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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2157955138
Hope this helps anyone!
We've also had situations where they die and the implant doesnt trigger.
Everything else is A++, great mod all around.
Thank you
I ll make another playthrough with the same setup and will tell you
Thank you for your quick reply =)
K
I have an issue though i thought they would attack after 80 days and had my first raid at 11 days.
It makes things kinda hard...
I don't think the Syndicate are really the "bad guys" in SS13, though I may have to try this in my next game anyway.
Once Loyalty implants are put in (Maxie is working on them but he's pretty busy atm since his job is freelance coding so I am grateful he is doing this for free for us in his spare time) We will essentially 'lock up' the mod and move the to-do list stuff into seperate mod projects, that way we can keep drastic changes seperate and people can choose which stuff they want in their game. In the coming weeks we'll get around to re-evaluating our to-do list and what we want to do.
@Lorenzo The Guardian We wanted to add in the possibly of syndicate raids sometimes arriving with normal agents that would wield small items like the energy dagger or parapen.