RimWorld

RimWorld

Dye Vat
142 Comments
Mlie 7 Oct, 2021 @ 12:47pm 
Papito 27 Aug, 2021 @ 12:28pm 
add olive green
Hellbound63 3 Aug, 2021 @ 7:05am 
How to turn bleached cloth into regular cloth?
fatsnowman123 29 Jul, 2021 @ 5:29pm 
@coolchilion: Yeah found that out on this play through. Had skipped beta and was waiting for mod support to start.
Coolchilion 22 Jul, 2021 @ 10:27pm 
@fatsnowman123 dye exists in 1.3 as a plant tinctoria and the styling station
fatsnowman123 20 Jul, 2021 @ 5:24pm 
1.3? Will it work?
jaketoadie 25 Jun, 2021 @ 5:19pm 
Is there any way to make it so that the bleach colored cloth bill can bleach any combination of 10 different colored cloth? My storage is overflowing with 4 pieces of one color and 7 pieces of another
Teirdalin 17 May, 2021 @ 7:50am 
@Ender I had the same thought and made a patch for it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2489930770
Ziku 28 Feb, 2021 @ 3:38am 
@Sam_ Could you please explain what is 'bleached cloth' for and how to turn it into regular cloth? In your files in comment there's written it should turn into cloth somehow but it doesn't?
Ender 10 Feb, 2021 @ 12:52am 
Any chance we can get the ability to dye devilstrand
Shrakna 31 Jan, 2021 @ 12:11pm 
Bleached cloth throws constant exception errors when present on a map
Vidraan 26 Nov, 2020 @ 10:02pm 
I would love a pastel pink!
rgb(247,196,200)
<3
Ashe 21 Oct, 2020 @ 12:31pm 
Thanks for the update!
Don't forget to update the screenshot to say 1.2 :)
Sam_  [author] 10 Aug, 2020 @ 9:58pm 
Updated
HeinrichK 10 Aug, 2020 @ 3:05am 
I love this mod, one of my absolute favorites. I would suggest another color, which i feel like missing. brown or tan color. i would suggest RGB 167, 85, 2. Thats windsor tan. or 166, 123, 91 thats a lighter shade.
Just A Viking 25 Jun, 2020 @ 9:17pm 
@manserk dubs paint mod. allows you to color damn near everything
Manserk 23 Jun, 2020 @ 5:09am 
So i was a little bit disapointed to find out this mod cant help you color marine armor, is there any mod that would help you do that ?
very_average_guy 7 Jun, 2020 @ 7:08am 
@amberMAY
Delete any bleached cloth you may have. There's a thing called T: Destroy in the Dev menu that you can use for that.
very_average_guy 7 Jun, 2020 @ 7:08am 
I found an issue where bleached cloth caused some error and was a cause for lategame stuttering. Here are the logs: https://gist.github.com/7ba8276b917e7fc22f5ba04bdb06c384
Nilruin 6 Jun, 2020 @ 12:28am 
Unfortunately, this mod doesn't work on power armor, or other non-cloth products.
bihlbo 31 May, 2020 @ 11:53am 
Does this only dye cloth? What about finished clothing made of other materials? Can I dye all of my leather shirts red?
2200 7009 5482 0600 21 May, 2020 @ 4:42am 
add a task for dying single piece of cloth, please
amberMAY 9 May, 2020 @ 3:57am 
Keep getting the error while playing:
Exception ticking DV_UndyedCloth4968326 (at (173, 0, 134)): System.MissingMethodException: Verse.Thing Verse.GenSpawn.Spawn(Verse.Thing,Verse.IntVec3,Verse.Map)
Any way to fix it?
Shambles Inc 7 May, 2020 @ 10:40am 
The vat isn't appearing in my production tab. Am I looking in the right place?
2200 7009 5482 0600 6 May, 2020 @ 3:58pm 
@Kazeel_Amataka look in bleaching task details
Kazeel_Amataka 2 May, 2020 @ 2:28pm 
When i set the work task of bleaching dyed cloth, my pawn got caught in an endless loop of dropping the bleached cloth then picking it back up to bleach it again
prince.of.zzyzx 19 Apr, 2020 @ 9:29am 
One thing I did notice about your mod: it added menus for dyed cloth and clothing to stockpile locations but did not add the option to enforce color combinations in outfit selections. Forced wear has to be used to enforce color schemes.
Gunboat Diplomat 9 Apr, 2020 @ 10:02pm 
Like the guy sisco below, I'm getting the same error. Here's a paste of the stacktrace I see repeating: https://pastebin.com/hCyhM7JZ

Here's the full gist from exporting the logs (the repeat exceptions start at line 1891): https://gist.github.com/HugsLibRecordKeeper/699307c2be2f795a910ae1a4acdfc927

These exceptions get thrown as soon as a bleached cloth is created at the dye vat, and continue repeating every couple seconds or so until the bleached cloth is deleted (via debug tools).
mikko.gara 5 Apr, 2020 @ 10:45am 
After update i have an issue. Colonist stay wait and dont move.
ShoeBaileys 5 Apr, 2020 @ 7:13am 
Sam you're an absolute hero.
Sam_  [author] 5 Apr, 2020 @ 7:06am 
Should be fixed now
ShoeBaileys 5 Apr, 2020 @ 5:57am 
Sam, aka machine has posted a fix for the cremation issue - any chance you can make the change in the mod itself so morons like me can fix it? I've tried following Machine's instructions but I'm afraid I am not much of a coder and don't really know what to do.
MeneerFelixie 26 Mar, 2020 @ 5:29am 
Thanks a.k.a. Machine! This fixed it.
a.k.a. Machine 11 Mar, 2020 @ 3:46pm 
Sam, love the mod - thanks for it! I love having colored clothing.

When you get a chance, you cannot cremate dyed objects because they're missing a value. Not sure if this is the right spot but it works for me: Defs\ThingDefs_Items\Items_Resource_DyeVat_Stuff.xml - add <burnableByRecipe>true</burnableByRecipe> to DyedCloth ThingDef, outside of the stuffProps.
-shhfiftyfive 7 Mar, 2020 @ 9:30pm 
any chance some mod exists that lets me choose color of clothing/armor?
besides at the start of the game... and those are normal quality items that get replaced with quality crafters later on...
it looks like this mod only applies to literal cloth?
i'd like to recolor my helmet, armor, shield belt...
sisco 28 Feb, 2020 @ 8:51am 
hi im getting this error constantly any idea

Exception ticking DV_UndyedCloth118792 (at (134, 0, 143)): System.MissingMethodException: Verse.Thing Verse.GenSpawn.Spawn(Verse.Thing,Verse.IntVec3,Verse.Map)
at GT_Utilities.CompGTReplaceThing.CheckCountDown () [0x0000f] in <2c48995cffa5469ba72ff149cf6ef015>:0
at GT_Utilities.CompGTReplaceThing.CompTickRare () [0x0001a] in <2c48995cffa5469ba72ff149cf6ef015>:0
at Verse.ThingWithComps.TickRare () [0x00024] in <33b99ab6cf5748ec8fe371b3321b9db6>:0
at Verse.TickList.Tick () [0x0016b] in <33b99ab6cf5748ec8fe371b3321b9db6>:0
Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Far-Seeker 26 Feb, 2020 @ 7:03pm 
Thanks @Sam_!
Sam_  [author] 24 Feb, 2020 @ 6:38am 
updated
烽燧煜明 7 Nov, 2019 @ 10:02pm 
I think it is better to use RGB color like (255,255,255)?
Yolo$wagger 21 Jun, 2019 @ 2:23pm 
I agree, being able to change to normal cloth again would be nice!
obama 4 Jun, 2019 @ 5:28am 
yeah same
make bleaching recipe create regular cloth
«Wyvern» 16 Apr, 2019 @ 4:47am 
Isn't it possible to change back a dyed cloth to normal cloth from bleatched cloth ? Because i can't craft anything wich use cloth with bleatched cloths. If we could be able to change it back to normal cloth it could be nice
"The" SeanMacLeod 22 Jan, 2019 @ 9:06pm 
Fuschia!!
AbD 22 Jan, 2019 @ 3:48pm 
olive, both light and dark. please.
Ender Shock 15 Jan, 2019 @ 8:35pm 
Look, I know Cyan is close, but I am a Teal addict. Teal is my favorite color, if it can't be done, I understand.
Oh God Spiders No 30 Dec, 2018 @ 8:12pm 
@yusukitty Download Dub's Paint Shop, it's what you're looking for
Yusukitty 30 Dec, 2018 @ 1:40pm 
Any chance this can or could work armchairs and other stuff made from cloth?
<'##>< 19 Nov, 2018 @ 10:39am 
This mod adds a nice spot of brightness in this game, but is it possible at all to have the product of the process "Bleach dyed cloth" simply come out as "cloth" instead of "bleached cloth"? "Bleached cloth" by itself doesn't seem to have any use unless you redye it into a different color. And for something like billiards tables which requires 80 of regular ol' "cloth," it can be frustrating to have all this material available but unusable.
Noided 10 Nov, 2018 @ 8:52pm 
There is no edit option so I have to make another comment, but do you think it would be possible to make it so we can enter our own custom red, green and blue values?
Noided 10 Nov, 2018 @ 8:50pm 
I second @Alptraum
The only reson I don't use this mod is the fact that bright clothing doesn't fit in the Rim so there is no purpose, a darkness slider would be a great fix