Starbound

Starbound

'Screams'
41 Comments
Solzucht 12 Apr @ 1:10am 
not to my knowledge
Mabra 12 Apr @ 12:39am 
Does this breaks the ixodoom like monsters unique sounds does ?
𝚊𝚌𝚑𝚎𝚛𝚘𝚗  [author] 4 Dec, 2021 @ 3:10pm 
This is an okay mod, but i would only use Monsters Unique Sounds. It's better than this one in evey way, and is the real thing while my mod here is a derivative and only mimics the sounds.
Ashtar 3 Dec, 2021 @ 5:22pm 
Hello,
Great mod and i can use it together with
Monsters Unique Sounds (SFX from Beta)?
The Funkiest Dwarf 1 Feb, 2020 @ 8:55am 
Now you can feel 80 percent worst then when you killed a bunny on accident.
Bits 9 Jul, 2018 @ 2:26pm 
Thx man!
𝚊𝚌𝚑𝚎𝚛𝚘𝚗  [author] 9 Jul, 2018 @ 2:00pm 
It's said earlier in the comments, friend! But for your convenience, "Player UI Redone"
Bits 9 Jul, 2018 @ 12:31pm 
What is the HP bar mod you are using?
Jeano 7 Jan, 2018 @ 11:30am 
Thx, now I need to read through the 50+ mods in my friends modpack ;-;
𝚊𝚌𝚑𝚎𝚛𝚘𝚗  [author] 7 Jan, 2018 @ 11:04am 
There ya go!

Glad you found it X3
Jeano 7 Jan, 2018 @ 11:03am 
Ah, found it "Player UI Redone"
𝚊𝚌𝚑𝚎𝚛𝚘𝚗  [author] 7 Jan, 2018 @ 11:00am 
It is and was, however I can't quite remember what mod it was.

It's easy to search up though, the bar appears on the add-on's thumbinal.
Jeano 7 Jan, 2018 @ 10:56am 
Heres my real question, is that a custom health/energy UI, it looks more streamlined and I want it
Solzucht 10 Oct, 2017 @ 1:40am 
yea still one of the ebst mods :D
Solar Inferno - 90 Day Hiatus 10 Oct, 2017 @ 1:35am 
Okay, I cannot say how fast I clicked download. I was, and still am pissed at the stupid freakin' bloop the creatures ALL make.

You, sir, are a god. Thank you.
Gulf of SpaceX Debris 29 Sep, 2017 @ 1:05pm 
i'm getting veitnam flashbacks to when the game crashed if you tried to beam down...
𝚊𝚌𝚑𝚎𝚛𝚘𝚗  [author] 4 Aug, 2017 @ 8:08am 
Great, thank you for the confirmation, Xaliber! X3
Xaliber 3 Aug, 2017 @ 10:44pm 
Definitely works with 1.3 :)
𝚊𝚌𝚑𝚎𝚛𝚘𝚗  [author] 3 Aug, 2017 @ 9:54pm 
I haven't tested it with 1.3, sadly. But if 1.3 hasn't messed with any creature sound scripts at all then it should, definitely!
Enderzilla747 3 Aug, 2017 @ 8:42pm 
Does this work with the latest 1.3 update?
Xaliber 20 Jan, 2017 @ 7:35am 
Whops, wasn't aware of that. Thanks!
𝚊𝚌𝚑𝚎𝚛𝚘𝚗  [author] 20 Jan, 2017 @ 7:18am 
Xaliber 20 Jan, 2017 @ 2:43am 
Hiya! Is there any plans to upload this to Chuckle Fish official forums? :) Would also work for non-Steam download.

http://community.playstarbound.com/resources/categories/starbound.21/
p6kocka 23 Aug, 2016 @ 11:24pm 
I uploaded my mod Unique monster sounds as extension to your mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=750554965

BLUESTORM2112 22 Aug, 2016 @ 6:56am 
𝚊𝚌𝚑𝚎𝚛𝚘𝚗  [author] 12 Aug, 2016 @ 2:06pm 
As far as I'm aware.. it doesn't alter any server scripts, and makes clean .patch edits to the monster files. Now.. I can't be entirely sure, but I'll guess that since it only edits what sounds monsters play, It should work fine with multiplayer.

Feel free to test that yourself, though, if I'm wrong, then I apologize.
Arata Prime  12 Aug, 2016 @ 2:05pm 
Is it client side?
𝚊𝚌𝚑𝚎𝚛𝚘𝚗  [author] 10 Aug, 2016 @ 2:09pm 
You're welcome! ^.^
Alessondria 10 Aug, 2016 @ 2:07pm 
Thanks for the very detailed reply. In this case its good enough xD
𝚊𝚌𝚑𝚎𝚛𝚘𝚗  [author] 10 Aug, 2016 @ 1:39pm 
Considering the game uses .lua, there probably is, but I haven't taken the time to learn lua yet so as of now, no.

You can lock one sound to each type of procedural, Large Biped, Small Biped, Large Quadruped, and Small Quadruped, but it'd prevent any randomization and they'd all have the same kind of sound.

it's a 'give or take' system, you trade certain things for others. If you want to have more diversity, you can randomzie them but you can't have the same monster stay consistent with their sounds.

If you don't want them to be inconsistent each type can keep their single 'group' of sounds but they'd never change. LoPhatKao had plans with what I saw in his .lua work that could allow this, but I'm not sure how successful it ultimately was, I've been slowly looking into it myself to see if I can somehow get it to work, but I can't make any promises.
Alessondria 10 Aug, 2016 @ 1:37pm 
Is there any way you can lock 1 sound to each generated species?
Solzucht 10 Aug, 2016 @ 12:27pm 
awesome :)
𝚊𝚌𝚑𝚎𝚛𝚘𝚗  [author] 10 Aug, 2016 @ 12:25pm 
@Solzucht
The unique monsters are left untouched, no worries. This only works on procedural monsters ^.^
Solzucht 10 Aug, 2016 @ 12:24pm 
omg i didnt even notice that they were removed :o
are they? got to check that tomorrow...if they are your mod is subbed :D
Edit:
Do they add the sounds to the individuals too? cause they could stay as they are :o
Alessondria 10 Aug, 2016 @ 3:00am 
This is a cool mod. Awesome work LoPhatKao and •♦♠ Daяk Acheron Sunsєt ♠♦• for the update polish. Really adds depth! Shame they took this out :(
lophatkao 9 Aug, 2016 @ 11:34pm 
cool beans :D
mod is all yours - see my post in discussions here
Demonlord Dragonoid Rozza 9 Aug, 2016 @ 10:11pm 
why is this live bar so big?
𝚊𝚌𝚑𝚎𝚛𝚘𝚗  [author] 9 Aug, 2016 @ 8:03pm 
Added videos!
Wex 9 Aug, 2016 @ 7:26pm 
Sure thing. No rush.
𝚊𝚌𝚑𝚎𝚛𝚘𝚗  [author] 9 Aug, 2016 @ 7:23pm 
Oh yes.. I do.
Can do, though. I'll work on trying to record some footage of it in action (though I'm not sure when I'll get that up, I'll sure try.)
Wex 9 Aug, 2016 @ 7:22pm 
Sound samples please. I don;t know if it 'SOUNDS' good if I can't hear it. (Get the joke)