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also has anyone found any incompatibilities with this mod and other mods?
Crew have such a ridiculously high health pool sometimes that they can stand still in lava for ages before dying.
Their tendency to stand in poison hardly matters, and not giving them poison immunity would mean the mod has no side effects.
the picture you used for this mod is how they usually die. standing on knee deep poison/lava like an idiot. forcing the player to move just so the stupid AI walks out of the poison/lava.
Then again, they are using vanilla AI. Maybe if the AI changes because of a mod they could use this.
Regardless, the most I would want is to decrease the damage they receive from traps, poison, and lava. That way they'll rarely be weak in combat and always useful for extended periods of time.
Literally every single time I get close to some hazard my crew mates dive into it like it's their favorite icecream! and I'm just there, not being able to discribe what just happend... even though I did just now.
I'm usually in environments with lot of danger and with this mod, they can swim in all the "Hot tubs" as long as they like. but my crew still get killed by stray bullets. Thanking you once again for this unbelievably useful mod!
If you rarely have issues with it, good for you, that doesn't make you a "smart active player" that's above everyone else. Plus, looking at some other quality of life mods this modder has made that both of us seem to have, it seems like that may not be the case, since you didn't back-up your own game and managed to ruin it with less than 10 mods.
tl;dr rude
If anything I rarely have problems with dumb AI causing my crew to get poisoned a lot or burned a lot. I can usually get them to avoid toxic fluid and lava so long as I properly lead them. Of course, a mod like this, while almost cheating, cause it is mainly for lazy players, is appreciated, smart active players like me would prefer a lite alternative.
1. Make some change to the core crewmember file that makes it unloadable (replace a number with a string or something).
2. Load the game; go to your ship if needed. Your ship will be empty. Have a mild panic attack if you weren't expecting this. Crew will still show in SAIL console. The log will complain about not being able to spawn things because of a valuetype error in the file.
3. Exit and save and undo the change.
4. Load the game again. The game will realize your crew don't exist and teleport (hopefully) one copy of each to your teleporter.
I can throw together a quick hack mod to let you purge crew like this tomorrow actually.