Sid Meier's Civilization V

Sid Meier's Civilization V

Pyro's Pyroland
19 Comments
sTAPler 15 Sep, 2018 @ 6:15pm 
the abilty should have been that they raise cities faster
wolf-8635 21 Jul, 2018 @ 7:52am 
how the fuck you gonna say this is a pyro mod and not have muffled bullshit as all of his speeches
Afuganisu-tan 6 Jan, 2018 @ 7:50pm 
Pyro Dragon. . .

HONEY! GIVE ME THE ARROWS!
TOG II* 23 Mar, 2017 @ 11:20am 
"Do you believe in magic?"
Anvbyss 🔜 Megaplex 15 Mar, 2017 @ 12:43pm 
Ahahaha I love it! "Spies steal technology 25% slower" Haha brilliant.
Archimedes 4 Mar, 2017 @ 5:06pm 
No Pyroshark?
thenixieproject 13 Jan, 2017 @ 6:04pm 
Eh. Could use sniper. I don't need a w+m1 faggot civ in the game lol.
Mister_Stoned 9 Jan, 2017 @ 11:18am 
wow i havent playd it but like it alredy pyro is my second faforit class in tf2 after engenier
De4dlyPenguin34 24 Oct, 2016 @ 7:57pm 
0-0 dis is the best mod ever, i havent even played it yet but i can sense it
Vector Van Damme 26 Sep, 2016 @ 8:03pm 
The anti-Spy bit makes perfect sense. For the UA, if you wanted a more aggro civ, instead of the golden age boost you could have gone with "Pillaging improvements and destroying barbarian camps grants bonus happiess. Razing cities provides happiness per turn." You take Honor and fight barbs early for happiness and culture, then push into enemy territiry with the mobility of your knights while BURNING EVERYTHING. Then you use your golden age to build up your forces again. Rinse and repeat.
SharkyMcSnarkface  [author] 5 Sep, 2016 @ 6:26pm 
If you came here for assistance on inplementing your models into the game, you unfortnately came to the wrong place (im terrible at customizing even the base game models), however I will try to help you as much as I can, feel free to ask any questions regarding what you need to make the models compatible for inplementig them into the game.

westaimuty 4 Sep, 2016 @ 9:12pm 
Hello ...

Sorry, but I am kind of new to this.

Long story short, I am creating a mod for a friend and it is supposed to have unique models. I actually built the models using 3D software (maya). However, I cannot for the life of me figure out how to implement them in the game. Can someone please help me? I am honestly running out of options. I have looked through every forum on the topic but to no avail.

If someone could take my mod and my models and do the coding for me to incorporate them, that would be the best case senario. I am open though to any assistance you may give me.
Exceptional Gent 20 Aug, 2016 @ 11:08pm 
i will also give it a try
Exceptional Gent 20 Aug, 2016 @ 11:06pm 
#TeamPryo
friend cube #1 19 Aug, 2016 @ 7:42pm 
Spycheck!
SharkyMcSnarkface  [author] 15 Aug, 2016 @ 3:16pm 
@(LVL7) Cardboard Box (J8e8)
With the diplomacy lines, yeah, I'm getting to that, the lines I put for now we're just a placeholder so everything wouldn't be a blank. However there are some lines I simply can't change but I'll do everything I can to change every line of his.

And for the units, yes, I found that the lollichops was a rather, lazy choice, so I chose to use your ballonicorn knight suggestion as it is rather unique, though it may be hard for me to figure out how to the stats you suggested (I'm not that great at Lua), I will try.
Pyromancer 15 Aug, 2016 @ 3:09pm 
This is Beautiful! I was originally going to make this myself but apparently you beat me to it. :3 Awesome mod! :balloonicorn:
Jive Turkey 15 Aug, 2016 @ 3:06pm 
This is brilliant.
A Supply Box(J8) 15 Aug, 2016 @ 12:51pm 
Nice mod, but in my opinion my pyro should keep his "Mmmph mmph" and replace his lines with "While you can't understand what it says, you sense that he agrees

another thing is while I understand it took effort to make the model, the pyro dragon and the lolichop just doesn't sit right with me I can suggest replacements though

Balloonicorn Knight (Replaces the Knight)
+Gains a 20% Combat bonus in friendly territory
+Recieves no movement debuffs from rough terrain
+Gives 2 Local :steamhappy: when garrisoned in a city
-/+ After loosing 1/2 HP will become a full hp Swordsman (Balloons aren't very good at combat)
-Lower Overall Combat strength (18 v 20)

Rainblower Pyros (Replaces Riflemen)
=Unlocked at Metallurgy
+Gains Golden Age Points from defeated enemies
+Has Higher Strength (37 vs 34)
-No Defensive bonus from terrain