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yay
pick up blue cube and shoot blue goo onto companion cube on red button, then walk across grates and step on faith plate, press button and take companion cube, shoot portal above red button and onto floor and drop down, place companion cube on red button, shoot portal below you and go back to where blue cube is, take blue cube through door and shoot blue goo onto the companion cube, then place blue cube onto the red button and leave through door. Thats all Folks...
D:
Wish I had a better brain!
it was challenging. figuring it out & implimentation
I put blue gel on the corners of the lower button, to jump off after placing the cube. but while one corner, the blue gel did not react, the other corner did. veerryy strange, as both corners completly covered.
http://www.youtube.com/majicman444
// Play my Map Pack: Damn Turrets .
// Watch the Video Trailer
As korktur points out, when you place goo on the ledge, nearest to the lower cube on the button, and then use the goo to jump onto the button, you get stuck. Even if the button platform is actually covered in goo (did some noclip testing). It might be a good idea to use the grey railing (near exit door), here as well to discourage the player to jump onto the lower button directly. Or add some one-sided grating to the side of the button, Goo may then pass but direct jumps will not be tried.
I restarted the map 2 times because I thought I was stuck (other than in the above case), but actually was not. Seems like the new goo gun concept just needs to be leared by the players.
Anyway, I like the new goo gun and the map.
Heres a link to my workshop maps you should try them out:
https://steamhost.cn/steamcommunity_com/profiles/76561198040835562/myworkshopfiles/
Comment and try my workshop maps!
Thanks for playing!
NO-ONE NEEDS THEM
The way ReepBlue has been making these maps is by a program called hammer editor. It comes with Portal 2.
same thing happened on intro but was too lazy to comment till now
Fun 6/10
A bit more challenging with the buttons but overly simple still of one mechanic.