Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This is a great MOD, I use it always.
The main reason its higher to do it with this is that I wanted it to be a last resort sort of thing, as like you said, you can actually make them way cheaper but with higher skill requirements. So its sort of a trade off using this machine to make those. Perhaps 50 is still steep price to make them early. What do you think?
( 50 : 1 )
In the game, the conversion is 25: 1 ... could take this to your MOD.
My point is that, if synthesizers were in every home, corporations would have nothing to sell you. If you don't buy things, you don't need money. If you don't need money, how will they get you to trade your limited useful years of your life away for just paper? :)
the replicators don't turn substances into others directly, they just break down elements into their constituent sub-atomic particles, and rearrange them into new substances. If you, or anyone else has made such a machine (in real life for science nobel award) for rimworld, that would be great