Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Listening
20 Comments
DeaderSurvival 21 Jun, 2021 @ 11:10pm 
Yeah, if there could be an online source with what each sound is, it'd be nice considering most sound clips are too short to actually be able to discern anything, if you don't know what to listen for.
Hayden 2 Mar, 2020 @ 5:15pm 
no sound from this module
alpha8404 10 Feb, 2020 @ 4:36am 
rexkix 23 Nov, 2016 @ 10:58am 
FYI, Timwi is maintaining links to the source code for modules that are posted to GitHub. This way, even if an author disappears, we have a chance to maintain the module. If you have any questions how to do this, please ask me or Timwi on discord.

Please, please do this. We wouldn't want to lose your modules if you drift away. Thanks.
dragonfly19981 3 Sep, 2016 @ 4:45pm 
s the cow sound taken from Minecraft?
rexkix 24 Aug, 2016 @ 12:54am 
The Arcade sound effect goes on longer than the tape runs. It even goes on after the tape has rewound and is done.
Skoi 22 Aug, 2016 @ 5:52am 
cool, but maby you should add that you can't get a strike annymore afther you disarmed the module.
And add a lets to let you know how manny buttons you already pressed
FurbyFubar 17 Aug, 2016 @ 3:12pm 
Typo in manual: "Saxaphone" should probably be "Saxophone".
Hendruid 16 Aug, 2016 @ 4:48am 
That depends on your setup, thats pretty rough if you have a headset? And I doubt thats intended.
Perky  [author] 16 Aug, 2016 @ 4:46am 
You could always play the sound through the microphone so the experts can hear it too.
Hendruid 16 Aug, 2016 @ 4:15am 
Is it an idea that there is a online list of the sounds, as in being able to hear them so you can practice them, because as soon someone doesnt know which sound it is the module can't be disarmed which can be rather frsutrating. I really like the module though.
Wristwatch4 14 Aug, 2016 @ 8:12pm 
It seems as though the Black Textures Issue isn't related exclusively to Hexi's Mod. Even having only the modules from the Original 19 addons + Listening is causing the Buttons and Speaker to appear black, at least for me.
Hex 14 Aug, 2016 @ 3:21pm 
Ths speaker goes black with other mods too, however the buttons going black is related to the text shader I use. It's possible I've used the wrong one, waiting on confirmation.
Perky  [author] 14 Aug, 2016 @ 1:39pm 
The ModKit need documentation for textures and shaders, it seems using shaders other than mobile/diffuse or textures other than advanced will cause the game to error (the application wont crash but the bomb wont activate and input is ignored) or textures to show up black.
Bashly 14 Aug, 2016 @ 12:28pm 
The black texture issue appears to be related to me having Hexi's Advanced Modules on, for some reason.
Bashly 14 Aug, 2016 @ 12:21pm 
Just tried this out. I can solve it, but only by referring to this page for the preview image, because in my game all the keys on this module are black (https://dl.dropboxusercontent.com/u/10007419/black_keys.png) . The logic works (as long as the symbol keys don't get scrambled I'm assuming).
rexkix 14 Aug, 2016 @ 12:13pm 
I like the ideas behind this module

1. It doesn't work correctly with the gamepad.

2. What is the name of the module in the ModKit. I'd like to make custom Missions that include this module. Thanks.
Johnny Speed 14 Aug, 2016 @ 9:53am 
cool
Perky  [author] 14 Aug, 2016 @ 4:42am 
Yeah that's a mistake, only the 2nd one applies. I should fix that...
jmanrocks152 13 Aug, 2016 @ 10:37pm 
I've only read the manual, but is Thrush Nightingale supposed to be on there twice?