Stellaris

Stellaris

Filthy Casual Mode
135 Comments
c.holmyard 30 Mar @ 1:25am 
has stopped working for me :(
MegaPiggy 14 Sep, 2023 @ 12:09pm 
Please update to 3.9 (I know you won't but I'll ask anyways lol)
thinkinTom 27 Aug, 2022 @ 6:34pm 
Please update to 3.4 thanks.
lightdragon100 10 Apr, 2022 @ 9:21am 
Please update to 3.3
Travis 21 Jan, 2022 @ 2:23pm 
Please update for 3.2
GM Pax 19 Apr, 2021 @ 9:00pm 
3.0.1 appears to have broken this. Any chance of an update?
LordPerkele 22 May, 2020 @ 11:33am 
Works, but midas and Omnissiah are OP AF. Maybe tone them down a little please?
GIGroundNPound 25 Jan, 2020 @ 1:35pm 
It doesn't need an update lads; its working just fine!
CthuluSquid 15 Jan, 2020 @ 11:52am 
2.5 update ?
GM Pax 10 Nov, 2019 @ 7:23pm 
Please update for 2.5+
OwnGoal99 13 Aug, 2019 @ 6:26pm 
Does not work anymore.
SuperRobotMonkeyTeamHyperForceGo 18 Jul, 2019 @ 11:15pm 
happy Bio-hive noises
Drakkon 4 Jun, 2019 @ 12:23pm 
Still works in 2.3, but shows as out of date.
Redrusty66 19 Mar, 2019 @ 2:00pm 
i wish you guys would leave older versions of your mods in the shop. many do not want to go to 2.2 or anywhere near it.
Medanash 11 Mar, 2019 @ 12:24pm 
@ImperialMastery, you can restore tech units researching again another tech.
ImperialMastery 17 Jan, 2019 @ 2:52pm 
Agree with @Medanash ; the moment it detects that you have too many research/tech units, it resets them all, meaning you have to go into the command line every other second to replenish your points, which kind of defeats the purpose of this type of cheat/easy mod. Great mod other than this.
Medanash 20 Dec, 2018 @ 2:08am 
Blessing of Omnissiah is broken. When you have something over 2,000,000 units of society, engineering or physics, you lose them. And you have -2,000,000 units immediately.
Law_Dog 14 Dec, 2018 @ 5:17am 
Laides and Gentlemen,

The following is a link to a similar policy mode for 2.2 that functions with % increase rather than a hard addition (+1000 Minerals, etc). I created the mod as a stopgap while other more comprehensive mods, like this one, are updates to their original glory. Right now it provides tiered % increases in all base resources, all tier 2 resources, unity, influence, and research speed, in the form of three different policies with 3 options each. I hope those of you who havnt been able to find a suitable replacement like me can get some enjoyment out of this in the interim!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1589607050
Sauron's Bro 10 Dec, 2018 @ 7:33pm 
the blessings of midas and omnissiah are quite broken right now, just so you know.
Law_Dog 9 Dec, 2018 @ 2:21pm 
My bad on mis-identifying the author. Thanks for getting this updated. That said, the values on research and $$ are pretty intense but beggars cant be choosers. Better I can make sure I dont get stomped than nothing at all. Appreciate all the work man.
T0nedude 9 Dec, 2018 @ 6:45am 
Hey thanks bud, your work is much appreciated...
actionjezus6  [author] 9 Dec, 2018 @ 4:19am 
Hi all!
Sorry it took so long, but I have quite busy end of the year and cannot put as much attention to mod as I would like to.
I have just uploaded new version, unlocking compatibility with Stellaris 2.2 - I have made sure that most of the modifiers are working, however some things may be broken - I will be working on fixing them somewhen in the future.
T0nedude 8 Dec, 2018 @ 12:49pm 
@Law_Dog it hasn't been updated yet unfortunately....Sad Fem is not the author.. :)
Law_Dog 7 Dec, 2018 @ 5:24pm 
Anyone else still having an issue with Midas after the athor updated it? Tried unsub/resub, watched it re-DL, still no resource increase and the "out of date" warning. Just curious if its the mod or something on my end. Sad Fern thank you for this awesome mod that lets casuals like me enjoy it =D
Sad Fern 7 Dec, 2018 @ 7:26am 
update for 2.2
T0nedude 6 Dec, 2018 @ 3:31pm 
Blessing of Midas needs updating, as the resources have changed in 2.2 no doubt. An update would be much appreciated..
WaveMade 30 Nov, 2018 @ 10:30pm 
"Allow me to describe why this guy is such a badass" *holds up photo of Yugi* "This is Naruto Uzumaki. He's a Soul Reaper who has been on a journey with his Pikachu to deafeat the Fire Nation because they are digital monsters bent on using the power of the Dragon Balls to create an army of Gundams that will destroy the universe. Naruto uses his elastic powers, along with the help of his Beyblades, to battle the Hollows of the Fire Nation so he can reach Super Saiyan levels and be able to defeat Acnologia, the Black Dragon. But he can't do it alone. With the help of his best friends, Spike Spiegel, Inuyasha, and Edward Elric, he has the power to take on any foe and become the Avatar who will save us all"
Quintonias 17 Oct, 2018 @ 8:11am 
Would you say this is a good mod to use if I wanted to test out different mods without going through the effort of unlocking the techs?
LordPerkele 5 Jun, 2018 @ 1:24pm 
I feel that leader lifespan should be separate from other modifiers. Any chance of that happening? "Blessing of Hebe"...?

It should be nerfed too, +100 years on tier 1 seems a bit extreme.
</opinion>
actionjezus6  [author] 5 Jun, 2018 @ 11:54am 
Could you please try unsubscribing and re-subscribing? There is a persistant issue with pushing latest version of my mod to subscribers and I have yet to hear a good solution.
The mod version is set for 2.1.* meaning , the red marker should not be there..
[WG] Rayfer 5 Jun, 2018 @ 10:59am 
No actual issue...when I fire up the game I get that large, red explanation point that says the mod isn't compatible with the new version. I haven't actually tried it out. I suppose I can try and see what happens. No hard feelings, I totally understand life being busy. I appreciate your efforts to date, my enjoyment of the game was enhanced using your mod. :steamhappy:
actionjezus6  [author] 5 Jun, 2018 @ 10:21am 
I haven't really got time to verify everything completely but the mod should work fine with 2.1.* - could you please share a little bit more details about your issue?
[WG] Rayfer 5 Jun, 2018 @ 10:09am 
Any chance of getting this updated? Thanks.
aramis_coleridge 22 Mar, 2018 @ 9:57am 
Loving the changes you have done to the mod. Really appreciate the possibility to choose the cheatyness and the switch to policies. Great Mod. 10/10 would cheat again ^^
Satan23(GER) 20 Mar, 2018 @ 7:04pm 
Thank you that you keep the mod alive and I think so now it is Ok thumb up ^ ^
actionjezus6  [author] 20 Mar, 2018 @ 9:42am 
I have just pushed the latest change, which turns edicts into toggleable policies. Please give them a try!
Papa Palpatine 7 Mar, 2018 @ 3:42pm 
These edicts won't enable for some reason when I have Zenith of the Fallen Empires installed :S
actionjezus6  [author] 2 Mar, 2018 @ 1:58am 
Re: Disabling the edicts
I am currently working on changing edicts into polices which should result in ability to turn them on & off
actionjezus6  [author] 2 Mar, 2018 @ 1:57am 
@'Rolhn the Goblin Knight' - Please ensure you are using the latest version of the mod.
What you are describing was happening before update for Stellaris 2.0 - perhaps you should unsub and subscribe, the mod updating process is sometimes not working well ..
Ideal Optimist 1 Mar, 2018 @ 8:51pm 
Can I get a way to disable the edicts? I liek using them for a quick boost during wartime but not as permanent things.
Rolhn 28 Feb, 2018 @ 10:02am 
For me I can see the edicts and their checkboxes but it wont let me click on them
justyr1 28 Feb, 2018 @ 7:45am 
Is there not a way to disable the edicts once they are enacted? I like the idea of the God edict in the event that the end game crisis comes about and I can play catch up, then turn it off once I'm able to be a contender. Problem is that when I go to turn it off it won't let me. Anything about this?
actionjezus6  [author] 27 Feb, 2018 @ 7:32am 
@vfernandez84 @iweingram10
I was just about to suggest that, thank you.
The issue describe fits 100% running outdated mod version, so I hope you will be finally able to update.
vfernandez84 27 Feb, 2018 @ 6:43am 
I had a similar problem. I was unable to see the edict and unsuscribing and resubscribing didn't solve the issue.
Finally I was able to make it work by:
Unsubscribing the mod.
Launching stellaris, starting a new game and exiting to the desktop.
Subscribing the mod again.
Lemon Drops 26 Feb, 2018 @ 7:12pm 
I tried unsubscribing and resubscribing. It hasn't helped. Do you think it may have a problem with another mod?
actionjezus6  [author] 25 Feb, 2018 @ 11:48pm 
@iweingram10 - Please ensure you are using the latest version of the mod.
What you are describing was happening before update for Stellaris 2.0 - perhaps you should unsub and subscribe, the mod updating process is sometimes not working well ..
Chip_Danger 25 Feb, 2018 @ 5:15pm 
nice work. we appreciate it :)
Lemon Drops 25 Feb, 2018 @ 3:51pm 
This mod doesn't seem to work. The check-boxes aren't apearing. Do you know what's wrong?
actionjezus6  [author] 25 Feb, 2018 @ 3:05am 
Ok, I believe the issue with prohibitive cost of colony ships is now resolved. Please make sure you have the latest mod version available.

Long description: It turns out, that the colony ships cost is related with population happiness. The “God Mode” edict (the only one, which enablement causes that particular issue) highly raised that value (up to 9999%), which resulted in enormous costs of building the ships. I have decreased happiness boost to high, but not cost-breaking value.

Nest steps: Decreased value of happiness boost is only a temporary measure – I believe that the lack of ability to toggle cheats is annoying and will be moving with re-writing them as polices.

Sorry for any inconvenience!
Chip_Danger 24 Feb, 2018 @ 9:59am 
colony ships cost over 250k when i used this mod, confirmed by having it the only active one. not sure if its one specific edict from the mod or any of them. the ony other edict i had active too was map the stars. just sucks cause now we cant toggle edicts on and off, and this one lasts for 1000's of years lol