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Or my latest, whichever:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=223838777
Thanks!
outstanding
(I miss stargate sg1)
perhaps more turrets would helo sell the idea of Stealing Prometheus ?
you could have had some where the fizzler's / stargate is.
so on activation it kills the turrets. ( as standing in front of a activating stargate would. )
I will subscribe to more of your maps.
thankyou
#F4F please.
btw. the white room was supposed to look like a lab, but I had to narrow it strongly because of the item limit. I know - it's far from that idea :)
It has potential to add more of a space dock feel. In particular I didn't feel like the ball room really fit the theme. And I didn't quite feel like I was stealing it since there was little opposition. But those are details.
Seems like the lasers should remove the fizzler, as if to shoot through it, rather than bring it up?
As others mentioned, the key portal surface is a bit hard to spot.
It tooks me a looong time to figure out what to do in the main chamber ( Mainly to find the pedestral buttons on the ship and understand what they do XD ) but I finally escaped with Prometheus! And with a beautiful light bridge in the elevator :p
One thing I suggest : add some lights close to the white surface you have to use to enter the ball dropper area... Tooks me a moment to understand that there was a portalable surface in there X)
Anyway really cool map ^^
If you want to try more maps I made, here is my workshop ;)