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thing 1 is there gonna be a quest for the kings hall???
thing 2 there is a point where you can get stuck like i had to put noclip on to get out (in the overworld on a point where it is hard to come over a pipe i beleve it was)
Not gonna try it yet tho, I will when more done.
so many other mod to try as well.
Keep at it looks great and thanks for all your effort and sharing.
@Benjy52 - As far as I am aware, the mod varengaurd (Varenguard?) was stopped on it's own by a decision from it's creator. I don't believe it had anything to do with my module being currently in production. Unless of course you are referring to both mods not working together, if that is the case please let me know so I can put it in the description. Thank you!
questions 2. no not that I know of
When do you expect the completion of the project ?
A little tip: make a new page when it is finished it promotes a good ranking.
I do have a question about the companion not being able to board the ship unless you fast travel. Is the companion that you are using from the shipped game, or part of a companion addon? Also, are you using any other mods that affect the general area that the ship to my island would be at?
Thanks for the input, and I will definitely be looking into these as I progress with the levels!
--Some of the road stones definitely do run under the mountain, they are among the things I will be fixing before it has been completed. (I will also be adding a good but of clutter).
---I do not know what you mean by "spectral assassin". I have not placed any of those into any of the areas... at least I didn't do it intentionally, but I'll make sure to take a look to see if I put something weird in there on accident!
My companion will not come on board the ship by the normal path just fast travel works
The Road stones runs in under the mountain.
One of the fire traps in the large room will not go down again.
Spectral assassin will not talk during and after The room with the tree in (no problem).
proposal:
You could make a new banner
I can't get into room 2 and 5. Why not?
@Benjy52 - I am happy that you got it working all right and enjoyed your time playing through the preview parts! The navmesh has been fixed, so you should be able to bring your followers with you now.
I wonder what made you think of a Dwarven Garden?!?!? It was a useful area, was starting to be very freaky in the dungeon...!
Ok, where was I? That's it. You can't have followers with you! I can bring them to the island, but can't get them off the ship... Oh well...!
Thanks for commenting to me! Still in shock that this is just 3 stars. I'm going to vote this 5 STARS, let's see if the ratings change then. Best one I've seen yet, keep it up!
Where is mushroom cave, anyway?
I found this strange place, it had a HUGE room with a HUGE machine! What does it do?
Also, I found something in level 1 where there were numerous thrones, and each had something to activate beside of it. What do they do?
There's a hut you can't get through, and where there's a knocked down 'castle?', I can get up towards it, but once there, I started walking through the rocks and on an invisible floor!
By the way. I love this place! Been exploring the outside area for 2 and a half hours, and the inside for 30 minutes. The items are so evenly distributed. (e.g. You get rewards for finding secret areas and there aren't places where you get a 1,000,000 damage weapon) This is what separates from all the other worlds that people have made, which is AMAZING.
The update later this week will have navmesh in all playable areas of my module, fast-travel capabilities from the island to the mainland (but not from tamriel to the island... you will have to take a boat to get back), as well as some general minor fixes and some enemies added to the mushroom cave area.
NPC's and quests will not be uploaded until I am finished with the entire module.
1. Looking at it with a view makes it look like there's a huge line of water. Fall of it, and what do I then do?
2. I am unable to fast travel, so I have to run all the way to the ship to leave.
3. There are no people or merchants.
This is an idea that you MUST put in, it will fix the 2nd problem.
Have a teleporter on the ship that you can use! Once used, it will take you into the island!
You could have then multiple teleporters around each island, or one that you can put in your inventory that will take you OUT of the island, but not back in.
Idea 2: UPDATE THIS WEEKLY ONCE FINISHED! This will stop people wanting for more.
Hope this helps!
If you want to try out my module then you may need to have it be the only mod you are using when you play through it.
A processor is essentially a piece of hardware on your computer that acts like the computer's brain. It computes everything and is one of the big choke points as far as information processing is concerned.
The mods I had were NOT compatible to any other mods, so they should of let other mods work with them :(
I had Rocket Launcher, Dungeon Home V2.00 and Varenguard [WIP] installed at the time.
It would crash just when I was l pressed continue on the main menu.
I know that before I had uploaded this file to steam there was a crashing issue I found, but I was under the impression that i had fixed it.
@Martut - Thank you very much, and yes, the LOD needs to be adjusted on the island, I just haven't gotten around to it yet. There could also be some more clutter and other things to be added, like more lighting, and etc.
I am planning on doing tons more actually, all of the floors which aren't built yet will be built, enemies added, NPC's, a main quest line and multiple side-quests, and a few other storyline and fun surprises if i can get them to work :)
Since it's just me working on the Mod at the moment, I don't really know an exact ETA, but I am going to shoot for having everything major done and uploaded by the end of June.
@Muffins, you'll have to find a way to play through my MOD and let me know if they feel Dwemer and fun enough for you! ~.o
@Petterstenborg Thank you very much for the support and trying out the current progress on the mod!