Starbound

Starbound

Slightly Stackable Reward Bags
28 Comments
spirit6-minecrafting 13 Jun, 2024 @ 7:51am 
i don't thinkiot would be possible to open all reward bags at once. the coding would have to be done by CF
French⁧⁧Baguette69 2 Jan, 2024 @ 8:04am 
Can yoi please make reward bags open all at once
Gustavus Adolphus 16 Aug, 2022 @ 3:06pm 
Can yoi please make reward bags open all at once
Fuyuno 1 Feb, 2021 @ 10:31am 
@nnsnn - if it hasn't been done in the 2 years since you posted last time, is there any real reason you think asking for it again will have a different result? xD it'd literally be faster if you did it yourself
test 29 Jan, 2021 @ 3:58am 
Can yoi please make reward bags open all at once
test 8 Oct, 2018 @ 5:40am 
Can yoi please make reward bags open all at once
IntellectualPotato 22 Jul, 2018 @ 9:15pm 
can you makeo ne for "special reward bag"s?
test 12 Jun, 2018 @ 1:29am 
it works
test 4 Jun, 2018 @ 7:12am 
does it still work?
ZePenuin 15 Jan, 2017 @ 7:35pm 
thanks
:steamhappy:
Doctopus 28 Dec, 2016 @ 9:11pm 
I was really hoping that this mod exists and it does, so I thank you. Has made my adventuring and inventory management so much more better.
BLUESTORM2112 22 Aug, 2016 @ 7:34am 
Weaver  [author] 17 Aug, 2016 @ 12:49am 
Oh, that's good. Do back up your storage folder before making changes if you're worried, though!
VinchenzoTheJackal & Shoon 16 Aug, 2016 @ 9:37pm 
I am using Larger Lockers, Improved Containers, Larger Lockers Improved, Legendary Tooltips, Felin Race Mod, Playable Fennrox, and three mods that effect food & medicine that give buff info expiration info and slow food rot. Mind you, I recently added new mods, and ever since I unsubbed to the two mods that were newest (yours and the other) when the problem occured started I have had no problems and most of my problems with the errors have been fixed. Since I was able to fix things, with enough work, the problem was less severe than I thought. I'll try subbing to one of your mods at a time and see what happens.
Weaver  [author] 16 Aug, 2016 @ 8:01pm 
To even make any more of a guess, I'd need at a minimum the full list of mods you are using. Preferably also log files from the time around when the problem happened or the storage folder itself.
Weaver  [author] 16 Aug, 2016 @ 8:01pm 
@vinchenzojackal&shoon It's terrible that that happened to you, but there's not a lot either me or the other mod author can even begin to do without a lot more information. To deal with a bug, you need to either be able to reproduce it and study it yourself or have a good idea how it might happen. I can't reproduce this problem, as I have both my mod since I made it and the Fossil Detector since it was released (The 'stuff weaver is using' collection above tracks what i'm actually using pretty closely), and I haven't had any issues; also, no one else has reported. As for the method of action, this mod literally changes one number in one file and touches nothing the ore detector mod touches. Neither mod has been updated since they were created, so there isn't any versioning issues that are possible either.
Fuyuno 16 Aug, 2016 @ 1:32am 
vinchenzo, you should form a habit of always making save backups when installing multiple mods - or any mods to begin with, to any and all games.

on that note, i have this mod subscribed - have had it for a few days and have been playing since... haven't had any of the issues you just said o O and i have over 200 mods installed - working in perfect unison.. could it be a conflict with one of the 10 mods you already have installed? or perhaps one of the other mods got updated and broke everything?
VinchenzoTheJackal & Shoon 15 Aug, 2016 @ 7:21pm 
Unsubscribed to this and the other mod... damage irreversable to my saves. Until one of you finds out which of you caused all my weapons to turn into Perfectly Generic Items and for all enemies, NPCs, and reward bags to be stuck using and dropping only Perfectly Generic items I'm removing my up rating and leaving a down rating and will remain unsubscribed. I will rate up and subscribe again when these two mods work, and when they do not cause everything in the game to be bugged. For a guy using less than 10 mods and none of them making major edits... this is a nightmare... hope everything is fixed soon.
VinchenzoTheJackal & Shoon 15 Aug, 2016 @ 7:12pm 
My two newest subscribed mods was this one and a mod that alters the Ore Detector. One of them rendered most weapons in the game into the Perfectly Generic Item. I'm unsubscribing until the problem is fixed... either one or both renders weapons dropped used and/or dropped by enemies and reward bags into Perfectly Generic Items.
Weaver  [author] 15 Aug, 2016 @ 7:46am 
That might be a good level, since you do get unstackable groups anyway. Also, i've experinced having a stack or two of bags give me all the typical things from the beginning of the game, and then one loner bag giving me durasteel which i hadn't seen before. So i'm pretty sure that that the quest level is being stored somehow akin to the rot timers on food.
Fuyuno 15 Aug, 2016 @ 7:27am 
anarchy, i think the 5-stack max was on purpose xD could be wrong though
still, a much welcome limitation... better than 1 at least.

weaver, can you bump the limit up to, say, 10 maybe? xD
Never Look Back 15 Aug, 2016 @ 6:07am 
Spooky's Tweaks makes all bags stackable. Maybe the guy who made it can tell you how he done did it.
Protogen_Rhythm 12 Aug, 2016 @ 1:36pm 
@Anarchy Blues
I doubt that, personally... I have gotten tier 1 stuff from the later story quests... e.e
Never Look Back 10 Aug, 2016 @ 10:10pm 
Maybe it checks what mission's you've done to determine how far in the game you are?
Weaver  [author] 10 Aug, 2016 @ 4:46pm 
I'm not entirely sure where the different rewards come from. I mean, apparently something overwrites the level of the bag when it's spawned... maybe? The 'open bag' script just uses something like config.getParamater('level'), and I haven't dug deep enough to figure out where the other end of that comes from... I need to read through more of the lua :3
*Yuki* 10 Aug, 2016 @ 7:19am 
is it possible to make different colored borders for different tiered rewards?
Never Look Back 10 Aug, 2016 @ 1:47am 
Nice. The whole feature is pretty pointless if they can't be stacked tbh.

Any chance you can make it so it also re-names the different tiers of bags? So we know which give crap and which give more valuable crap?
Wex 9 Aug, 2016 @ 7:20pm 
For sure less of a pain.