ARK: Survival Evolved

ARK: Survival Evolved

New Weapons, Ammo, & Items
33 Comments
Senaru 2 Jul, 2020 @ 2:06am 
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_Narcotic_Mymod_Natural_oil_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemConsumable_Seed_Amarberry_C",BaseResourceRequirement=200,bCraftingRequireExactResourceType=False),(ResourceItemTypeString="PrimalItemConsumable_Seed_Azulberry_C",BaseResourceRequirement=200,bCraftingRequireExactResourceType=False),(ResourceItemTypeString="PrimalItemConsumable_Seed_Tintoberry_C",BaseResourceRequirement=200,bCraftingRequireExactResourceType=False)))

*Replace the 200 for however many seeds of those you want it to cost. You can even add a fourth cost by copying a middle line and adding a comma then pasting. You could use any of the seeds in the official wiki's item ID list, there's a dropdown for seeds.

Confirmed working!
Senaru 24 Jun, 2020 @ 10:09pm 
OK so guys having issues with the natural oil, if you use ConfigOverrideItemCraftingCosts= and put in the exact recipe of the natural oil sans the mejoberry seeds, you should be fine :3 I'll test this later and post the full replacement code when I have more time
GrewIRoxmerx 3 May, 2018 @ 3:07am 
The code of Explosive Advanced Rifle Bullet can not be used
BLuJiNX 2 Mar, 2018 @ 8:19am 
does this mod have an active mod dev??
BLuJiNX 28 Feb, 2018 @ 2:06pm 
is there a way to take out the XP booster.. like an ini for server owners? thanks in advanced for the info
MorbMeister 26 Feb, 2018 @ 1:50pm 
Crafting Recipe Blueprint Code?
Dessi 6 Feb, 2018 @ 10:31am 
Unable to place morter and crafter nothing there pluss no engrams showing part from that spot on mod
Hello 25 Nov, 2017 @ 12:44am 
can u give us cheat code
Monkey Business 10 Nov, 2017 @ 10:43am 
Can you give Gfi command of items
Kordar 7 Oct, 2017 @ 8:45pm 
Literally the only mod I have seen addressing bear traps. How'd you get the time increased? Just a function of durability?
SychoSquirrel06  [author] 8 Sep, 2017 @ 7:47am 
Should be fixed now
[SBRBF] Jaster 18 Aug, 2017 @ 4:09pm 
Hey Silver, after the last update we cannot craft the xp potion anymore even though we have the engram learned, like it isnt in the alchemy morter anymore.
SychoSquirrel06  [author] 18 Aug, 2017 @ 11:02am 
Lady-Vile - I appoligize for the ignorance... Core Mod? I know that it is clean and stackable... the issue arose due to lack of differing ammo being put onto the assault rifle. It kept acting like an attachement and blocked vanilla ammo from loading. Any help would be greatly appreciated... feel free to message me. This is my first mod = )...
Lady-Vile 17 Aug, 2017 @ 6:17pm 
is it a core mod
cailean_556 17 Aug, 2017 @ 1:46pm 
Thanks for the update, Silverfox06.
SychoSquirrel06  [author] 17 Aug, 2017 @ 8:56am 
Hey all... Just wanted to give you guys an update... Explosive Rounds are causing some issues and crashes for some reason so I had to temporarily remove them until I can resolve the issue. Sorry about any inconvenience.
SychoSquirrel06  [author] 15 Aug, 2017 @ 3:18pm 
FYI - EXPLOSIVE ROUND ARE CURRENTLY BROKE... WORKING ON IT
SychoSquirrel06  [author] 6 Aug, 2017 @ 9:49am 
Hey there guys... There have been some new addtions. Upon request we have added a Harpoon Tranq (6x tranq darts), new ammo (explosive rounds), and rebalanced some engrams. Cheers
SychoSquirrel06  [author] 30 Jun, 2017 @ 6:47am 
Huh, Pathfinder I just crafted the Alchemy Mortar and placed it last night..... could you clarify so more?
Pathfinder 16 Jun, 2017 @ 3:44pm 
I love the idea, but I can not place the mortar... maybe it is S+
Random Username 6 Jun, 2017 @ 9:51pm 
Maybe HV Rounds could do extra damage to armor on players or dinos (but not un-armored players or dinos) I'm sure the strength of it would have to be played around with but it sounds like it would be a cool idea.
SychoSquirrel06  [author] 6 Jun, 2017 @ 7:34pm 
Mod ID = 739672959
SychoSquirrel06  [author] 6 Jun, 2017 @ 7:33pm 
What would you want High Velocity rounds to do? As far as I know there is no bullet drop... or just increased damage and incendiary is fire damage (burning)
Random Username 4 Jun, 2017 @ 6:50am 
awesome! was thinking more about this and figured i'd mention maybe incendiary rounds or high velocity rounds as well would be awesome as well
Kry 2 Jun, 2017 @ 6:51pm 
what's the mod ID
SychoSquirrel06  [author] 31 May, 2017 @ 8:01am 
Hey 123,

LOL great minds think alike. It is something I have been working on in the background. I just want to make sure balancing of mod is appropriate first. Still trying to figure out is crafting the Nitroglycerin is balanced and crafting requirements are challenging but not too "grindy."

Thx for input 123.... it is the next planned item for mod. = )
Random Username 31 May, 2017 @ 5:13am 
You should make explosive variants of already exsisting ammo like Advanced Rifle Bullets or Sniper Bullets.
Crack Den Gaming 30 May, 2017 @ 11:14pm 
That would be an amazing idea :O
Hirnsausen 30 May, 2017 @ 5:31pm 
Sad to hear. Would you still give a try? Only when we try to reach our boundaries, we can expand them. ;-)
SychoSquirrel06  [author] 30 May, 2017 @ 9:13am 
LOL that would be awesome... Might be a little out of my modding abilities..
Hirnsausen 29 May, 2017 @ 6:09pm 
We need automatic point-of-defense weapon systems that can be installed on rafts. Using electricity, shooting lasers (no ammunition). Attacking everything that is in attack mode within a certain range.
SychoSquirrel06  [author] 28 May, 2017 @ 8:24pm 
Hey All!!! Any thoughts/ideas on resource demands would be appreciated. Trying to strike a nice balance between challenging and fun/achievable.
SychoSquirrel06  [author] 25 May, 2017 @ 2:04pm 
Explosive arrows can now be crafted one-by-one