Total War: ATTILA

Total War: ATTILA

Reunite Rome - LITE
48 Comments
Yıldırım 15 Apr, 2022 @ 12:04pm 
it doesnt work
HAYman 23 May, 2020 @ 10:40am 
no work
Elbrato1995 10 Apr, 2020 @ 10:39am 
just update pls or remove the mod.
Inarizushi 9 Aug, 2018 @ 4:55am 
Please update!
kuzo83 29 Jan, 2018 @ 1:31am 
no work
LVCIVS AELIVS TRIARIVS 8 Jan, 2018 @ 2:06pm 
Is it save-game compeditable?
I tried using it in the year 402 but nothing happened (even as the only mod, waiting two turns for a reaction)
Basileus Basileon 27 Oct, 2017 @ 9:22am 
I've noticed the mod doesn't re-name your faction name in the summary screen.
Lt. Vendetta 10 Jul, 2017 @ 7:26am 
i capture the regions buuuut....nothing happens... good try though. I'll wait any updates
izacko88 5 Jul, 2017 @ 4:06pm 
i have captured the regions but nothing changes, could u create an option on diplomacy were we can unite the empire without capturing the regionns?
BeardedWoobie 18 Jun, 2017 @ 8:11am 
When one side falls before the other can you make it so the remaining realm is named "Roman Empire"?
jmjacob2016 30 May, 2017 @ 8:57pm 
@DETrooper, I love your mod but I can't play without Radious lol, any chance of a Radious version?
Brigantia 22 May, 2017 @ 6:16pm 
Does this work with the Roman Britain mod?
jmjacob2016 5 May, 2017 @ 5:23pm 
Will you release a Radious compatible version?
Turboslav 23 Apr, 2017 @ 5:31pm 
this is great, thanks!
isa0005 17 Feb, 2017 @ 12:19pm 
Also, is there any chance you could change the name to "Imperium Romanum" in stead of "Roman Empire" ?
isa0005 17 Feb, 2017 @ 6:47am 
Would this be compatible with Fall of the Eagles per chance?
AspectofDivinity 9 Feb, 2017 @ 6:49pm 
I don't know how you did it as honorius, he was the least powerful emperor, honestly, the East would win under all circumstances after Constantine, it was wealthier, more organized, more powerfull, and had 2/3 of the legions, it also wasn't facing barbarians. If we look at it West Rome could only ever use half its troops while Byzantion could use at least 2/3 if they get Non-Agression with Sassanids in real life.
DETrooper  [author] 8 Feb, 2017 @ 5:33am 
thanks!
Rubino303 7 Feb, 2017 @ 12:11am 
Great mod :steamhappy:
Chrom 13 Jan, 2017 @ 5:34am 
Completely forgot to do it, I'll do it now. Sorry :P
jmjacob2016 1 Jan, 2017 @ 10:25pm 
@Chrom, thanks! Let me know what the results are!
Chrom 28 Dec, 2016 @ 4:07pm 
I'll do testin' with Radious, post results, but if it's anything but completely-useless-together, I need diz bad.
Jason Wolf 27 Dec, 2016 @ 8:45am 
Will this work with your Barbarian kingdoms mod?
jmjacob2016 21 Dec, 2016 @ 4:08pm 
Can you try to make this compatible with Radious?
DETrooper  [author] 26 Nov, 2016 @ 9:11pm 
sure i guess
Big Boss 4 Nov, 2016 @ 12:13pm 
Can I incorporate this into my upcoming 356 AD overhaul? It pretty much takes place at a time when Constantine's sons were trying to do this.
Riekopo 23 Aug, 2016 @ 1:53pm 
I'd really like to know that too chaozmaaania.
chaozmaaania 22 Aug, 2016 @ 6:08am 
does the roman empire gain access to all the roman units (wre/ere) ?
Spicy Meat 21 Aug, 2016 @ 10:41am 
I've captured the core provinces, nothing has changed.
DETrooper  [author] 20 Aug, 2016 @ 2:04am 
Nope. You don't need the DLC
QilichArslan26 19 Aug, 2016 @ 9:12pm 
so does it mean we need the Age of Charlemagne DLC for it to fully function? I x hv it yet, planning to buy it the next round. Thx.
DETrooper  [author] 18 Aug, 2016 @ 3:46am 
My best advice would be just to try it out.
isa0005 18 Aug, 2016 @ 3:27am 
Any chance this is compatible with FotE and Europa Perdita?
DETrooper  [author] 18 Aug, 2016 @ 12:56am 
@ronaldmo4u

No, you need to start a new game for the mission to trigger.

@YarpFaceKillah

thanks
YarpFaceKillah 17 Aug, 2016 @ 7:24pm 
Exciting mod for sure.

Attila defs needs something to simulate the fact emperors of the east and west didn't have to conquer every single province to bring the Empire under one court. Usually it was just a few key battles that reunited the realm. (e.g. Constantine, Theodosius)
fang3412 17 Aug, 2016 @ 5:20pm 
is this save game comaptible
DETrooper  [author] 16 Aug, 2016 @ 4:20pm 
I'm working on that right now.
cheesehead 16 Aug, 2016 @ 4:13pm 
anyway for the roman empire to gain access to all the roman units ?
DETrooper  [author] 16 Aug, 2016 @ 6:13am 
oh, good to know
Boicote 16 Aug, 2016 @ 6:11am 
You disabled the war weariness script but fortunately the name of your mod starts with an "R" (restoreromelite.pack). This means that your mod is compatible with the War Weariness mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=576628680) because this mod starts with an "M" (main_campaign_war_weariness.pack). The game will load first the files from main_campaign_war_weariness.pack and only then the files from restoreromelite.pack. So, if you install both mods, the game will activate the war weariness script :steamhappy:.
DETrooper  [author] 15 Aug, 2016 @ 5:12pm 
who knows
Bill Nye the Russian Spy 15 Aug, 2016 @ 5:11pm 
Why isn't this in the base game?
ErrrooSanin 15 Aug, 2016 @ 8:11am 
Good Job, add version with and with out new units :D
DETrooper  [author] 14 Aug, 2016 @ 10:34pm 
Well, now that I figured it out and released the other version of the mod with legionaries I'll try to work the unique units of both empires in.

And while I'm at it I'll also try to allow the WRE to build the ERE's buildings and vice versa, once Rome is reunited.
DETrooper  [author] 14 Aug, 2016 @ 5:48pm 
I already have the units themselves done, they're legionaries ported from Rome II.

It's just getting them to be unavailable and then unlock after Rome is reunited that is the hard part, which is the exact same problem that I described below.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=743586688

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=743614545
Sean 14 Aug, 2016 @ 5:42pm 
Ah bummer. Might just be easier to give both factions everything from the start, or just not bother I guess. I'm interested to see what new units you come up with
DETrooper  [author] 14 Aug, 2016 @ 5:16pm 
Sadly, no.

I tried to do this by giving the WRE all of the ERE's units and vice versa, but the script for locking those particular units at game start and then unlocking them after Rome is united wouldn't work.
Sean 14 Aug, 2016 @ 4:58pm 
Will the reunited Roman Empire gain access to the unique units of both empires?