Starbound

Starbound

Ground Seeders
91 Comments
Have No Mouth But I Must Cream 13 Mar, 2024 @ 3:23am 
so if anyones dumb like me and was annoyed that there is no snow seeder :steamsad:

uh turns out that the snowballs you can craft from snow blocks spread snow
Rnova2 19 Apr, 2023 @ 11:21am 
pleases make a extension for grass of arcana (and a tool for remover snow XD)
Noche 15 Oct, 2022 @ 9:55am 
Mod still works, but just to let everyone know- there seems to be an issue with the Nebulizer recipe unlocks, and you'll have to switch on admin mode to obtain them the first time.
Press_START 7 Jun, 2022 @ 7:14pm 
@Z'uldiss, this mod still does work, I just used it with the latest version of Starbound
Z'uldiss 7 Apr, 2021 @ 12:40am 
Does anyone know if this mod still works in its current state? I was looking for something like FU's Mat Mod Placer, which must be this, basically.
Hammer Goblin 13 Dec, 2020 @ 6:34pm 
Item IDs?
Ducktective 🦆 9 Oct, 2019 @ 2:03pm 
Like zachery said, is it possible somehow to make it spray the background tiles?
Sinnroy 18 Aug, 2019 @ 10:54am 
can you make them spray the background?
Nova 25 Jul, 2019 @ 2:51am 
the molten metal seeder can't be removed by the hoe, or even by the matter manipulator except by breaking the block entirely. So heads up, be careful with that one.
Jon 7 May, 2019 @ 11:43am 
Is this mod compatible with the latest starbound update?
Folly and Hubris 16 Oct, 2018 @ 12:41pm 
ignore I just checked assets and I think some mod might be overwriting tar
Folly and Hubris 16 Oct, 2018 @ 10:53am 
[Error] Could not apply patch from file /items/materials/tar.matitem.patch in source: Steam/steamapps/workshop/content/211820/742376260/contents.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) No such key 'learnBlueprintsOnPickup' in pathApply("/learnBlueprintsOnPickup/0")

This might be a potential fix to test and add learnBlueprintsOnPickup key:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/734366131/133258593407857610/
Aardbei 22 Jul, 2018 @ 3:03pm 
If you use a hoe on a block with grass, it removes the grass
Nurio 8 Jun, 2018 @ 4:59pm 
Is there also an "Unseeder" for removing surfaces like grass? Trying to use the MM to remove grass usually removes the whole block unless you're very careful
RandomHoneySlime 31 May, 2018 @ 1:23am 
O_O THANK YOU
Cthonyxa 30 Apr, 2018 @ 5:03am 
And I "fixed" it by removing the .patch file and just overwriting the .recipe with the correct code in it. If anyone else has issues please let me know on the Ground Seeders Fix page!
Cthonyxa 30 Apr, 2018 @ 4:40am 
Just a heads up, the Ground Seeders Fix isn't compatible with Many Tabs. I have no idea why. I've asked the author of Many Tabs for help in the mod's Bug Report thread, so hopefully I can get it resolved soon.
Twisted_Code 19 Dec, 2017 @ 3:42pm 
@✦ Officer Hotpants ✦@Alb apparently there is now a patch for the issue available in the mod's forum
💖 Officer Hotpants 💖 30 Sep, 2017 @ 9:47am 
@Alb:
Thanks. I was worried that the mod might have been removed for some reason.
Alb 11 Sep, 2017 @ 9:11pm 
same issue. Can't craft the crafting station.

The spawn code for it is "seedercraftingstation"
Machocheese 10 Sep, 2017 @ 5:49pm 
I'm having a problem trying to get the synth table to show up on any workbench
SlenderDodger 31 Aug, 2017 @ 3:04pm 
I'm not sure why but the crafting bench to make the seeders is not showing up??? pls help!
Mongar 13 Jun, 2017 @ 3:44am 
what is the difference in beetween all the nebulizers (first tab in crafting station) ?
Var 25 May, 2017 @ 5:12pm 
I only ask because I saw someone using a similar mod on my server.
Var 25 May, 2017 @ 5:11pm 
Is this client-side?
Teeth Guitar 29 Mar, 2017 @ 6:28pm 
how do you get the different nebulizers?

Reynard 29 Mar, 2017 @ 8:59am 
First off, I want to say this is an amazing mod and I love it to pieces. It is in fact the only mod I use; I usually don't like using mods, but this one is fantastically useful. Thank you so much for all your hard work, and for sharing! <3

That being said, Ground Seeders seems to be very very broken as of 3/29/2017 - Starbound version 1.2.3b (Windows x86_64). What's odd is that I haven't seen any updates of anything; it worked fine last night, and now it doesn't work at all.

For reference, this is the only mod I'm using; I otherwise have a nice clean install of Starbound. I had been using Elysium Worlds, but I uninstalled that a few days ago, and at the time uninstalling that didn't seem to have any impact on Ground Seeders.

Thought you might want to know, just in case any other users are having this issue. :(
Yutiradon 7 Mar, 2017 @ 9:00am 
Can you add a snow spreader? :P
Mythophile 31 Dec, 2016 @ 11:55am 
If you're using any material IDs, make sure you register them at the http://starbounder.org/Modding:Materials:Mods . You've put a lot of work into this for it to ending up conflicing with other mods.
ZOIYYK 4 Dec, 2016 @ 7:25pm 
To the author:
Great job so far. I've jsut found a little inconsistence with the crafting recepies. I've crafted the "Tar Can" and learnt the "Cryonic Nebulizer" recipe intead of the "Radiant Nebulizer" neded to assemble it.
costin.dobre 1 Dec, 2016 @ 1:02am 
i don't know what is the problem but i can only craft the normal nebulizer. the other ones don't appear in the list. can someone help?
Firespark81 28 Nov, 2016 @ 10:50pm 
Want to see this mod in action or just want to know more? Check out my mod spotlight
https://youtu.be/G6IG6a8FzP4
Mod author you are more than welcome to link this on the mod page or any place else you would like to link and share it.
costin.dobre 13 Nov, 2016 @ 10:16pm 
How do i get/craft the radiant nebulizer?
wyn 12 Nov, 2016 @ 4:19pm 
to thelostmerc.
craft a inventors table with your bare hands. then place the table and open it. there should be a big UPGRADE buttton at the top. go into admin (/admin) to upgrade for free. you now can craft the two tables needed for this mod.
Dust 9 Nov, 2016 @ 10:09am 
I want ceiling vines.
How?
StoryTellerMerc 30 Oct, 2016 @ 1:39pm 
so i have this mod and the frackin universe and got myself a spawn anything mod. i cannot find the table to make these items that i can spawn in,tried admin commands and even looked to see what the table is called in the pictures not found anywhere. ALSO couldnt find the engineers table to even research what i needed or able to find it on my spawn list or the tabula risa. so what am i doing wrong?
summus artifex 29 Oct, 2016 @ 8:56pm 
cool concept for changing biomes by the way.
summus artifex 29 Oct, 2016 @ 8:56pm 
the toxic goo material would only last for a few seconds.
summus artifex 29 Oct, 2016 @ 8:54pm 
Perhapse adding a Captain Hazmat pack would be cool. Going into a hostile biome land to exterminate creatures with a set of biome blasters that use these ground seeders as ammo. The protectiles and stuff would damage creatures more by a seeder can that doesn't match their natural habitat. Tapping right click would change biome cannisters while holding it down shoots a seeder grenade which covers the ground in deadly toxic goo before converting the ground to another biome. also you get armor to protect yourself from the guns harmful affects in the form of you guessed it, a hazmat suit. The goo is neon blue to me by the way.
Neverward 30 Aug, 2016 @ 9:46pm 
Wow this is awesome! thanks a lot for the interesting idea, it's well implemented ^^ I like the sprites
Mo¡stDreams 29 Aug, 2016 @ 12:15pm 
Sweet and as promised you got a new sub :), I am looking forward to new base ideas.
novastarx13  [author] 28 Aug, 2016 @ 10:45pm 
And now the FrackinUniverse Ground Seeders are available on Steam!
novastarx13  [author] 28 Aug, 2016 @ 8:59pm 
Okay. I think I fixed everything with compatibility and semantic versioning! :D And thanks to Misunderstood Wookie for the info and Videonauth for reporting what was a pretty huge problem. Now I'll work on getting the FrackinUniverse Ground Seeders onto Steam and I'll make another add-on based off of suggestions.
novastarx13  [author] 28 Aug, 2016 @ 7:29pm 
Super sorry I broke the Rotten Food, but I fixed it. I made a patch for the Toxic Synthesis Can, but I forgot the brackets since it's a new array. The "add" patch requires different types of paths and values depending on if blueprints are already present in an item or not. It gets a little confusing... :|
Mo¡stDreams 28 Aug, 2016 @ 10:08am 
@novastarx13
No worries, just make sure the add on loads after both this mod and Frackin Universe or dependencies will seem broken, no point in a requirement if the mod doesn't detect the assets hehe. But that's okay. Just use the includes portion and it will load after the dependencies.

You should also be able to array the required portion on the script like in the second pastebin with multiple includes, you will need to do this if you want to me sure the addon doesn't even load unless both this and FU have loaded :) happy modding.
Videonauth 28 Aug, 2016 @ 6:16am 
Sad, your latest update wrecked the rotten food somehow. With your mod enabled i get only perfectly generic items for rotten food, even when spawning fresh in. Using FU here. God what a mess to find the culprit mod which turned my fresh generated 4k rotten food into generic cubes.
novastarx13  [author] 27 Aug, 2016 @ 11:43pm 
Thanks! I'll have to look into the dependency issue later. I did a lot in order to get everything working right, so I'll take a small break before tackling the issue. Getting patches to work with blueprints that did or didn't have arrays present was frustrating enough as it was... :P
Mo¡stDreams 27 Aug, 2016 @ 11:14pm 
Just to clarify http://community.playstarbound.com/resources/novastarxs-ground-seeders.3974/ is your mod right? So lets sort out the issue with the FU addon dependencies issue here.


This code [pastebin.com] is how it is done and place this inside the .metadata file of the project.

If you need to assign multiple mods as a dependencies use this code snip [pastebin.com] instead

Requires = Will not load unless mod is present
Includes = Will load even if mod is not present, but if it is present will load after

If this does not work add the below to the .metadata file to ensure it loads above all others.

"priority" : 99
Mo¡stDreams 27 Aug, 2016 @ 11:04pm 
Sweet I did notice you were having issues with it
novastarx13  [author] 27 Aug, 2016 @ 8:45pm 
FrackinUniverse Matter Synthesisers are coming soon in a separate Workshop item! I also made a patch that corrected the patching system for adding blueprints on pickup of items. So now the blueprints for overwritten items are back whenever you pick them up again.