Don't Starve Together

Don't Starve Together

Rezecib's Rebalance
441 Comments
JustaCPA 6 Nov, 2022 @ 8:16am 
Something about this mod is preventing the one-mand-band from actually working. Playing doesn't constitute talking to plants. Sound plays but no durability is lost.
Beautiful Chaos 3 Nov, 2022 @ 12:07pm 
Most of this mod is obsolete. Can anyone fork this into a mod that has just the beefalo widget, lantern haunt, and regrowth?
WhiskerMeFancy 2 Apr, 2022 @ 10:06am 
Consistent crashing while in ruins

[00:03:23]: [string "../mods/workshop-741879530/scripts/patches/..."]:52: attempt to call upvalue '_onpickedfn' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-741879530/scripts/patches/diseaseregrowth.lua:52 in (field) onpickedfn (Lua) <50-53>
scripts/components/pickable.lua:520 in (method) Pick (Lua) <460-550>
scripts/actions.lua:1217 in (field) fn (Lua) <1215-1220>
scripts/bufferedaction.lua:25 in (method) Do (Lua) <21-35>
scripts/entityscript.lua:1456 in (method) PerformBufferedAction (Lua) <1432-1471>
scripts/stategraphs/SGworm.lua:137 in (field) fn (Lua) <135-138>
scripts/stategraph.lua:576 in (method) UpdateState (Lua) <544-588>
scripts/stategraph.lua:615 in (method) Update (Lua) <607-635>
scripts/stategraph.lua:128 in (method) Update (Lua) <109-146>
scripts/update.lua:282 in () ? (Lua) <218-292>
epicjosh2004 30 Dec, 2021 @ 8:08pm 
This mod no longer works for the latest version
Shimo 31 May, 2021 @ 6:01am 
回复上面那位“洛克人雪儿”这个应该是修改驯牛的代码起冲突了 关掉就好了
Slynx Jewel 27 Jan, 2021 @ 4:51pm 
would be great if this mod will receive some love and get an update! <3
病情中。。。。。。。 8 Jan, 2021 @ 8:43pm 
#[string "../mods/workshop-1988174629/scripts/prefabs..."]:454: attempt to index field 'components' (a nil value)
#LUA ERROR stack traceback:
@../mods/workshop-741879530/scripts/components_rezecibsrebalance/domesticatable.lua:238 in (field) fn (Lua) <229-269>
inst = 126687 - arong (valid:true)
self =
decaytask = PERIODIC 126687: 10.000000
domesticated = false
tendencies = table: 3E5BF318
lastdomesticationgain = 0
inst = 126687 - arong (valid:true)
domesticationdecaypaused = false
minobedience = 0
num_recent_feeders = 0
domestication_triggerfn = function - ../mods/workshop-1988174629/scripts/prefabs/musha_arong.lua:453
domestication_latch = false
near_death = false
obedience = 0.17916666666667
num_domesticators = 0
recent_feeders = table: 3E5BF570
domestication = table: 3E5BF548
maxobedience = 1

Compatibility report error
Super Brasilis 6 Jan, 2021 @ 12:31pm 
any chance of rebalancing starvation of Wodie transformation back? I use a mod that makes each transformation balanced in hunger and health for each animal of transformation.
Giott 12 Sep, 2020 @ 12:07pm 
great mod but im geting crashes after trying to chose maxwell maybe cuz of my low end laptop but still its a great mod
Reculi 4 Sep, 2020 @ 11:05pm 
love the mod. hope you can find some time to tweak it a little
Fly_Diiqqiidy 5 Aug, 2020 @ 9:58pm 
Crashes when getting on and off Wobby
Anom 29 Apr, 2020 @ 1:09pm 
Are you a fan of chrono trigger?
Kraken 20 Jan, 2020 @ 10:39am 
I`m getting a crash after clicking on a shadow porter
Ta1ha 27 Dec, 2019 @ 7:53pm 
Thanks for this mod, I really like it. I wanna use it with Beefalo Widget mod however they dont work together. Is it possible to fix that?
Mysteriono 21 Nov, 2019 @ 9:41pm 
Currently incompatible with the latest RoT update.
loopuleasa 22 Sep, 2019 @ 12:48am 
@rezecib

The Klei version of Woodie is even stronger than your old school one, lol
塔夏的白龙 14 Sep, 2019 @ 6:02am 
it doesnt crash now. However, the health badge doesnt appear when riding the beefalo. There is only the number of health ,but no red-color content. At the same time, badges of the saddle and hunger are normal.
rezecib  [author] 13 Sep, 2019 @ 10:19pm 
I disabled the woodie rework that this mod added since he's gotten a huge character overhaul.

I didn't get crashes with riding beefalo, do you have the crash message from the logs or a crash screenshot?
塔夏的白龙 13 Sep, 2019 @ 7:16pm 
game crashes when riding a beefalo. Maybe the mod is conflicted with the nearest update.Please fix it up.
loopuleasa 9 Sep, 2019 @ 2:51am 
great effort on this mod

would love klei to have you, it's quite fun to play your design vision
Hyxaru 13 Aug, 2019 @ 4:23am 
I see that the mod is in maitenance mode. Very well. I have a suggestion, should you ever be interested again, let alone have the time to devote to modding.

Currently one struggle in Don't Starve (Together) with making late game bases, is relocating all the turf as you'd like to shape your world to. It is very time consuming. A suggestion I would make, would be to give Maxwell one more unique shadow. Obviously wielding a pitchfork, this shadow puppet would dig up turf. Probably like the other shadows, you can't really control what turf it digs up, and would just dig up every turf within your leash range, but maybe they could be tasked so that Maxwell firsts needs to dig up a turf himself, and then the shadows lock themselves onto that specific turf.
It would certainly be a usefull tool for lategame base building. Furthermore it would also kind of fit Maxwell's lore/theme of him deeming the constant as his and him shaping it to his image.
Dex Enfvaras 8 Aug, 2019 @ 10:14pm 
With the shadow lighters as willow*
Dex Enfvaras 8 Aug, 2019 @ 10:14pm 
I just located a bug (I believe). Upon making a Shadowfire, the came crashed. I did it on the ground, but the game lost connection.
egg 8 Aug, 2019 @ 10:01pm 
Yep, it works. Thank you!
rezecib  [author] 8 Aug, 2019 @ 9:41pm 
Should be fixed now
rezecib  [author] 8 Aug, 2019 @ 9:35pm 
Looks like it was crashing with the Lazy Explorer as well. Looking at the code this time I realized there was a much safer way I could make this change, which should prevent this from coming back every time they decide to rewrite the Blink action (which... to be honest I'm surprised how often that's happened).
egg 8 Aug, 2019 @ 2:44pm 
Alright, thank you.
rezecib  [author] 7 Aug, 2019 @ 11:01pm 
Oof, will try to fix that as soon as I get home
egg 7 Aug, 2019 @ 3:37pm 
Yep, I am using the latest version of this mod and the latest RoT beta version. What happens is that Wortox goes into the ground, and then the server freezes, and after 5-10 seconds later it says "You have been disconnected.". It only crashes the server, not the game however.
rezecib  [author] 6 Aug, 2019 @ 10:03pm 
Are you sure you're running the latest version of the mod? It's possible that it broke since I last fixed it, but just wanted to check (since I'm not home to check in-game)
egg 6 Aug, 2019 @ 2:54pm 
Hey, so this mod breaks Wortox's soul hop. I've only tested it in the beta, however.
rezecib  [author] 2 Aug, 2019 @ 8:54am 
Sewing kits repair 5 days of riding, basic saddles last 6.25 days, glossamer/war saddles last 10 days.
God Of Games 2 Aug, 2019 @ 4:23am 
how fast do the saddles degrade while riding
Cline 24 Jun, 2019 @ 11:09am 
thanks!
rezecib  [author] 24 Jun, 2019 @ 10:28am 
Go ahead
Cline 24 Jun, 2019 @ 7:04am 
hello! I am a new modder and want to learn to mod the game, for a while I wanted to make mods to balance the game the way I see would be balanced, I was wondering if I can use some code from this?
我等你 16 Jun, 2019 @ 5:00am 
阿比盖尔设定攻击/不攻击是按那个建,怎么设置
rezecib  [author] 25 May, 2019 @ 2:18pm 
Nobody's reported anything broken since the last time I fixed it
egg 25 May, 2019 @ 12:01pm 
Is this mod broken?
卖小女孩的火柴 24 Apr, 2019 @ 9:22am 
i love the mod very much,especially about beefalol and sinicization of introduction. i'm glad you can share it on the wegame platform。Thank you very much.
rezecib  [author] 21 Apr, 2019 @ 4:49pm 
@JoJobiu yes
SephVII 21 Apr, 2019 @ 4:13pm 
Thanks rezecib for the update was missing your mod on my playthroughts <3.
I just cant stop playing Wortox xD
rezecib  [author] 21 Apr, 2019 @ 1:10pm 
Thanks. I applied those changes and fixed a few backlog things. Apologies to everyone that I haven't had much time to put to maintaining this complicated mod.

Fixed Wortox's Soul Hop not working
Removed the Ancient Guardian respawn mechanic because you can do it with the Fuelweaver now
Allowed disabling certain patches in public games
Improved mod detection code so it will better detect conflicts for patches, and added one mod to check for conflicts with Maxwell's changes
KoreanWaffles 21 Apr, 2019 @ 12:32pm 
In scripts/patches/ancientmagic the global blink action was rewritten for the Lazy Explorer tweak. With the release of Wortox, Klei changed this action. The mod is missing the 'elseif' part that handles Wortox's soul hops. This new function should solve the issue.

GLOBAL.ACTIONS.BLINK.fn = function(act)
if act.invobject and act.invobject.components.blinkstaff and not act.invobject.components.fueled:IsEmpty() then
return act.invobject.components.blinkstaff:Blink(act.pos, act.doer)
elseif act.doer ~= nil --have to accomodate for Wortox
and act.doer.sg ~= nil
and act.doer.sg.currentstate.name == "portal_jumpin_pre"
and act.pos ~= nil
and act.doer.components.inventory ~= nil
and act.doer.components.inventory:Has("wortox_soul", 1) then
act.doer.components.inventory:ConsumeByName("wortox_soul", 1)
act.doer.sg:GoToState("portal_jumpin", act.pos)
return true
end
end
SephVII 1 Apr, 2019 @ 4:54pm 
Can also Confirm, Wortox starts the animation with your mod enabled but says then He cant do that and stops. Disabling fixes it.
Argonium 31 Mar, 2019 @ 3:39am 
Same with hopping
Alex 29 Mar, 2019 @ 3:56pm 
This mod seems to mess with wortox whenever I have it enabled I can't soul hop
FreyaMaluk 18 Mar, 2019 @ 11:51pm 
@rezecib could you pls change or add an opt-out in the menu for the ancient guardian changes? We can already renew the ancient guardian with the Fuelweaver
Alex 17 Feb, 2019 @ 10:44am 
@rezecib Not sure if you've read any of this I havn't really stopped thinking about mechanics or balance since than but no sense cluttering chat with them. ANY WAYS, I use alot of mods and because how broad yours is its incompatible with many. I get the idia of having it always be the same in pub so they know what to expect, but the amount of variables other mods introduce kinda makes that almost what ever, and its still my server. Don't want it crashing on because I went pub, or some such.
Alex 15 Feb, 2019 @ 2:00pm 
@rezecib Just handful of feedback and request.
I'd rather beefalo not be affected by roads. They're already the fastest means of transportation a rider beefalo being 30% faster than the player before saddles than 55% faster than that with a glossamer saddle.
Unsure how I feel about the potentially immortal bit, on one hand they're a huge investment and it'd be sad to see them go, on the other hand it gets rid of great deal of risk management.
I'd like it if the collar could make riding them exclusive to you even outside of pvp.

Willow to be immune to fire since its just cooler and more convenient. Don't want scale-mail to be more optimal in a Dragon Fly fight while i'm Willow, cuz that's just lame, also easier to regain sanity by fire proximity if you're immune.