Kenshi
Rukori Group faction (game start)
13 Komentar
EuchreJack 23 Mei 2021 @ 5:05am 
Any hope of your mercenaries being implemented further? Or at least upgraded to use crossbows?
Timon 14 Okt 2016 @ 4:46am 
Just finished the mod! Couldn't figure out how to make the bars work in the towns but done everything else. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=780524692
Timon 13 Okt 2016 @ 5:36am 
Will do when I figure out how to make patrols inside my new town :D
Squamousness  [pembuat] 13 Okt 2016 @ 5:18am 
Oh well then it would seem you're father along in Kenshi modding than I am. I'd suggest making an open ended call for help in the forums, in the modding subsection.
Timon 13 Okt 2016 @ 5:17am 
I've done it, just having problem with people roaming the inside the town i built. They're in the building just not guarding the main doors.
Squamousness  [pembuat] 13 Okt 2016 @ 4:38am 
Unfortunately I too have this difficulty. The mod as it exists currently is just a game start allowing you to play with the factions. They don't appear in the world yet. I still need to learn that stuff as well.
Timon 12 Okt 2016 @ 6:19pm 
I've just got started modding kenshi and wanting to make a squad of custom units just roam around the map, like the bandits do, but I just can't get them to spawn. I'm just wondering if you used a guide which helped you? this is what I got. http://i.imgur.com/82hsDAV.png
Blindfire83 22 Agu 2016 @ 8:48am 
it was mine lol np
Squamousness  [pembuat] 19 Agu 2016 @ 7:17pm 
Hey um I think I accidentally deleted someone's post maybe so sorry about that. Whoever that was thanks for mentioning that Sergeant was spelled wrong.
Pepsi Man 19 Agu 2016 @ 5:12pm 
I like the mod a lot good job man, in older versions of the game I would make custom starts but nothing like this, you should make more mods
Airaizel 18 Agu 2016 @ 6:26am 
Nice
Squamousness  [pembuat] 17 Agu 2016 @ 4:19pm 
Yeah that's something I can look into. On the other hand, I'd prefer not to have any roles that could not be done by an NPC so unless NPCs will have medic units I'll probably just nerf the amount and size of healing items available. Or maybe I'll figure out something else, I dunno.
Bumbleton 17 Agu 2016 @ 2:05pm 
quite like the mod, and how you gave it some some lore to fit into the game world. my onyl suggestion is perhaps changing one of the units to a medic, so as to have someone specialized in this role. ( so far I've been using my sargeants )