Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Filibuster
33 Comments
Arrotino Goliardico 12 Jun, 2019 @ 7:18am 
Fede... I WANT THAT MOD!
Fede 25 Jan, 2018 @ 6:41am 
The module is nice. But I guess the reverse version would be more interesting. The game is based on talking. What if you put a Noise sensor on the bomb? (you will have to talk very quiet or the bomb explodes)
SiberianShay 19 Nov, 2017 @ 12:48pm 
Hello I'm here to inform an update on your modules they need to be fix for the new beta. Here is what you need to do recompile their mods in Unity 2017.1 and then test them in the game's new beta, which can be enabled in Steam by right-clicking the game in the library, then "Properties" and then "Betas". These are for the following that need fixed: Filibuster
Doctor Insano 29 Jul, 2017 @ 4:13pm 
It be Cool if the Alarm Clock's Buzzer would aid in dealing with this as it deals with makeing noise.
McDude73 20 Mar, 2017 @ 7:06pm 
I hope you still have a code for this module. I have an issue where after I click on the Filibuster, I can't just veer over to a different module unless I deselect it.
rexkix 23 Nov, 2016 @ 10:55am 
FYI, Timwi is maintaining links to the source code for modules that are posted to GitHub. This way, even if an author disappears, we have a chance to maintain the module. If you have any questions how to do this, please ask me or Timwi on discord.

Please, please do this. We wouldn't want to lose your modules if you drift away. Thanks.
Esoterical Bee 22 Nov, 2016 @ 9:55am 
You should make it so the alarm clock would set it at 80 whilst. would be much more immersive and interesting
Mock Army  [author] 21 Sep, 2016 @ 1:39pm 
The module id is Filibuster.
porcu93 19 Sep, 2016 @ 1:30pm 
Question: what is the modId of this mod?
porcu93 16 Sep, 2016 @ 3:16pm 
Quroe, the link is there in the description, and if you downloaded the mod, you can find the manual at %appdata%\LocalLow\Steel Crate Games\Keep Talking and Nobody Explodes\Manual
Quroe 4 Sep, 2016 @ 7:03pm 
Can the link to the manual PDF be put in the description? I don't see it and I'm wondering if ther's some step I'm missing.
Frango Robô 3 Sep, 2016 @ 6:50pm 
I found the modSettings.json file, but should I increase or decrease the value of MicThreshold so I don't need to shout or hold the mic really close to my mouth? What about FailureThreshold?
lmaomayo 29 Aug, 2016 @ 12:19pm 
Initial thoughts:
This + Motion Sense Module = Your Worst Nightmare
Omenpapa 21 Aug, 2016 @ 12:40am 
@Mock Army Thanks.
kdg 20 Aug, 2016 @ 11:24pm 
굿
Mock Army  [author] 20 Aug, 2016 @ 3:41pm 
@Omenpapa You can customize the level in the configuration. There's a modSettings.json file where the module files are located.
Omenpapa 20 Aug, 2016 @ 11:54am 
I realy like the concept of the modul, but it's a bit frustrating that i have to move the mic A LOT closer to my mouth or have to shout.. in order to recognize my voice's level properly. If I'm talking normally, ppl can understand me on ts w/o any problem, but the game only goes up to 10-20 out of 100 and sometimes that's just not enough. So basicly it does not require me to talk constantly for 30 secs which is kinda fun, it requires me to shout for 30 secs and that's not ideal :)

If you could change this to not force the defuser to shout in order to not fail this modul that would be lovely, otherwise i have to turn it off sadly.
Mock Army  [author] 16 Aug, 2016 @ 2:17pm 
Needy activation can't be controlled by the mod. Maybe that's something the devs can add in for the mod kit.
Hendruid 16 Aug, 2016 @ 4:50am 
I'd like to see this module activate less often or be on for less time. But besides that it's a cool concept.
SEEMO 15 Aug, 2016 @ 10:29am 
好像一款我见过的拆弹游戏里的炸弹箱
Côte d'Azur普羅旺斯 15 Aug, 2016 @ 5:38am 
good
DSJ and Co. 13 Aug, 2016 @ 6:12pm 
no need to be sorry about morse code, you know how much i hate the module (to the point i even pulled up the morse code alphabet for the first time and veto it on freeplay)
Mock Army  [author] 13 Aug, 2016 @ 6:02pm 
@DarkShadowJ, I think you did well with the talking! I'm pretty pleased that the custom missions were pretty decent too. I'm sorry, not sorry, about morse code though. ;)
DSJ and Co. 13 Aug, 2016 @ 5:55pm 
Pretty fun mod, i may need to improve my talking skills with it, and my multitasking when it arms. The custom missions are interesting aswell
The Last Pilgrim 13 Aug, 2016 @ 1:47pm 
actually really neat idea :)
Humble Note 13 Aug, 2016 @ 1:20pm 
This should be interesting.
Lejtop 13 Aug, 2016 @ 5:06am 
lol
Mock Army  [author] 12 Aug, 2016 @ 6:55pm 
You say whatever you want. Whether it's meaningful to your bomb experts is up to you. ;)
dragonfly19981 12 Aug, 2016 @ 1:08pm 
Do you have to say certain things or just talk?
1978 FIFA World Cup knockout sta 12 Aug, 2016 @ 12:54pm 
O_O MY GOD
Valba 12 Aug, 2016 @ 11:22am 
Shrub26 12 Aug, 2016 @ 9:00am 
sounds fun
TheGamer6866 11 Aug, 2016 @ 10:35pm 
And now the name of the game can be fulfilled.