for Starbound. When you learn how to look for yourself it'll be more rewarding anyways. Its seriously not hard.
I was confused when the EPPs in the game had all the previous iterations abilities. Made me wonder why they even had it as an equipable if you were only ever going to wear the highest tier one anyway. At that point just make it a tech or something. But this mod fixes that so I guess what I'm trying to say is "good job!".
Thanks
Thanks!
c|_|
I went ahead and checked my mod. And did find a boo-boo! Thanks so much for reporting this! All fixed now.
Sure you could if you know advanced coding. Could write those from the ground up and write new code to replace the current EPPs then point your mod at the scripts for the default EPPs. Good luck with your mod!
It kind of would be nice if there were tiered protection where we might be only able to slow down environmental damages/etcrather than entirely negate it in one go.
Like making a new "hazardous environment exposure" bar to bring back the concept of the old temperature bar in a way where you also support the new radioactive/scorching-heat conditions rather than just cold like the old temperature bar did.
This said thanks for this mod. It used to work exacty like that in the nightly branch 1.0 and I felt it thus made augments matter a lot more, but then they changed it into the current version for 1.0 and I'm not sure why they did so.
Alsowhatdifyousayaboutname
Correct. Default is that fireproof EPP protcets from fire, cold, radiation and gives you breathing. My mod makes fireproof EPP only give you fire resistance. Nothing else. So you will need to keep all of the EPPs and switch them out when needed.