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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2622089950
Hope it helps anyone!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2489930770
rgb(247,196,200)
<3
Don't forget to update the screenshot to say 1.2 :)
Delete any bleached cloth you may have. There's a thing called T: Destroy in the Dev menu that you can use for that.
Exception ticking DV_UndyedCloth4968326 (at (173, 0, 134)): System.MissingMethodException: Verse.Thing Verse.GenSpawn.Spawn(Verse.Thing,Verse.IntVec3,Verse.Map)
Any way to fix it?
Here's the full gist from exporting the logs (the repeat exceptions start at line 1891): https://gist.github.com/HugsLibRecordKeeper/699307c2be2f795a910ae1a4acdfc927
These exceptions get thrown as soon as a bleached cloth is created at the dye vat, and continue repeating every couple seconds or so until the bleached cloth is deleted (via debug tools).
When you get a chance, you cannot cremate dyed objects because they're missing a value. Not sure if this is the right spot but it works for me: Defs\ThingDefs_Items\Items_Resource_DyeVat_Stuff.xml - add <burnableByRecipe>true</burnableByRecipe> to DyedCloth ThingDef, outside of the stuffProps.
besides at the start of the game... and those are normal quality items that get replaced with quality crafters later on...
it looks like this mod only applies to literal cloth?
i'd like to recolor my helmet, armor, shield belt...
Exception ticking DV_UndyedCloth118792 (at (134, 0, 143)): System.MissingMethodException: Verse.Thing Verse.GenSpawn.Spawn(Verse.Thing,Verse.IntVec3,Verse.Map)
at GT_Utilities.CompGTReplaceThing.CheckCountDown () [0x0000f] in <2c48995cffa5469ba72ff149cf6ef015>:0
at GT_Utilities.CompGTReplaceThing.CompTickRare () [0x0001a] in <2c48995cffa5469ba72ff149cf6ef015>:0
at Verse.ThingWithComps.TickRare () [0x00024] in <33b99ab6cf5748ec8fe371b3321b9db6>:0
at Verse.TickList.Tick () [0x0016b] in <33b99ab6cf5748ec8fe371b3321b9db6>:0
Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
make bleaching recipe create regular cloth
The only reson I don't use this mod is the fact that bright clothing doesn't fit in the Rim so there is no purpose, a darkness slider would be a great fix