RimWorld

RimWorld

BreedLikeRabbits
108 Comments
Ryanisunique107 7 May @ 8:42am 
any chance you could make a mod to edit each individiual animals defs including gestation and stuf
Rihlsul  [author] 13 Jul, 2024 @ 9:49am 
Good news - the way that ReGrowth Core adjusts/creates the Rabbits? This mod should affect them as well. You might have to load this mod before it in the mod order, but should work.
handfullofdust 10 Jul, 2024 @ 1:42pm 
Would it be possible to add ReGrowth Core's Rabbits to this mod?
EvilNecroid 31 May, 2024 @ 8:47am 
awesome
Rihlsul  [author] 19 May, 2024 @ 11:25pm 
Took a bit to carve out the time to update, but didn't want to leave folks hanging. Enjoy!
EvilNecroid 14 May, 2024 @ 9:49pm 
NICE
Rihlsul  [author] 13 May, 2024 @ 12:55pm 
This week, yep. Hopefully quick & easy.
EvilNecroid 11 Apr, 2024 @ 7:54pm 
update plz???
Rihlsul  [author] 6 Mar, 2023 @ 12:26pm 
Teach a colony to breed rabbits and never go hungry again.

Warning: Combine with Albino/Big Fluffies at your own peril. 🤠🐇🐇🐇🐇🐇
Xenogray 5 Mar, 2023 @ 3:29am 
Oh my god, what have I done, I have a few hundred rabbits, I can't control their population at all XD
Rihlsul  [author] 30 Dec, 2022 @ 11:29am 
Quick like a bunny, hop hop hop!


OK, so, the real and useful answer:

Hares have a few things about them that drive their reproduction rate in base game:
- a cooldown between mating attempts to become pregnant (8 hour cooldown before trying again)
- a Gestation Period from start of to end of carrying a litter (about 5½ days)
- a range of possible litter sizes, which is roughly 1-3, weighted towards 2 (sorta)

This mod replaces those values with
- 0.1 hours between "try again"
- gestation trimmed to 4½ (anything less gets into Tribbles territory)
- a range of litter sizes, 5-9, weighted towards 6-7.


Hope this helps!
isabellelee20 29 Dec, 2022 @ 7:36pm 
kay it says they breed faster obviously but HOW fast?
Rihlsul  [author] 13 Dec, 2022 @ 11:49am 
lol, yeap! Add either of the Fluffies mod I have (which are giant rabbits, so this mod applies) and you'll have 10k meat and leather before you can blink 😄

Just be aware that if Fluffies go manhunter early on, it's also no joke. They're fast (and pack animals).
WE REQUIRE MORE VESPENE GAS 11 Dec, 2022 @ 12:39am 
Holy shit this mod is no joke. I've got an autoslaughter rule of max 20 snowhares and every 5 minutes my colonists go on a stabbing spree to just kill all them rabbits.
Rihlsul  [author] 6 Nov, 2022 @ 4:59am 
Yup. All hares/rabbits in the core game implement a thing called "BaseHare", so this mod will affect all of them.
Wertigo 6 Nov, 2022 @ 3:39am 
does this work for snow hares?
EvilNecroid 28 Oct, 2022 @ 7:20pm 
YAY
Rihlsul  [author] 28 Oct, 2022 @ 7:38am 
And fixed again. :)
EvilNecroid 22 Oct, 2022 @ 9:11pm 
lol
Rihlsul  [author] 22 Oct, 2022 @ 2:16pm 
lol, Evil, you're my source of RimWorld news. 🤪😄🥰
EvilNecroid 22 Oct, 2022 @ 2:26am 
1.4 plz :)
Ralathar44 10 Aug, 2021 @ 1:20pm 
lol hahaha, I'm glad I was still subscribed just to see that little exchange :d5_prinny:
EvilNecroid 10 Aug, 2021 @ 1:06pm 
nice
Rihlsul  [author] 10 Aug, 2021 @ 12:48pm 
😆 🐇❌🐇 = 💯🐇
Two Broken Legs 9 Aug, 2021 @ 4:58pm 
Hare 987 has given birth!
Koshō 18 Jan, 2021 @ 6:33pm 
bun bun
EvilNecroid 22 Oct, 2020 @ 6:48am 
sweeeet
Rihlsul  [author] 22 Oct, 2020 @ 4:12am 
Apparently I missed updating this. sorry! It was still working, just warnings.

Slowly starting to make more mods again. Mostly going to be bananas silly things.
EvilNecroid 2 Sep, 2020 @ 5:59am 
sweeeeeet
i die a little each time tynan breaks all the mods
Rihlsul  [author] 2 Sep, 2020 @ 5:41am 
Oh! Sure. It should still be working, I just need to bump the version tags. Likely this weekend upcoming.
Manluke 31 Aug, 2020 @ 4:10am 
I was wondering if this will be update to 1.2 in the future?
EvilNecroid 18 Apr, 2020 @ 11:04pm 
YAY
Rihlsul  [author] 18 Apr, 2020 @ 7:15am 
Hopefully up and rocking on 1.1.
Ralathar44 29 Feb, 2020 @ 9:03pm 
1.1 update would be fantastic if you have the time <3
EvilNecroid 25 Feb, 2020 @ 6:57am 
need 1.1
Natalo77 10 Feb, 2019 @ 9:02am 
Any hard incompatibilities
EvilNecroid 25 Oct, 2018 @ 4:47pm 
hey a pig version would be cool!
if u guys could make that id use it :)
EvilNecroid 25 Oct, 2018 @ 4:46pm 
lol i used this + that wild sex mod set to max settings and it wasnt long befor the map was swarming with rabbits and there was no grass left and the game started to slow down haha
Rihlsul  [author] 25 Oct, 2018 @ 2:17pm 
It's a little tricky to follow, but basically it's using the nifty Patching logic. In A17, he added support to override ThingDef values if you can describe the path correctly.

I didn't edit any files, but in your steamapps folder, under [steamapps\workshop\content\294100\741102402\Patches] you can find the only real file the mod has, BreedTweak.xml.

For the syntax, the wiki is a little light on this, but if you search "rimworld zhentar patchoperations", there's a pretty decent breakdown.
Moonotaur 24 Oct, 2018 @ 1:35am 
So waht files did you edit for this caus i want to do the same for pigs but can't find any correct sounding files
EvilNecroid 21 Oct, 2018 @ 5:55pm 
YES!
Rihlsul  [author] 21 Oct, 2018 @ 2:38pm 
Lil sluggish, but rockin and rolling on the 1.0 release now.
Rihlsul  [author] 19 Oct, 2018 @ 8:26am 
Crazy. OK, will try tonight. Might actually play Rimworld again soon so maybe I'll actually notice updates. :D (Not critical, just play alphas/EA games sporadically.)
EvilNecroid 18 Oct, 2018 @ 9:17pm 
damn now we need an update again
EvilNecroid 9 Oct, 2018 @ 9:30pm 
YAY UPDATE!! :)
Rihlsul  [author] 9 Oct, 2018 @ 11:00am 
I appreciate the nudges. I have a different machine, so I had to figure out how the heck to "update" vs upload it as new :D
EvilNecroid 7 Oct, 2018 @ 7:48pm 
um so about that update???
EvilNecroid 18 Sep, 2018 @ 5:46am 
sweeeet
Rihlsul  [author] 17 Sep, 2018 @ 8:30am 
Probably can update this weekend. Hopefully it's a quick version tag tweak.
EvilNecroid 17 Sep, 2018 @ 7:00am 
will there be an update soon?