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I have extracted the .rar files and ran the installer as a "non-steam game" but it just hangs on the spinning steam logo forever.
HELP!!!!
Kinda thinking about getting into the game again, didn't actually beat it, but would say reached towards the end of stage 3. Forget the reason why, but might've been a save file issue.
I still remember the gimmick to taking out the terror ships...your gonna need a lot of bombers, either as sacrifices, or if good enough hit n run.
Don't bother, mod is almost completely unplayable.
Also they are capable of shooting at your guys somewhat accurately across half the map if they aren't behind cover usually unless its the flyers, which can have insane accuracy from almost literally the entire map.
I keep getting tripped by invisible changes, and I'd like to know what else I need to take into account.
hey) i am playing ng+2 and currently MArch 7 is probably end of phase 2, when you can already more or less dominate it. I also succeeded to extand to 7 bases in the end feb. Cause got money from selling many ufos by that time. I had 4 bases from the start and was looking we can hardly afford that))
The new aliens are quite ok and the new techs and all but damn this is just incredibly annoying to have to research separately every single ballistic weapon 1 by 1, first the pistol, then the carbine, then the rifle and so on with EVERY tech tier.
Can't say this was made to be entertaining but just unjustly annoying, I mean sure new content is always welcome but this is just beyond unnecessarily micromanagey, takes all the fun out of a tac game.
UFO TICKER PASSIVE INCREASE RATE -->
<alienAITickerIdle value="0.002315" comment="The ticker will increase by this amount every in-game minute, irrespective of whether any alien activity is taking place. This is to force the invasion forwards even if the player is playing extremely well." />
I'm a bit unsure because UFO phase 2 began for me in mid-December '79. For players on YouTube, however, it only started at the beginning of February 80.
I therefore had less time for equipment and expansion.
I would like to know why this is and whether I might be playing too well?
I would therefore like to have a little more time for the individual UFO phases to have more fun.
Can the length of the UFO phases be specifically influenced and specifically changed in a file?
Question about the UFO phases. What influences the UFO phases? Is this fixed or does research influence, for example, whether the next higher UFO phase begins? Where can you set the length of the UFO phases if necessary?
I hope the question is understandable (Google Translate - German)
---> https://www.goldhawkinteractive.com/forums/index.php?/topic/13414-165xce-v0350-x-division-100-beta-10011c/
You may also send me a friend request, and I can try and answer further questions you might have.
The mk1-2 weapons are case by case with how good each weapon is. Some weapons are terrible in mk1, but their mk3 version rock, and keep in mind they have elemental damage differences. Basically, read each weapon stats and compare to what you already have, and don't overproduce weapons you don't know the reliability of till you try them. Weapon weight is also an important factor with low level - low strength troops....