Kenshi
Rukori Group faction (game start)
13 Comments
EuchreJack 23 May, 2021 @ 5:05am 
Any hope of your mercenaries being implemented further? Or at least upgraded to use crossbows?
Timon 14 Oct, 2016 @ 4:46am 
Just finished the mod! Couldn't figure out how to make the bars work in the towns but done everything else. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=780524692
Timon 13 Oct, 2016 @ 5:36am 
Will do when I figure out how to make patrols inside my new town :D
Squamousness  [author] 13 Oct, 2016 @ 5:18am 
Oh well then it would seem you're father along in Kenshi modding than I am. I'd suggest making an open ended call for help in the forums, in the modding subsection.
Timon 13 Oct, 2016 @ 5:17am 
I've done it, just having problem with people roaming the inside the town i built. They're in the building just not guarding the main doors.
Squamousness  [author] 13 Oct, 2016 @ 4:38am 
Unfortunately I too have this difficulty. The mod as it exists currently is just a game start allowing you to play with the factions. They don't appear in the world yet. I still need to learn that stuff as well.
Timon 12 Oct, 2016 @ 6:19pm 
I've just got started modding kenshi and wanting to make a squad of custom units just roam around the map, like the bandits do, but I just can't get them to spawn. I'm just wondering if you used a guide which helped you? this is what I got. http://i.imgur.com/82hsDAV.png
Blindfire83 22 Aug, 2016 @ 8:48am 
it was mine lol np
Squamousness  [author] 19 Aug, 2016 @ 7:17pm 
Hey um I think I accidentally deleted someone's post maybe so sorry about that. Whoever that was thanks for mentioning that Sergeant was spelled wrong.
Pepsi Man 19 Aug, 2016 @ 5:12pm 
I like the mod a lot good job man, in older versions of the game I would make custom starts but nothing like this, you should make more mods
Airaizel 18 Aug, 2016 @ 6:26am 
Nice
Squamousness  [author] 17 Aug, 2016 @ 4:19pm 
Yeah that's something I can look into. On the other hand, I'd prefer not to have any roles that could not be done by an NPC so unless NPCs will have medic units I'll probably just nerf the amount and size of healing items available. Or maybe I'll figure out something else, I dunno.
Bumbleton 17 Aug, 2016 @ 2:05pm 
quite like the mod, and how you gave it some some lore to fit into the game world. my onyl suggestion is perhaps changing one of the units to a medic, so as to have someone specialized in this role. ( so far I've been using my sargeants )